Some questions for an unsure/uncommitted player
Posted: Fri Aug 21, 2015 6:38 pm
1. Is this mostly an "end-game" server?
I ask as I've played on a similar server before (an EQ emu) where the low-mid levels had virtually zero population, and the population seemed to be dominated by the top 10% of long term gamers. I like sociable games, where being in parties and interacting are part of the fun, which MMO's are (meant to be), but even when I reach close to the "end-game" scenario on these long term servers, I'm still only an ankle biter, picking up scraps from the elites, who pay no attention to myself and the other shleckers barely getting to that level.
2. Apart from the wiki, the scavenger bins, and the training rooms, what else is there to help new players learn the game?
I can link an amazing guide for another shard, which I won't for obvious reasons (PM me ifor a link), and what those new players experience when joining that server for the first time. Players that might not even have any UO experience whatsoever, will quite easily pick up the basics enough to have a good time, come out with a well balanced character, and some decent gear before leaving. It's really simple, and extremely effective.
For gaining/retracting new players (with little experience post-Renaissance, or at all), a feature like this could be great for the server. (But, I'm yet to see anything like this, so I could have missed it).
There's a part of me that really, really, really wants to come back. The new features of this servers' client compared to my current shard looks amazing, but for some reason the complexity of it all puts me off. That, and the no-limit skill point makes me feel like diversity is killed off in favor of 'god' like characters. Servers with 700-1000 skill point limits really made people focus on builds, and in big raids/parties, helped establish key roles.
Maybe I just need to give this server more of a go, but getting lost on those teleport pads was rage inducing.
I ask as I've played on a similar server before (an EQ emu) where the low-mid levels had virtually zero population, and the population seemed to be dominated by the top 10% of long term gamers. I like sociable games, where being in parties and interacting are part of the fun, which MMO's are (meant to be), but even when I reach close to the "end-game" scenario on these long term servers, I'm still only an ankle biter, picking up scraps from the elites, who pay no attention to myself and the other shleckers barely getting to that level.
2. Apart from the wiki, the scavenger bins, and the training rooms, what else is there to help new players learn the game?
I can link an amazing guide for another shard, which I won't for obvious reasons (PM me ifor a link), and what those new players experience when joining that server for the first time. Players that might not even have any UO experience whatsoever, will quite easily pick up the basics enough to have a good time, come out with a well balanced character, and some decent gear before leaving. It's really simple, and extremely effective.
For gaining/retracting new players (with little experience post-Renaissance, or at all), a feature like this could be great for the server. (But, I'm yet to see anything like this, so I could have missed it).
There's a part of me that really, really, really wants to come back. The new features of this servers' client compared to my current shard looks amazing, but for some reason the complexity of it all puts me off. That, and the no-limit skill point makes me feel like diversity is killed off in favor of 'god' like characters. Servers with 700-1000 skill point limits really made people focus on builds, and in big raids/parties, helped establish key roles.
Maybe I just need to give this server more of a go, but getting lost on those teleport pads was rage inducing.