Difference between revisions of "Skill Guides"

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Use skill (direct use.)  Rinse and repeat all the way to 120.  (GreenBar 2013.11.20)
 
Use skill (direct use.)  Rinse and repeat all the way to 120.  (GreenBar 2013.11.20)
Cast protection to raise your skill first, then clumsy, feeblemind, weaken, etc.
+
 
 +
Cast protection to raise your skill first, then clumsy, feeblemind, weaken, etc. (Milkweed, per Greenbar)
  
 
== Snooping ==
 
== Snooping ==

Revision as of 23:21, 29 December 2013

Note: You have the best chance for gains when the Success Chance is about 25-50%. There are alternatives to everything on this list, some use different ingredients, some can be sold/smelted while others cannot, etc. These lists are not definite.

Alchemy

Skill Range What To Make Reagents Used
0.0 - 30 Buy from NPC Up to 300 gold
30 - 35 Agility Blood Moss
35 - 55 Total Refresh Black Pearl
55 - 65 Greater Agility Blood Moss
65 - 75 Greater Strength Mandrake Root
75 - 85 Greater Heal/Greater Poison Ginseng/Nightshade
85 - 98.1 Greater Cure/Greater Explosion Garlic
98.1 - 120 Deadly Poison Nightshade

Animal Taming

Skill Range What To Tame/Make Materials Needed
0.0 - 30 Buy from NPC Up to 300 gold
30 - 35.1 Boar, Horse, Pack Llama, Pack Horse, Desert Ostard, Forest Ostard, Giant Rat -
35.1 - 41.1 Black Bear, Llama, Walrus, Polar Bear -
41.1 - 47.1 Brown Bear, Cougar -
47.1 - 53.1 Alligator -
53.1 - 59.1 Panther, Grey Wolf, Snow Leopard -
59.1 - 60 Snake, Grizzly Bear, Great Hart -
60 - 80 Unique Dyes Dyes & Bottles
80 - 85 Rare Dyes *These can take you to 100 Dyes & Bottles
85 - 100 Shrink Potions Petrafied Wood & Spring Water

Also see another skill guide and our Standard Taming Guide for a complete list of the skill level required to tame each animal/monster.


Skill Range What To Do Materials
0.0 - 30.0 Buy from NPC Up to 300 gold
30.0 - 45.0 Cow, Pig, Goat, Sheep, Pack Horse/Llama -
45.0 - 60.0 Forest/Desert Ostard, Hind, Polar Bear, Timber Wolf -
60.0 - 80.0 Unique Pet Dye 1 Bottle, 1 Dyes
80.0 - 90.0 Rare Pet Dye 1 Bottle, 1 Dyes
90.0 - 100.0 Shrink Potion 1 Bottle, 5 Petrified Wood(Druid Reagent), 10 Spring Water (Druid Reagent)
100.0 - 110.0 Pet Resurrection Potion± 1 Bottle, 15 Blood Moss, 25 Destroying Angel(Druid Reagent)
110.0 - 115.1 Hitching Post~ 15 Boards, 25 Ingots, 16 Beeswax
115.1 - 120.0 Pet Leash~ 10 Leather, 25 Ingots, 20 Beeswax

±To make this requires 80+ Veterinary
~ To make this requires 80+ Animal Lore

Notes:
Please read Animal Taming for more detailed information.

To craft the Potions, Hitching Post and Pet Leash you will need to purchase a Brush from an Animal Trainer NPC.

You can go from zero - 120 without taming a thing if you buy skill from the Trainer, get +Taming jewelry to get you to 60 and start crafting from there. It costs much more but it is very possible and fast.

Use dyes on your animals and you'll get dirty bottles which you can clean in water (Double-click and target a water source).

  • Beeswax added to Pet Leashes to help with confusion.
  • Added Beeswax cost to hitching post and updated cost for pet leash (increase from 10 to 20.)
  • Was able to reach 100.0 making just Rare Dyes. Went from 100 to 120 making only resurrection potions. At 5 gp per board, 9.8 gp per ingot and 349.2 gp per beeswax (EXEX prices on 2013.11.16) hitching post cost 5,907.5 gp per attempt. Gains from making resurrection potions cost an average of 1,496.3 per gain (0.1) from 100 to 110, 1,549.8 per gain from 110 to 115, and 2,349.9 per gain from 115 to 120. Even at its worst, making resurrection potions was half the cost per gain as a single attempt at a hitching post. Overall cost from 100 to 120 was 338,972 gp and yielded 11 full kegs (resurrection potions can be poured into kegs.)

Archery

Straight forward method, take bow/arrow or crossbow/bolt and shoot things. Alternative method is to train on a trainer. You can train to 75 on the Training Center trainers or all the way to 120 on a personal trainer.

