Difference between revisions of "Stats Guide"
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A New Player will have a total stat cap of '''300''' for all three stats combined. | A New Player will have a total stat cap of '''300''' for all three stats combined. | ||
− | A | + | A player can use a +Maximum Stat Scroll, ranging from +5 to +50. These +Max Stat Scrolls '''DO NOT STACK'''! |
− | If a player | + | If a player uses a +5, raising their total stat cap to 305, and then uses a +10, the stat cap is only 310. |
− | *+Maximum Stat Scrolls | + | *+Maximum Stat Scrolls are dropped by the Harrower, ranging from +5 to +50. |
− | *+50 Maximum Stat Scrolls can be bought for 500ED. | + | *+50 Maximum Stat Scrolls can be bought for 500ED in Trinsic. |
− | *The | + | *The highest your Total Stat Cap can be is 350. |
==Individual Stat Cap== | ==Individual Stat Cap== | ||
− | + | Individual stats are capped at 125 for any particular stat. An individual stat may not go higher than 125 unless you buy a +5 individual stat scroll. | |
− | + | *+5 Individual Stat Scrolls cost 50ED, and it only raise the cap of '''ONE''' stat of your choosing by +5. | |
− | + | *+Individual Stat Scrolls '''DO''' stack! | |
− | + | *The highest your Individual Stat Cap can be for any particular stat is '''150''' | |
− | *+5 Individual Stat Scrolls | ||
− | *The | ||
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'''ED[Excelsior Dollars] are spent in Trinsic at the ED stone.''' | '''ED[Excelsior Dollars] are spent in Trinsic at the ED stone.''' | ||
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+ | '''The total of your individual stats cannot exceed your Total Stats Cap!''' | ||
− | + | A +25 Max Stat Scroll is a good place to start and possibly all you really need! This allows you to do 125 Dex/125 Str/75 Int, a nice well rounded combo that doesn't require you to spend ED. Then, if you boost your Dex Cap and later on, your Str Cap, you reduce your Int until 150/150/25. GoC gear, relayers and even jewelry give you a LOT of int/mana, so plan accordingly! Also note that 150 Str vs 125 Str is only a 12 HP difference for 250 ED. For twice that investment you could buy a relayer! | |
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− | + | == Raising Stats == | |
− | + | If you decide to lower a stat (in order to raise another) be careful! Once you have raised your desired stat, lock your int (usually the stat being lowered), or it will continue to drop at stat gain checks, EVEN if your other stats cannot increase! | |
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''In other words, '''NEVER''' leave stats with the arrow pointing down without careful monitoring of your stat progress.'' --[[User:Viola|Viola]] 14:35, 11 March 2012 (CDT)) | ''In other words, '''NEVER''' leave stats with the arrow pointing down without careful monitoring of your stat progress.'' --[[User:Viola|Viola]] 14:35, 11 March 2012 (CDT)) | ||
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There are three ways to raise your stats: | There are three ways to raise your stats: | ||
− | 1. | + | ===Using Skills=== |
+ | Stats are slow to raise through training/using skills, gaining 1 point about every 15 minutes. Here is a guide on [[#Stats to Skill | the primary and secondary skill for each stat.]] | ||
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+ | You can only gain the primary or secondary stat while performing a skill. Locking one will help ensure the other raises only. | ||
− | + | See also: [[Training_Room#Train_Stats|the training room section on stats.]] | |
− | + | ===Using Essences=== | |
+ | Purchased from other players or looted random monster loot in Felucca. | ||
− | = | + | One essence = '''+1''' point to that stat. |
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− | + | Will not boost past your current Individual Stat Cap '''OR''' Max Stat Cap. | |
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− | + | ===Using Items=== | |
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− | ==Using Items== | ||
There are many items that can boost your stats. Any Item that boosts stats will not be affected by total stat cap or individual stat cap. | There are many items that can boost your stats. Any Item that boosts stats will not be affected by total stat cap or individual stat cap. | ||
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More Advanced Players will be interested in getting: | More Advanced Players will be interested in getting: | ||
− | *[[ | + | *[[220 Dex Guide|+Dex Gear]] |
*[[Levelable Weapons| Leveled Weapons and Relayers]] | *[[Levelable Weapons| Leveled Weapons and Relayers]] | ||
− | *[[ | + | *[[The Mage's Inquisition Quest (GoC) #The Joys of Completion | Mage Armor]] |
**This doesn't technically boost any particular stat but it does provide a nice boost to spell casting related attributes. | **This doesn't technically boost any particular stat but it does provide a nice boost to spell casting related attributes. | ||
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=Stats to Skill= | =Stats to Skill= | ||
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[[Category:Guides]][[Category:Stats]] | [[Category:Guides]][[Category:Stats]] | ||
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+ | --D23:27, 28 January 2015 (CST) |
Latest revision as of 13:12, 30 May 2015
Contents
General Stat Information
Each of the three stats will affect various attributes of your character:
Total Stats Cap
A New Player will have a total stat cap of 300 for all three stats combined.
A player can use a +Maximum Stat Scroll, ranging from +5 to +50. These +Max Stat Scrolls DO NOT STACK!
