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Training Room Idea
Posted: Sat Dec 14, 2013 6:51 pm
by Devlin
Make the trainers spout off random tips like squirrels blurt out Homer quotes.
Just a few ideas
-Don't wear armor in the training room.
-You can only level a skill to 75 in the training room.
-There is a 15 minute gap between stat gains on Excelsior!
-Type "I pray to the gods" Welcome to Cleric spells! Spirit speak acts as magery.
Or something along these lines.
Re: Training Room Idea
Posted: Sat Dec 14, 2013 7:00 pm
by Xavian
+1 Great idea
Re: Training Room Idea
Posted: Sat Dec 14, 2013 8:44 pm
by +Colibri
Yep, can't go wrong with such an addition. I will put this in at the next restart, and by that time perhaps we can gather more ideas about helpful hints.
Re: Training Room Idea
Posted: Sun Dec 15, 2013 2:36 am
by Melkor
Do the Rat Quest in newbie dungeon, sell the organics.
Do the Newbie Champ north west of fel entrance
Type [exex to buy and sell commodities
Re: Training Room Idea
Posted: Sun Dec 15, 2013 5:57 am
by Gaara
Maybe there should be one town crier - type of a NPC shouting all this, IMO it's quite a small space for all the trainers spam the info
I'm getting claustrophobic even when listening my own imps, but too lazy to shut their mouths

Re: Training Room Idea
Posted: Sun Dec 15, 2013 9:15 am
by Xavian
Town crier type is a good idea. Could code one up and then place it in multiple areas. Training room, Newbie donation room, Youth center, Rat quest area, Newbie champ.. Anywhere likely to be heavily trafficked by new players.
Re: Training Room Idea
Posted: Sun Dec 15, 2013 10:00 am
by Gaara
Xavian wrote:Town crier type is a good idea. Could code one up and then place it in multiple areas. Training room, Newbie donation room, Youth center, Rat quest area, Newbie champ.. Anywhere likely to be heavily trafficked by new players.
Agreed

Re: Training Room Idea
Posted: Mon Dec 16, 2013 4:50 am
by Gaara
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Seriously? These spambots...
OT: how's things going on the new player's hub? i have seen it myself looking quite ready

Re: Training Room Idea
Posted: Sat Feb 08, 2014 3:29 pm
by Devlin
bump. post your ideas
Re: Training Room Idea
Posted: Sat Feb 08, 2014 4:09 pm
by assterixxx
There should probably be some hints about magery vs dexterity. My original build was with 115 mana and it was a pain to fix again.
"Use your hands the way the gods intended! Punch something - this isn't Hogwarts"
Another one could be for the usefulness of pets.
"Make life easier for yourself! Get a pet"
And this is why I'm not a poet...
EDIT: After another second of thought, the RP'er in me would probably hate to see some mention of Hogwarts in this game...
Re: Training Room Idea
Posted: Sat Feb 08, 2014 9:58 pm
by Xavian
Magery vs Dex is a personal choice and not something that should be "forced" on new players. There shouldn't be a trainer making the choice for them
Re: Training Room Idea
Posted: Sat Feb 08, 2014 10:19 pm
by assterixxx
I couldn't agree more with you on that one, Xavian, in theory. But Excelsior is a "dexxers paradise". Are you saying, that a mage build is just as viable as a dexxer?
Re: Training Room Idea
Posted: Sat Feb 08, 2014 11:39 pm
by Xavian
I'm saying that a person's play style and personal preference is their own decision. I know players that run as mages and they enjoy it. Is it going to do as much damage? Certainly not, but that is their choice. The shard shouldn't be telling players how to play.
Re: Training Room Idea
Posted: Sun Feb 09, 2014 12:01 am
by assterixxx
Ahh! Now I get what you meant. Do I get to feel special because you singled me out?
Afterall:
Devlin wrote:-Type "I pray to the gods" Welcome to Cleric spells! Spirit speak acts as magery.
Melkor wrote:Do the Rat Quest in newbie dungeon, sell the organics.
Do the Newbie Champ north west of fel entrance
In my eyes they look just as much as valid recomendations as my sugestion. But this probably isn't the place to talk semantics.
Re: Training Room Idea
Posted: Sun Feb 09, 2014 12:01 am
by Unbeliever
I think your idea of advising players to choose dex over int and fighting skills over magery is already done in certain areas like the 220 dex guide. Of course if a player hasn't read every single thing on the wiki and forums before they start playing, and I'm willing to wager most don't, they make big costly mistakes early on and waste a lot of time trying to fix it later.
Xavian's partly right - it's not an imperative that anyone plays a certain way. But it's also true that a lot of players choose Int and Magery early on because they simply don't know any better, not because they're making a well-informed choice to buck the system. Those people would appreciate all the heads-up/advance warning they can get. That said, this doesn't feel like something that should be in the training room to me. It would be too much to explain on a sign or probably even an in-game book. IMO this would go well in a Wiki section/forum post detailing common noob mistakes to avoid.