You can also use one of the green "archery" daggers from the Training Center. The Training Center daggers can be used outside the Training Center, they have max swing speed for quicker gaining, and for archery don't require the use of any arrows/bolts.

Archery can be raised with to 130 using Essence of Archery. The essences are available as loot drop on some monsters and on Excelsior Exchange (EXEX.) It is best to train your archery to 120 then use 100 (each Essence increases 0.1) to reach 130.

Blacksmithy

Skill Range What To Make
0.0 - 30 Buy from NPC
30 - 40 Mace, Chain Coif, Ringmail Sleeves
40 - 45 Maul, Ringmail Leggings, Ringmail Tunic
45 - 50 Cutlass, Viking Sword, Hammer Pick, Heater Shield
50 - 55 Scimitar, Double Axe, Long Sword, Large Battle Axe, War Mace, Bardiche
55 - 60 Kryss, Broad Sword, Axe, Executioner's Axe, War Hammer, Two-Handed Axe, Chainmail Leggings
60 - 65 War Fork, Close Helm, Helmet, Nose Helm, War Axe, Chainmail Tunic, Halberd
65 - 70 Short Spear, Katana, Female Plate Armor
70 - 75 Spear
75 - 80 Plate Gorget
80 - 85 Plate Gloves
85 - 90 Plate Helm, Plate Sleeves
90 - 97 Plate Legs
97 - 120 Plate Hiro Sode

Note: As an alternative to the Plate Hiro Sode, you can make royal circlets all the way to 120 as well. The gains will be slightly slower but they are easier to make and require far less ingots so you can craft longer on the same amount of materials.

Bowcrafting/Fletching

Skill Range What To Make Boards Needed
0.0 - 30 Buy from NPC Up to 300 gold
30 - 60 Bow 7 per
60 - 70 Crossbow 7 per
70 - 80 Composite Bow 7 per
80 - 90 Heavy Crossbow 10 per
90 - 100 Repeating Crossbow 10 per
100 - 120 Yumi 10 per

Or

Skill Range What To Make Boards Needed
0.0 - 30 Buy from NPC Up to 300 gold
30 - 50 Bow 7 per
50 - 90 Fukiya Dart 1 per
90 - 100 Repeating Crossbow 10 per
100 - 120 Yumi 10 per

It'll take longer the second way but less boards and darts will take you to 90.

Bushido

Skill Range What To Do
0.0 - 30 Buy from NPC
30 - 60 Cast Confidence
60 - 75 Cast Counter Attack
75 - 97.5 Cast Evasion
97.5 - 120 Cast Momentum Strike


Carpentry

Skill Range What To Make Boards Needed
0.0 - 30 Buy from NPC Up to 300 gold
30 - 47.3 Medium Crate 15 Boards
47.3 - 52.6 Ballot Box 5 Boards
52.6 - 60.0 Wooden Shield 9 Boards
60.0 - 70.0 Fukiya 17 Boards
70.0 - 73.6 Bokuto 6 Boards
73.6 - 78.9 Quarter Staff 6 Boards
78.9 - 103.9 Gnarled Staff 7 Boards
103.9 - 110 Tetsubo 8 Boards and 5 ingots
110 - 111.8 Easel 20 Boards
111.8 - 115 Ornate Wooden Chest 30 Boards
115 - 120 Woodland Arms/Gauntlet/Legging/Gorget 15 boards & 4 Bark Fragments
115 - 120 Giant Replica Acorn 35 Boards

Note: At 50 you can start to make ballot boxes as a less material intensive alternative till 70.

Also, at 115, you can craft elven podiums for 20 boards each if bark fragments are unavailable. Giant Replica Acorn is a great choice.

Alternatively, you can craft decorative boxes up to 120 - while they cost 5 wood more than the elven podium, they can be chopped down, making them less material intensitive, while maintaining the same skill gain.

Cartography

Skill Range What To Do
0.0 - 30 Buy from NPC Mapmaker
30 - 50 Make Local Maps
50 - 65 Make City Maps
65 - 99.5 Make World Maps
99.5 - 120 Decode Level 4+ Treasure Maps


Chivalry

On average it will cost you about 100,000 - 170,000 gold to reach 120 in Chivalry, unless you're using a full LRC suit. You'll need to tithe gold at an ankh by going up to an it and clicking on it. Use the arrows at the bottom of the popup menu to add the amount you want tithed, then click ok. You can check the amount of tithed gold in your book of chivalry.

