Difference between revisions of "Skill Guides"
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(Lumberjacking can be raised up to 100 by just fighting with an axe.) |
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Use dyes on your animals and you'll get dirty bottles which you can clean in water (Double-click and target a water source). | Use dyes on your animals and you'll get dirty bottles which you can clean in water (Double-click and target a water source). | ||
− | + | == Animal Lore == | |
− | + | Visit the [[Training_Room#Animal_Lore|training room]]. | |
− | |||
− | |||
== Archery == | == Archery == | ||
− | + | Visit the [[Training_Room#Archery|training room]]. | |
− | |||
− | |||
− | |||
− | Archery | ||
== Blacksmithy == | == Blacksmithy == | ||
Line 169: | Line 163: | ||
|- | |- | ||
| 30 - 40 | | 30 - 40 | ||
− | | Mace, Chain Coif, Ringmail Sleeves | + | | Mace (6), Chain Coif (10), Ringmail Sleeves (14) |
|- | |- | ||
| 40 - 45 | | 40 - 45 | ||
− | | Maul, Ringmail Leggings, Ringmail Tunic | + | | Mace (6), Maul (10), Ringmail Leggings, Ringmail Tunic |
|- | |- | ||
| 45 - 50 | | 45 - 50 | ||
− | | Cutlass, Viking Sword, Hammer Pick, Heater Shield | + | | Cutlass (8), Viking Sword, Hammer Pick, Heater Shield |
|- | |- | ||
| 50 - 55 | | 50 - 55 | ||
Line 181: | Line 175: | ||
|- | |- | ||
| 55 - 60 | | 55 - 60 | ||
− | | Kryss, Broad Sword, Axe, Executioner's Axe, War Hammer, Two-Handed Axe, Chainmail Leggings | + | | Kryss (8), Broad Sword, Axe, Executioner's Axe, War Hammer, Two-Handed Axe, Chainmail Leggings |
|- | |- | ||
| 60 - 65 | | 60 - 65 | ||
Line 187: | Line 181: | ||
|- | |- | ||
| 65 - 70 | | 65 - 70 | ||
− | | Short Spear, Katana, Female Plate Armor | + | | Short Spear (6), Katana (8), Female Plate Armor (20) |
|- | |- | ||
| 70 - 75 | | 70 - 75 | ||
− | | Spear | + | | Spear (12), Short Spear (6) |
|- | |- | ||
| 75 - 80 | | 75 - 80 | ||
− | | Plate Gorget | + | | Plate Gorget (10), Short Spear (6) |
|- | |- | ||
| 80 - 85 | | 80 - 85 | ||
− | | Plate Gloves | + | | Plate Gloves (12), Circlet (6) |
|- | |- | ||
| 85 - 90 | | 85 - 90 | ||
− | | Plate Helm, Plate | + | | Plate Helm (15), Plate Arms (18), Circlet (6) |
|- | |- | ||
| 90 - 97 | | 90 - 97 | ||
− | | Plate Legs | + | | Plate Legs (20), Circlet (6) |
|- | |- | ||
| 97 - 120 | | 97 - 120 | ||
− | | Plate Hiro Sode | + | | Plate Hiro Sode (16), Royal Circlet (6) |
|} | |} | ||
− | + | In the blacksmith gump, check your %success. For optimal results, make something between 40% and 70% success that consumes minimal ingots and either smelts or fits in a small bod that you have. | |
+ | |||
+ | As an alternative to the Plate Hiro Sode, you can make royal circlets all the way to 120 as well. The gains will be slightly slower but they are easier to make and require far less ingots so you can craft longer on the same amount of materials. | ||
== Bowcrafting/Fletching == | == Bowcrafting/Fletching == | ||
Line 286: | Line 282: | ||
|- | |- | ||
| 0.0 - 30 | | 0.0 - 30 | ||
− | | Buy from NPC | + | | Buy from NPC at Excelsior Halls |
|- | |- | ||
| 30 - 60 | | 30 - 60 | ||
Line 300: | Line 296: | ||
| Cast Momentum Strike | | Cast Momentum Strike | ||
|} | |} | ||
− | |||
== Carpentry == | == Carpentry == | ||
Line 328: | Line 323: | ||
| 60.0 - 70.0 | | 60.0 - 70.0 | ||
