The 'flow' of the wiki
Posted: Sun Jun 14, 2015 5:31 pm
I've found that EVERYONE on the shard references the wiki. This shard is generally extremely helpful, but they don't typically answer questions that are on the wiki. With that being said, I feel like the wiki is very segregated into particular boxes. I hanv't gone through the entire thing, but I went through around half of it. At a glance this is what popped out to me as a new to the shard player who has forgotten much of the original UO (which I am told is a good thing heh).
And as much as I would love to jump on there and go trigger happy with the edits, there are two problems I have. One being lack of game knowledge, and secondly what is kosher by public opinion.
Example, like pet breeding doesn't seem to explicitly state what the limits are for various pets. Can all pets reach the same theoretical max through breeding? If they can't, then shouldn't there be some kind of list for at least the most popular pets?
And what about cross referencing topics. Now Taming, Ointments and Breeding are three separate subjects, granted. However, they are intimately connected. People want pets for killing / tanking things. In order to do that they need stats. So effectively Ontiments / breeding should almost be considered a sub-topic of taming in that regard. They should also cross reference each other since they are essentially alternatives to the same goal or counter parts to be used in tangent to the same goal.
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http://www.uoex.net/wiki/Taming_Difficulty_Table
http://www.uoex.net/wiki/Custom_tamables
This has some good information. But why not list the custom table side by side with it to condense nearly identical information down a bit and give easier comparison ..etc?
http://www.uoex.net/wiki/Taming_Skill_Guide
Under brushes it should have a mini table with items that can be made @ each minimum %. This helps give people an idea of what kind of uni they may need. Noting that lower % success rate gives better gains here would be beneficial as well.
http://www.uoex.net/wiki/Training_Room#Train_Stats
I've noticed at the bottom the pets section spends a lot of time about handling and using pets in general. I would think that would be another See Reference: Pet Handling type thing to help get to the 'meat' of the pet training details.
http://www.uoex.net/wiki/FAQ
Young player status doesn't mention losing/removing it via time or increasing skills beyond X point
Tithing Points
It doesn't mention the use of thithing points for cleric spells or how to check them without a chivalry book.
I feel like the fame/karma should be moved beside tithing, its all comes down to checking points / stats.. etc. Basically hidden info about your character.
Resisting spells could have a page reference to list the possible spells for raising that skill.
I havnt tested this, but from what I am told/hear, while gathering resource items you are occasionally presented with a bright object and a basic math problem..etc. However the page says you can train skills while afk. It should either note that you cannot afk train skills that gather items (even if you abandon the items) or explicitly say you can do so as long as you abandon / destroy said items.
FC/FCR cap
Extremely new players will have no idea what that even is. Also the protection enabled reference is a little vague. IMHO should also be moved closer to stat caps and any other caps should be included here as well, such as resis.
http://www.uoex.net/wiki/New_Player_Hub
Um ok just a random picture. Never even knew this place existed or have the slightest idea how to get there at the moment. Looks cooler than the other side of the pillow though.
http://www.uoex.net/wiki/Spells
A note or reference for magery keys would be useful here. Especially since its a subset for the new player section.
http://www.uoex.net/wiki/Champion_spawn ... _Locations
Pretty awesome section with excellent info overall. I might benefit from a table with respawn times since they tend to vary from champ to champ though.
http://www.uoex.net/wiki/Survival_Guide
That 'Survival Guide', especially for a new player reference, is by far, hands down, the biggest let down in all of the Wiki IMHO. Insurance and If I am stuck. This basically has almost nothing to do with survival. A survival guide should start by directing you to the new player donation room. Ideally this should be done with a discussion about portals and getting around first. Then the training room. Rat quest (and some earth elemental quest I heard a random reference to which apparently isnt on the wiki??). It should explain what type of armor or weapons are good. What stats can be on them and what they do / how to find them. Maybe a few dungeons after the noob dungeon in increasing hardness. Where regs are. How to make money. Possibly a reference to learning the basics about pets and taming. Which spells are effective. A little about healing/vet and bandages. A reference to the 3-4 major third party programs like steam, razor, easy and autoMap.
http://www.uoex.net/wiki/Luck
So I know everything about how to get luck, but basically almost no idea what it is / does.
http://www.uoex.net/wiki/Relayer
Relayer page is pretty top notch as well. Though a reference to a page with an example of a full relayer set with before/after and what it was made from / how could be beneficial I think. Also a backwards reference to leveled weapons (leveled weapons has one to relayers) would be useful. Granted backwards references would make the site more spider webbed than linear, but personally I find that to be useful / relevant
http://www.uoex.net/wiki/Virtues
Include a reference to this in the survival guide or something. The ability to rez yourself is highly valuable, especially for a new player that may die often.
