Don't get me wrong, the dungeon is a lot better than it used to be. First it was sparsely populated; then it was closed for a long time; then it was reopened but still sparsely populated; and now it is adequately populated but it is missing something. It either needs a few more spawns in that huge dungeon, or it needs to have the respawn timers bumped to alow for quicker respawns, or both. The last 3 times I worked my way through it, I felt it was worth my while, but when I worked my way back out, hardly a mob repsawned. In terms of leveling points, I got about 2,500 going in, in around 20 minutes, and walking back out only 550 in less than 5 minutes because there was nothing to attack. Basically, it is good for one person to visit maybe once per hour if that. I haven't stuck around to see how long it would really take to respawn back to normal but I think it is close to something like paint drying. I would appreciate if you guys can look into it sometime during your busy schedule.
One of the reasons I bring this up is because I am always looking for alternate places to go hunting away from the maddening crowds in the "leveling" and "farming" dungeons and areas. And that topic will be a subject for another post very soon.
As always,
Your loyal servant,
Cygnus
Staff - Please consider Rock Dungeon.
Re: Staff - Please consider Rock Dungeon.
I've been trying to get the patch updated and tested so that Coli can implement it hopefully sometime before the next century (
) but when I get a chance I have no problem going through and adding additional spawn to this dungeon. Revamping the fel and ilsh dungeons is on my to-do, I just haven't had time for it for awhile now.

Re: Staff - Please consider Rock Dungeon.
Thanks for the quick response and the update.