| Fukiya | | Fukiya | ||
− | | | + | | 6 Boards |
|- | |- | ||
| 70.0 - 73.6 | | 70.0 - 73.6 | ||
Line 403: | Line 398: | ||
|- | |- | ||
| 0.0 - 30 | | 0.0 - 30 | ||
− | | Buy from NPC | + | | Buy from NPC (The Keeper of Chivalry) at Luna, |
+ | West of the bank | ||
|- | |- | ||
| 30 - 40 | | 30 - 40 | ||
Line 423: | Line 419: | ||
| *Requires Chivalry skill elixirs | | *Requires Chivalry skill elixirs | ||
|} | |} | ||
+ | |||
+ | == Cooking == | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Skill Range | ||
+ | ! What To Cook | ||
+ | |- | ||
+ | | 0.0 - 30 | ||
+ | | Buy from NPC | ||
+ | |- | ||
+ | | 30 - 60 | ||
+ | | Barbecue -> Ribs | ||
+ | |- | ||
+ | | 60 - 105 | ||
+ | | Soups -> Miso | ||
+ | |- | ||
+ | | 105 - 118 | ||
+ | | Preparation -> Sushi Rolls | ||
+ | |- | ||
+ | | 118 - 120 | ||
+ | | Preparation -> Egg Bombs | ||
+ | |} | ||
+ | |||
+ | Tip: carpentry crafted water troughs offer unlimited water for soups and sushi. | ||
== Discordance == | == Discordance == | ||
Line 436: | Line 457: | ||
| Buy from NPC | | Buy from NPC | ||
|- | |- | ||
− | | 30 - | + | | 30 - 40 |
− | | | + | | Farm Animals |
+ | |- | ||
+ | | 40 - 65 | ||
+ | | Scorpions | ||
+ | |- | ||
+ | | 65 - 90 | ||
+ | | Giant Beetle | ||
+ | |- | ||
+ | | 90 - 106 | ||
+ | | Hiryu | ||
+ | |- | ||
+ | | 106 - 120 | ||
+ | | Serpentine Dragon | ||
+ | |} | ||
+ | |||
+ | Or | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Skill Range | ||
+ | ! What To Discord | ||
+ | |- | ||
+ | | 0 - 30 | ||
+ | | Buy from NPC | ||
+ | |- | ||
+ | | 30 - 50 | ||
+ | | Grizzly Bear | ||
|- | |- | ||
− | | | + | | 50 - 70 |
− | | | + | | Frenzied Ostard |
|- | |- | ||
− | | | + | | 70 - 90 |
| Giant Beetle | | Giant Beetle | ||
|- | |- | ||
− | | | + | | 90 - 106 |
− | | | + | | Hiryu |
+ | |- | ||
+ | | 106 - 120 | ||
+ | | Rotting Corpse | ||
|} | |} | ||
+ | The above method will take you from 30-90 in ~one hour at Moonglow Zoo. 90-120 may also be completed in ~one hour. | ||
+ | |||
+ | == Fencing == | ||
+ | |||
+ | Visit the [[Training_Room#Fencing|training room]]. | ||
+ | |||
+ | == Focus == | ||
+ | |||
+ | Visit the [[Training_Room#Focus|training room]]. | ||
== Healing == | == Healing == | ||
Line 460: | Line 519: | ||
At 80.0 healing, simply heal a ghost without the ghost accepting the res. | At 80.0 healing, simply heal a ghost without the ghost accepting the res. | ||
− | |||
− | |||
== Inscription == | == Inscription == | ||
Line 500: | Line 557: | ||
== Lockpicking == | == Lockpicking == | ||
+ | Lockpicking is now customized on this shard! As of July 2017, lockpicking skills for opening chests is determined by the material of the chest and the material of the lockpick. The material indicates an approximate skill level required to open it. | ||
− | + | {|border="2" cellpadding="2" cellspacing="3" | |
+ | | align="center" style="background:#dbdbdb; width: 125pt;"|'''Lock type''' | ||
+ | | align="center" style="background:#dbdbdb; width: 125pt;"|'''Skill required''' | ||
+ | |- | ||
+ | |align="center"|Iron||align="center"|0 - 9.9 | ||
+ | |- | ||
+ | |align="center"|Dull Copper||align="center"|10 - 19.9 | ||
+ | |- | ||
+ | |align="center"|Shadow Iron||align="center"|20 - 29.9 | ||
+ | |- | ||
+ | |align="center"|Copper||align="center"|30 - 39.9 | ||
+ | |- | ||