Side Note: OMG power died on my laptop, power flicker (no battery in it). Chrome auto restored the tabs and saved the above in. So forever using chrome from now on WOOT.
And as much as I would love to jump on there and go trigger happy with the edits, there are two problems I have. One being lack of game knowledge, and secondly what is kosher by public opinion.
Example, like pet breeding doesn't seem to explicitly state what the limits are for various pets. Can all pets reach the same theoretical max through breeding? If they can't, then shouldn't there be some kind of list for at least the most popular pets?
And what about cross referencing topics. Now Taming, Ointments and Breeding are three separate subjects, granted. However, they are intimately connected. People want pets for killing / tanking things. In order to do that they need stats. So effectively Ontiments / breeding should almost be considered a sub-topic of taming in that regard. They should also cross reference each other since they are essentially alternatives to the same goal or counter parts to be used in tangent to the same goal.
-----------------------------------------------------------------------------------------------------------------
http://www.uoex.net/wiki/Taming_Difficulty_Table
http://www.uoex.net/wiki/Custom_tamables
This has some good information. But why not list the custom table side by side with it to condense nearly identical information down a bit and give easier comparison ..etc?
http://www.uoex.net/wiki/Taming_Skill_Guide
Under brushes it should have a mini table with items that can be made @ each minimum %. This helps give people an idea of what kind of uni they may need. Noting that lower % success rate gives better gains here would be beneficial as well.
http://www.uoex.net/wiki/Training_Room#Train_Stats
I've noticed at the bottom the pets section spends a lot of time about handling and using pets in general. I would think that would be another See Reference: Pet Handling type thing to help get to the 'meat' of the pet training details.
http://www.uoex.net/wiki/FAQ
Young player status doesn't mention losing/removing it via time or increasing skills beyond X point
Tithing Points
It doesn't mention the use of thithing points for cleric spells or how to check them without a chivalry book.
I feel like the fame/karma should be moved beside tithing, its all comes down to checking points / stats.. etc. Basically hidden info about your character.
Resisting spells could have a page reference to list the possible spells for raising that skill.
I havnt tested this, but from what I am told/hear, while gathering resource items you are occasionally presented with a bright object and a basic math problem..etc. However the page says you can train skills while afk. It should either note that you cannot afk train skills that gather items (even if you abandon the items) or explicitly say you can do so as long as you abandon / destroy said items.
FC/FCR cap
Extremely new players will have no idea what that even is. Also the protection enabled reference is a little vague. IMHO should also be moved closer to stat caps and any other caps should be included here as well, such as resis.
http://www.uoex.net/wiki/New_Player_Hub
Um ok just a random picture. Never even knew this place existed or have the slightest idea how to get there at the moment. Looks cooler than the other side of the pillow though.
http://www.uoex.net/wiki/Spells
A note or reference for magery keys would be useful here. Especially since its a subset for the new player section.
http://www.uoex.net/wiki/Champion_spawn ... _Locations
Pretty awesome section with excellent info overall. I might benefit from a table with respawn times since they tend to vary from champ to champ though.
http://www.uoex.net/wiki/Survival_Guide
That 'Survival Guide', especially for a new player reference, is by far, hands down, the biggest let down in all of the Wiki IMHO. Insurance and If I am stuck. This basically has almost nothing to do with survival. A survival guide should start by directing you to the new player donation room. Ideally this should be done with a discussion about portals and getting around first. Then the training room. Rat quest (and some earth elemental quest I heard a random reference to which apparently isnt on the wiki??). It should explain what type of armor or weapons are good. What stats can be on them and what they do / how to find them. Maybe a few dungeons after the noob dungeon in increasing hardness. Where regs are. How to make money. Possibly a reference to learning the basics about pets and taming. Which spells are effective. A little about healing/vet and bandages. A reference to the 3-4 major third party programs like steam, razor, easy and autoMap.
http://www.uoex.net/wiki/Luck
So I know everything about how to get luck, but basically almost no idea what it is / does.
http://www.uoex.net/wiki/Relayer
Relayer page is pretty top notch as well. Though a reference to a page with an example of a full relayer set with before/after and what it was made from / how could be beneficial I think. Also a backwards reference to leveled weapons (leveled weapons has one to relayers) would be useful. Granted backwards references would make the site more spider webbed than linear, but personally I find that to be useful / relevant
http://www.uoex.net/wiki/Virtues
Include a reference to this in the survival guide or something. The ability to rez yourself is highly valuable, especially for a new player that may die often.
Side Note: OMG power died on my laptop, power flicker (no battery in it). Chrome auto restored the tabs and saved the above in. So forever using chrome from now on WOOT.