Skill Range What To Cast
0.0 - 30 Buy from NPC
30 - 40 Consecrate Weapon
40 - 55 Divine Fury
55 - 69 Enemy of One
69 - 88 Holy Light
88 - 115 Noble Sacrifice
115 - 120 *Requires Chivalry skill elixirs

Discordance

Unfortunately the previously available information is inaccurate and I haven't taken notes as I've progressed in this skill so my update is not precise but it is better than false information.


Skill Range What To Discord
0.0 - 30 Buy from NPC
30 - 38.9 White Wolf
38.9 - ?? Red Solen Warrior
 ?? - ?? Giant Beetle
 ?? - 120 Dragon


Healing

Healing can be raised simply by using bandages on yourself and other people. At 60.0 Healing you stand a chance of curing poisons, and at 80.0 you can attempt to resurrect player ghosts. The amount healed is modified by your anatomy skill.

Some of the best ways of macroing healing gains are to stock up on bandages and cast the necromancy spell 'lich form', this will cause you to constantly lose a small amount of HP. Also you can cast the Chivalry spell 'Devine Sacrifice' around people with less than 100% HP - if has been found that people training Necromancy by casting Lich form is good for this - and healing yourself back to full.

At 80.0 healing, simply heal a ghost without the ghost accepting the res.

Alternative method is to use Razor to equip / unequip a magic wizard hat bought from any mage vendor. This will lower your strength, when removed it will raise again and your HP will be less than full allowing for a bandage to be applied.

Inscription

Skill Range What To Make
0.0 - 30 Buy from NPC
30 - 42.8 Poison scrolls
42.8 - 57.1 Lightning scrolls
57.1 - 71.4 Paralyze scrolls
71.4 - 85.7 Reveal scrolls
85.7 - 90 Flamestrike scrolls
90 - 104 BOD Books
104 - 120 Vampiric Embrace scrolls
  • From 0-50 skill for no blank scrolls/reagents and almost no money you can simply copy one book to another! Simply click on the blue gem next to inscription on your skills list and click on a book with anything written in it and onto a second one! (This can be done over and over with only two books!) Empty books can be purchased from scribes or provisioners in many towns! The one in Britain is just to the bottom left of the bank and the tailor shop.
  • From 90-104 you can also make Resurrection scrolls.

Lockpicking

The Thieves Guild located in Haven (North and East of the world teleport) has a large collection of different locked containers that can be used to get Lockpicking up to 95. You can start from 0, or spend some gold to have the NPC trainer get you to ~30. Be sure to have a nice stack of lockpicks as they will break often.

Note: EasyUO has a macro for the Haven training. It will even move you to the appropriate set of containers (lockpicking gains are difficulty based.)

Lumberjacking

Arm axe... fight. This is the quickest way to build lumberjacking and will work all the way to 120. If you want to fight against monsters, get several around you and use whirlwind attack (secondary attack.) The area around the Tokuno Champ Spawn has a dense, agressive, semi-low end damage spawn. With whirlwind you can hit up to 9 critters at a time, a lumberjacking skill gain check being made with each one hit.

An alternative to running around, trying to surround yourself with monsters that want to kill you is the trainers. You can train to skill limit (75) in the Training Center or to max limit (100-120 depending on if you've used a power scroll) using a personal trainer.

Magery

Skill Range What To Cast
0.0 - 30 Buy from NPC
30 - 45 Bless
45 - 60 Arch Cure
60 - 90 Reveal
90 - 100 Mana Vampire
100 - 120 Earthquake

From 100 to 120 you can also do it in another way by equipping weapons with the bonus Mage Weapon -XX magery This allows you to cast lower rank spells for faster gains but it might be tricky to find the appropriate negative amount.

Also an LRC (lower reagent cost) suit is highly recommended for training magery.

Also, very good for semi-newbies with good fighting and maybe a bit of tailor skill, you can make an arcane cloak whose charges will be used for spells! Simply make a regular everyday cloak (doesn't matter the color it will change) and double click an arcane gem and target the cloak! (Charges added depends on tailoring skill) You can get arcane gems from Juka Mages and Lords in Wrong (Trammel Dungeons), or from Golem Controllers in Exodus and the Puzzles outside Exodus (Illshenar).

Word to the wise: LRC to any degree makes the charges go off slowly as it increases and you can refill the cloak a lot slower! :)

Note: this also works on leather gloves, thigh boots, and a regular robe! :P

Necromancy

Skill Range What To Cast
0.0 - 30 Buy from NPC
30 - 60 Pain Spike/Wraith Form
60 - 80 Horrific Beast
81 - 110 Lich Form
110-120 Vampiric Embrace

Ninjitsu

A good method of gaining extra temporary points in Ninjitsu in order to make the gaps easier to handle is to use a Hanzo's Bow (a fairly common Tokuno artifact) to raise your skill by 10 points.