+ | |align="center"|Bronze ||align="center"|40 - 49.9 | ||
+ | |- | ||
+ | |align="center"|Gold||align="center"|50 - 59.9 | ||
+ | |- | ||
+ | |align="center"|Agapite||align="center"|60 - 69.9 | ||
+ | |- | ||
+ | |align="center"|Verite||align="center"|70 - 79.9 | ||
+ | |- | ||
+ | |align="center"|Valorite||align="center"|80 - 89.9 | ||
+ | |- | ||
+ | |align="center"|Blaze||align="center"|90 - 99.9 | ||
+ | |- | ||
+ | |align="center"|Ice||align="center"|100 - 109.9 | ||
+ | |- | ||
+ | |align="center"|Toxic||align="center"|110 - 119.9 | ||
+ | |- | ||
+ | |align="center"|Electrum||align="center"|120 - 129.9 | ||
+ | |- | ||
+ | |align="center"|Platinum||align="center"|130 - 139.9 | ||
+ | |} | ||
+ | <br> | ||
+ | For example, at 42 skill you can try to pick a Bronze lock. That particular bronze lock may require 41.2 skill and you will be able to attempt to pick it. Or it may be a 46.2 skill lock, which means you will not be able to pick it with just 42 skill. | ||
+ | <br> | ||
+ | |||
+ | '''Failure/Success text'''<BR> | ||
+ | There are now many differences for failure or success, with some versions being very rare to even see. It makes it a little more engaging and interactive when you see one of these special messages upon opening a lock, or failing to do so. | ||
+ | <br><br> | ||
+ | Different lockpicks will give you different results. Using a higher material level lockpick will give you a bonus to succeed, whereas using a lesser lockpick will make it more difficult. Picking a chest that has already been picked will not give gains.<BR><BR> | ||
+ | |||
+ | '''Skill gain'''<BR> | ||
+ | Your chances of picking a lock do not start at 0% but can be negative, meaning the that if you cant lockpick a chest try using a lockpick with a better material since each material grade gives +5% success chance for every level that is higher than the lock, also it works the other way around so if you're having trouble finding locks that can skill you up use a lockpick with a worse material level that reduces your chance of success, also when doing the calculations for gaining skill based on fail chance, the system uses the greater of the fail chances (your skill or your skill+/-lockpick bonus) so the chance to gain is always the highest possible. The chance of skill gain distribution is detailed below.<br> | ||
− | + | {|border="2" cellpadding="2" cellspacing="3" | |
+ | | align="center" style="background:#dbdbdb; width: 175pt;"|'''Lockpick skill''' | ||
+ | | align="center" style="background:#dbdbdb; width: 175pt;"|'''Gain per success''' | ||
+ | |- | ||
+ | |align="center"|up to 30 skill||align="center"|0.2 | ||
+ | |- | ||
+ | |align="center"|up to 60 skill||align="center"|0.1 + 0.1 (based on fail chance) | ||
+ | |- | ||
+ | |align="center"|up to 90 skill||align="center"|0.1 | ||
+ | |- | ||
+ | |align="center"|90 and beyond||align="center"|based on fail chance, per success | ||
+ | |- | ||
+ | |} | ||
== Lumberjacking == | == Lumberjacking == | ||
− | Arm axe... fight. This is the quickest way to build lumberjacking and will work all the way to | + | Arm axe... fight. This is the quickest way to build lumberjacking and will work all the way to 100. If you want to fight against monsters, get several around you and use whirlwind attack (secondary attack.) The area around the Tokuno Champ Spawn has a dense, agressive, semi-low end damage spawn. With whirlwind you can hit up to 9 critters at a time, a lumberjacking skill gain check being made with each one hit. |