If a player uses a +5, raising their total stat cap to 305, and then uses a +10, the stat cap is only 310.
- +Maximum Stat Scrolls are dropped by the Harrower, ranging from +5 to +50.
- +50 Maximum Stat Scrolls can be bought for 500ED in Trinsic.
- The highest your Total Stat Cap can be is 350.
Individual Stat Cap
Individual stats are capped at 125 for any particular stat. An individual stat may not go higher than 125 unless you buy a +5 individual stat scroll.
- +5 Individual Stat Scrolls cost 50ED, and it only raise the cap of ONE stat of your choosing by +5.
- +Individual Stat Scrolls DO stack!
- The highest your Individual Stat Cap can be for any particular stat is 150
ED[Excelsior Dollars] are spent in Trinsic at the ED stone.
The total of your individual stats cannot exceed your Total Stats Cap!
A +25 Max Stat Scroll is a good place to start and possibly all you really need! This allows you to do 125 Dex/125 Str/75 Int, a nice well rounded combo that doesn't require you to spend ED. Then, if you boost your Dex Cap and later on, your Str Cap, you reduce your Int until 150/150/25. GoC gear, relayers and even jewelry give you a LOT of int/mana, so plan accordingly! Also note that 150 Str vs 125 Str is only a 12 HP difference for 250 ED. For twice that investment you could buy a relayer!
Raising Stats
If you decide to lower a stat (in order to raise another) be careful! Once you have raised your desired stat, lock your int (usually the stat being lowered), or it will continue to drop at stat gain checks, EVEN if your other stats cannot increase!
In other words, NEVER leave stats with the arrow pointing down without careful monitoring of your stat progress. --Viola 14:35, 11 March 2012 (CDT))
There are three ways to raise your stats:
Using Skills
Stats are slow to raise through training/using skills, gaining 1 point about every 15 minutes. Here is a guide on the primary and secondary skill for each stat.
You can only gain the primary or secondary stat while performing a skill. Locking one will help ensure the other raises only.
See also: the training room section on stats.
Using Essences
Purchased from other players or looted random monster loot in Felucca.
One essence = +1 point to that stat.
Will not boost past your current Individual Stat Cap OR Max Stat Cap.
Using Items
There are many items that can boost your stats. Any Item that boosts stats will not be affected by total stat cap or individual stat cap.
The easiest item to procure as a new player for a boost in any stat is crafted jewelry. Player crafted jewelry has a max intensity of +8 on stat boosts.
More Advanced Players will be interested in getting:
- +Dex Gear
- Leveled Weapons and Relayers
- Mage Armor
- This doesn't technically boost any particular stat but it does provide a nice boost to spell casting related attributes.
Stats to Skill
Skill | Primary Stat | Secondary Stat |
---|---|---|
Anatomy | Intelligence | Strength |
Animal Lore | Intelligence | Strength |
Animal Taming | Strength | Intelligence |
Archery | Dexterity | Strength |
Arms Lore | Intelligence | Strength |
Begging | Dexterity | Intelligence |
Blacksmithy | Strength | Dexterity |
Bowcraft/Fletching | Dexterity | Strength |
Bushido | Strength | Intelligence |
Camping | Dexterity | Intelligence |
Carpentry | Strength | Dexterity |
Cartography | Intelligence | Dexterity |
Chivalry | Strength | Intelligence |
Cooking | Intelligence | Dexterity |
Detect Hidden | Intelligence | Dexterity |
Discordance | Intelligence | Dexterity |
Evaluate Intelligence | Intelligence | Strength |
Fencing | Dexterity | Strength |
Fishing | Dexterity | Strength |
Focus | Dexterity | Intelligence |
Forensic Evaluation | Intelligence | Dexterity |
Healing | Intelligence | Dexterity |
Herding | Intelligence | Dexterity |
Hiding | Dexterity | Intelligence |
Inscription | Intelligence | Dexterity |
Item Identification | Intelligence | Dexterity |
Lockpicking | Dexterity | Intelligence |
Lumberjacking | Strength | Dexterity |
Mace Fighting | Strength | Dexterity |
Magery | Intelligence | Strength |
Meditation | Intelligence | Strength |
Mining | Strength | Dexterity |
Musicianship | Dexterity | Intelligence |
Necromancy | Intelligence | Strength |
Ninjitsu | Dexterity | Intelligence |
Parrying | Dexterity | Strength |
Peacemaking | Intelligence | Dexterity |
Poisoning | Intelligence | Dexterity |
Provocation | Intelligence | Dexterity |
Remove Trap | Dexterity | Intelligence |
Resisting Spells | Strength | Dexterity |
Snooping | Dexterity | Intelligence |
Spirit Speak | Intelligence | Strength |
Stealing | Dexterity | Intelligence |
Stealth | Dexterity | Intelligence |
Swordsmanship | Strength | Dexterity |
Tactics | Strength | Dexterity |
Tailoring | Dexterity | Intelligence |
Taste Identification | Intelligence | Strength |
Tinkering | Dexterity | Intelligence |
Tracking | Intelligence | Dexterity |
Veterinary | Intelligence | Dexterity |
Wrestling | Strength | Dexterity |
--D23:27, 28 January 2015 (CST)