Without Hanzo's Bow

Skill Range What To Do
0.0 - 23* Buy from NPC
23 - 30 Cast Animal Form (Rat/Rabbit)
30 - 45 Cast Backstab
45 - 65 Cast Mirror Image
65 - 85 Cast Focus Attack
85 - 120 Cast Death Strike

With Hanzo's Bow

Skill Range What To Do
0.0 - 23* Buy from NPC
25 - 30 Cast Animal Form (Rat/Rabbit)
(40) - 65 Equip Hanzo's, Cast Mirror Image
65 - 85 Cast Focus Attack
85 - 120 Cast Death Strike

Note: 25-30(with hanzo)\40(without)another more costly but faster way is to use shurikens. Shurikens are made in blacksmithing requires 5 ingots per shuriken and exceptional is 2 uses and normal is 1. To throw a shuriken you must put in a leather ninja belt(Tailoring 45 skill 15 leather to make hold 10). To load equip the belt then single click. Double click belt then target a target to throw.

  • Note that this may not be as intended - the guide had previously listed the trainable value as 25. The trainer only trains to 23 however and at that value the 2 points can represent a significant gap. Suggest using items that boost the skill to alleviate this.

Poisoning

Skill Range What To Make
0.0 - 30 Buy from NPC
30 - 45 Lesser poison
45 - 65 Poison
65 - 95 Greater poison
95 - 100* Deadly poison
  • Note that deadly poisons will get you only to 100 Poisoning. To reach 120 you will need a +20 skillball or many poisoning skill essences.
  • Casting the Necromancer Spell Vampiric Embrace protects you against levels 1-4 poisoning. Web sources indicate the chance poisoning from a failed poisoning attempt is at a level one less than the poison being applied. This indicates Vampiric Embrace will protect you while applying Lesser Poison, Poison, Greater Poison, Deadly Poison, and even Lethal Poison.
  • 0 to 100 with NPC training took 7 kegs of lesser poison, 6 kegs of poison, 18 kegs of greater poison, and 4 kegs of deadly poison. Note you don't gain by jump to a higher level poison too soon. The above chart worked well on when to increase the poison level.

Provocation

Skill Range What To Provoke
0.0 - 30 Buy from NPC
30 - 40 Cows
40 - 65 Scorpions & Bulls
65 - 90 Giant Beetles
90 - 120 Plague Beasts

If you are provoking the same targets and hit a wall where you get no gains, try switching targets. In training to 120 I hit a wall 3 times. At 116 I hit a wall that lasted 6 hours. Was provoking onto a boat bound Lesser Hiryu. Switched to another Lesser Hiryu while continuing with the same first target. Gains resumed and didn't stop till 120.

Resisting Spells

Use skill (direct use.) Rinse and repeat all the way to 120. (GreenBar 2013.11.20)

Cast protection to raise your skill first, then clumsy, feeblemind, weaken, etc. (Milkweed, per Greenbar)

Snooping

Accept an escort assignment, take your NPC to a quiet location (so other's aren't bothered by "snooping" messages,) open their paperdoll, double click their backpack. Repeat attempting to open their backpack until you reach 100. Zero to 100 takes less than 2 hours with a 1 second pause between attempts. Will lower your karma to -400. (GreenBar 2013.10.28)

Spirit Speak

Use skill directly. Rinse and repeat all the way to 120. (GreenBar 2013.11.20)

Tailoring

Skill Range What To Do Materials
0.0 - 30.0 Buy from NPC Up to 300 gold
30.0 - 41.4 Long Pants 8 Cloth
41.4 - 53.9 Cloak 14 Cloth
53.9 - 74.6 Robe 16 Cloth
74.6 - 99.6 Oil Cloth 1 Cloth
99.6 - 100 Cloth Ninja Jacket 12 Cloth
100.0 - 105.0 Cloth Ninja Hood 12 Cloth
105.0 - 112.1 Studded Sleeves 10 Leather
112.1 - 119.0 Studded Tunic 14 Leather
119.0 - 120.0 Studded Do 14 Leather


  • Approx. 10k Cloth and 6k Leather used from 0 to 120.
  • Using the above method to train from 0 to 120 cost me 18,600 cloth and 10,300 leather yielding 1,150 bandage (oil cloth recycling.) (GreenBar 2013.11.20)

Tinkering

Skill Range What To Make
0.0 - 30 Buy from NPC
30 - 40 Hammer
40 - 45 Shovels
45 - 92 Lockpicks
92 - 108 Spyglass & Heating Stands
108 - 120 Fancy wind chimes
  • Alt method from 108-120. Make nunchakus (3 ingots,8 boards) and sell them to Samurai Dealers