+ | |||
+ | An alternative to running around, trying to surround yourself with monsters that want to kill you is the trainers. You can train to skill limit (75) in the [[Training_Room#Lumberjacking|training room]] or to limit 100 using a personal trainer. | ||
+ | |||
+ | == Mace Fighting == | ||
− | + | Visit the [[Training_Room#Mace_Fighting|training room]]. | |
== Magery == | == Magery == | ||
Line 544: | Line 660: | ||
Also, very good for semi-newbies with good fighting and maybe a bit of tailor skill, you can make an arcane cloak whose charges will be used for spells! Simply make a regular everyday cloak (doesn't matter the color it will change) and double click an arcane gem and target the cloak! (Charges added depends on tailoring skill) You can get arcane gems from Juka Mages and Lords in Wrong (Trammel Dungeons), or from Golem Controllers in Exodus and the Puzzles outside Exodus (Illshenar).<br> | Also, very good for semi-newbies with good fighting and maybe a bit of tailor skill, you can make an arcane cloak whose charges will be used for spells! Simply make a regular everyday cloak (doesn't matter the color it will change) and double click an arcane gem and target the cloak! (Charges added depends on tailoring skill) You can get arcane gems from Juka Mages and Lords in Wrong (Trammel Dungeons), or from Golem Controllers in Exodus and the Puzzles outside Exodus (Illshenar).<br> | ||
− | Word to the wise: LRC to any degree makes the charges go off slowly as it increases and you can refill the cloak a lot slower! | + | Word to the wise: LRC to any degree makes the charges go off slowly as it increases and you can refill the cloak a lot slower! <br> |
− | |||
− | |||
== Necromancy == | == Necromancy == | ||
Line 582: | Line 696: | ||
|- | |- | ||
| 0.0 - 23* | | 0.0 - 23* | ||
− | | Buy from NPC | + | | Buy from NPC at Excelsior Halls |
|- | |- | ||
| 23 - 30 | | 23 - 30 | ||
Line 607: | Line 721: | ||
|- | |- | ||
| 0.0 - 23* | | 0.0 - 23* | ||
− | | Buy from NPC | + | | Buy from NPC at Excelsior Halls |
|- | |- | ||
| 25 - 30 | | 25 - 30 | ||
Line 624: | Line 738: | ||
*Note that this may not be as intended - the guide had previously listed the trainable value as 25. The trainer only trains to 23 however and at that value the 2 points can represent a significant gap. Suggest using items that boost the skill to alleviate this. | *Note that this may not be as intended - the guide had previously listed the trainable value as 25. The trainer only trains to 23 however and at that value the 2 points can represent a significant gap. Suggest using items that boost the skill to alleviate this. | ||
+ | |||
+ | == Parrying == | ||
+ | |||
+ | Visit the [[Training_Room#Parrying|training room]]. | ||
== Poisoning == | == Poisoning == | ||
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|} | |} | ||
