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WTB tailor and mining keys
Posted: Tue Sep 09, 2014 7:29 am
by jradford
Looking or a set of tailor and mining keys. I have seen a few on vendors, but throwing it out on here. I am a new player, so let me know what we can work out.
Re: WTB tailor and mining keys
Posted: Tue Sep 09, 2014 10:36 am
by Alex
Lava Shop has all the crafting keys and other new player items on the 2nd and 3rd floor. Just take the steps up on east side of the shop.
Re: WTB tailor and mining keys
Posted: Tue Sep 09, 2014 3:06 pm
by Wil
Keys are expensive on the vendors because they're expensive to make. They consume a lot of petrified wood and platinum to make. Worse, even at 120 tinkering they have a high failure rate, and failures also consume a lot of petrified wood and platinum.
But keys make the game -much- easier, so they're well worth it.
I recommend acquiring them in the following order as you're able to afford it:
1. Spellcaster's keys. Free, see quests on the wiki.
2. Tailor's keys. Hold cloth for bandages. You'll use lots and lots of bandages. Both as you train veterinary and healing, and after. Also now you can start to build up leather by cutting it off the corpses of the creatures you slay.
3. Mobile Forge. Drop stacks of ingots on your ridable pack llama for now but smelt ore to ingots in the field instead of searching for someone friendly with a house. Dragging the heavy ore to a forge is MUCH more of a hassle than dragging the ingots to the bank.
Note that you can create high-use shovels for mining by dropping shovels into Exex and then taking them all out at once. Works the same for other tools as well. See the explanation of Exex on the wiki.
4. Tool house. Convert axes and pickaxes dropped by your kills into high-use hatchets and shovels for lumbering and mining and carry them around weightless. And collect the various tool drops from Orcs. Woohoo!
5. Woodworker's keys. They auto-saw heavy logs to boards when you add the logs to the keys. Now you can make a razor macro to help lumber trees and start to build up a supply. Very helpful if you want to do the Mistvale item bless deed quest as many times as possible before you age out.
6. Metal worker's keys. Finally worth it to carry your ingots around instead of visiting the bank.
7. Runic Tool house. Don't bother until you actually have enough runic tools to store.
8. Mobile anvils are super convenient and super expensive.
Re: WTB tailor and mining keys
Posted: Thu Sep 11, 2014 7:33 am
by jradford
Picked up tailor keys last night. Now I can store all that leather I get off kills. I was going to start collecting cotton, but now I find out there is no wild cotton.

Maybe I should have gotten the woodworkers keys instead to lumberjack and work on carp and bow skills. Oh well. Maybe I can find them for around the same price as the tailor keys. Off to make gold.
Re: WTB tailor and mining keys
Posted: Thu Sep 11, 2014 7:38 am
by Wil
jradford wrote:I was going to start collecting cotton, but now I find out there is no wild cotton.

Shear wool from the sheep in Yew instead. You can store the wool on the key weightless until you're ready to spin it to yarn back at a tailor shop.
When you can afford it, buy a house and start a flax farm. When you add flax to a key, it counts as wool. The cotton plants are kinda fugly.
Re: WTB tailor and mining keys
Posted: Thu Sep 11, 2014 7:52 am
by jradford
Can you spin bolts from wool? So there are 3 paths to get cloth?
cotton - spin into bolts - cut into cloth
flax - spin into thread - spin into bolts - cut into cloth
wool - spin into yarn - spin into bolts - cut into cloth
Re: WTB tailor and mining keys
Posted: Thu Sep 11, 2014 8:27 am
by Wil
jradford wrote:Can you spin bolts from wool? So there are 3 paths to get cloth?
cotton - spin into bolts - cut into cloth
flax - spin into thread - spin into bolts - cut into cloth
wool - spin into yarn - spin into bolts - cut into cloth
Right.
Cotton -> thread -> bolts -> cut cloth
Flax -> yarn -> bolts -> cut cloth
Wool -> yarn -> bolts -> cut cloth
Flax -> Wool (keys) -> yarn -> bolts -> cut cloth
To shear wool, double-click a bladed weapon (e.g. a skinning knife) then click the sheep. The sheep will regenerate wool in half an hour or an hour or so.
Also if you tame and release an animal, the game considers it to have been removed from the spawn point. So, it'll spawn a new one. You can use this to build up the number of sheep easily available for shearing, though the extra count generally won't last more than a few hours.