− | If you are provoking the same targets and hit a wall where you get no gains, try switching targets. In training to 120 I hit a wall 3 times. At 116 I hit a wall that lasted 6 hours. Was provoking onto a boat bound Lesser Hiryu. Switched to another Lesser Hiryu while continuing with the same first target. Gains resumed and didn't stop till 120. | + | If you are provoking the same targets and hit a wall where you get no gains, try switching targets. In training to 120 I hit a wall 3 times. At 116 I hit a wall that lasted 6 hours. Was provoking onto a boat bound Lesser Hiryu. Switched to another Lesser Hiryu while continuing with the same first target. Gains resumed and didn't stop till 120. |
+ | |||
+ | * 40-58 frenzied ostards on polar bears at the Moonglow Zoo | ||
== Resisting Spells == | == Resisting Spells == | ||
− | Cast Clumsy | + | Cast Clumsy spell on self all the way to 120. For faster gains get guild members to cast on you as well. |
== Snooping == | == Snooping == | ||
− | Accept an escort assignment, take your NPC to a quiet location (so other's aren't bothered by "snooping" messages,) open their paperdoll, double click their backpack. Repeat attempting to open their backpack until you reach 100. Zero to 100 takes less than 2 hours with a 1 second pause between attempts. | + | Accept an escort assignment, take your NPC to a quiet location (so other's aren't bothered by "snooping" messages,) open their paperdoll, double click their backpack. Repeat attempting to open their backpack until you reach 100 (is a lot easier if you use razor just set a macro of d clicking, loop it and then hit play). Zero to 100 takes less than 2 hours with a 1 second pause between attempts. Doing this will lower your karma to -400. |
+ | |||
+ | == Spirit Speak == | ||
+ | |||
+ | Use skill directly. | ||
+ | |||
+ | == Swordsmanship == | ||
+ | |||
+ | Visit the [[Training_Room#Swordsmanship|training room]]. | ||
+ | |||
+ | == Tactics == | ||
+ | |||
+ | Visit the [[Training_Room#Tactics|training room]]. | ||
== Tailoring == | == Tailoring == | ||
Line 694: | Line 826: | ||
! Materials | ! Materials | ||
|- | |- | ||
− | | | + | | 0-29 |
− | | | + | | Buy from tailor |
− | | | + | | Gold |
|- | |- | ||
− | | | + | | 29-48 |
− | | | + | | Short pants |
− | | | + | | 6 Cloth |
|- | |- | ||
− | | | + | | 48-56 |
− | | | + | | Fur cape |
− | | | + | | 13 Cloth |
|- | |- | ||
− | | | + | | 56-67.5 |
− | | | + | | Cloak |
− | | | + | | 14 Cloth |
|- | |- | ||
− | | | + | | 67.5-72 |
− | | | + | | Fur boots |
− | | | + | | 12 Cloth |
|- | |- | ||
− | | | + | | 72-79 |
− | | | + | | Robe |
− | | | + | | 16 Cloth |
|- | |- | ||
− | | | + | | 79-85 |
− | | | + | | Kasa |
− | | | + | | 12 Cloth |
|- | |- | ||
− | | | + | | 85-110 |
− | | | + | | Oil cloth |
− | | | + | | 1 Cloth |
|- | |- | ||
− | | | + | | 110-115 |
− | | | + | | Elven Shirt |
− | | | + | | 10 Cloth |
|- | |- | ||
− | | | + | | 115-120 |
− | | | + | | Studded Hiro Sode |
− | | | + | | 8 Leather |
|} | |} | ||
− | + | This was done using the updated tailoring system and took only a short time to get to GM. The gains seem to only be on successful craft or much more likely on successful craft vs fail, so if you are making things with a very low chance of success your gains will be much slower with the new system it seems | |
− | |||
== Tinkering == | == Tinkering == | ||
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| 0.0 - 30 | | 0.0 - 30 | ||
| Buy from NPC | | Buy from NPC | ||
+ | |- | ||
+ | | 0.0 - 15 | ||
+ | | Make containers w/ Carpentry | ||
|- | |- | ||
| 30 - 40 | | 30 - 40 | ||
Line 764: | Line 898: | ||
|} | |} | ||
*Alt method from 108-120. Make nunchakus (3 ingots,8 boards) and sell them to Samurai Dealers | *Alt method from 108-120. Make nunchakus (3 ingots,8 boards) and sell them to Samurai Dealers | ||
+ | |||
+ | '''Craftmaster's Alternative:''' | ||
+ | |||
+ | Make the following tools and drop them in to a blue [ExEx box to convert them to high-use tools: | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Skill Range | ||
+ | ! What To Make | ||
+ | ! Materials | ||
+ | ! Tool Type | ||
+ | |- | ||
+ | | 30 - 40 | ||
+ | | Tinker's Tools | ||
+ | | 2 ingots | ||
+ | | tinker | ||
+ | |- | ||
+ | | 40 - 50 | ||
+ | | Mortar & pestle | ||
+ | | 3 ingots | ||
+ | | alchemy | ||
+ | |- | ||
+ | | 50 - 60 | ||
+ | | Hammer | ||
+ | | 1 ingot | ||
+ | | carpentry | ||
+ | |- | ||
+ | | 60 - 75 | ||
+ | | Tongs | ||
+ | | 1 ingot | ||
+ | | blacksmith | ||
+ | |- | ||
+ | | 75 - 95 | ||
+ | | Lockpicks | ||
+ | | 1 ingot | ||
+ | |- | ||
+ | | 95 - 100 | ||
+ | | Flour Sifter | ||
+ | | 3 ingots | ||
+ | | cooking | ||
+ | |} | ||
+ | |||
+ | * Pro Tip: An initial Tinker's Tool Kit can be had from the Haven Clockworks and Tinker Shop | ||
+ | * Pro Tip: Most axe weapons convert to 50-use hatchets when added to a Tool House. No need to make hatchets with tinkering! | ||
+ | |||
[[Category:Guides]][[Category:Skills]] | [[Category:Guides]][[Category:Skills]] | ||
+ | |||
+ | == Wrestling == | ||
+ | |||
+ | Visit the [[Training_Room#Wrestling|training room]]. |
Latest revision as of 02:21, 23 January 2023
Note: You have the best chance for gains when the Success Chance is about 25-50%. There are alternatives to everything on this list, some use different ingredients, some can be sold/smelted while others cannot, etc. These lists are not definite.
Contents
- 1 Alchemy
- 2 Animal Taming
- 3 Animal Lore
- 4 Archery
- 5 Blacksmithy
- 6 Bowcrafting/Fletching
- 7 Bushido
- 8 Carpentry
- 9 Cartography
- 10 Chivalry
- 11 Cooking
- 12 Discordance
- 13 Fencing
- 14 Focus
- 15 Healing
- 16 Inscription
- 17 Lockpicking
- 18 Lumberjacking
- 19 Mace Fighting
- 20 Magery
- 21 Necromancy
- 22 Ninjitsu
- 23 Parrying
- 24 Poisoning
- 25 Provocation
- 26 Resisting Spells
- 27 Snooping
- 28 Spirit Speak
- 29 Swordsmanship
- 30 Tactics
- 31 Tailoring
- 32 Tinkering
- 33 Wrestling
Alchemy
Skill Range | What To Make | Reagents Used |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 35 | Agility | Blood Moss |
35 - 55 | Total Refresh | Black Pearl |
55 - 65 | Greater Agility | Blood Moss |
65 - 75 | Greater Strength | Mandrake Root |
75 - 85 | Greater Heal/Greater Poison | Ginseng/Nightshade |
85 - 98.1 | Greater Cure/Greater Explosion | Garlic |
98.1 - 120 | Deadly Poison | Nightshade |
Animal Taming
Skill Range | What To Tame/Make | Materials Needed |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 35.1 | Boar, Horse, Pack Llama, Pack Horse, Desert Ostard, Forest Ostard, Giant Rat | - |
35.1 - 41.1 | Black Bear, Llama, Walrus, Polar Bear | - |
41.1 - 47.1 | Brown Bear, Cougar | - |
47.1 - 53.1 | Alligator | - |
53.1 - 59.1 | Panther, Grey Wolf, Snow Leopard | - |
59.1 - 60 | Snake, Grizzly Bear, Great Hart | - |
60 - 80 | Unique Dyes | Dyes & Bottles |
80 - 85 | Rare Dyes *These can take you to 100 | Dyes & Bottles |
85 - 100 | Shrink Potions | Petrafied Wood & Spring Water |
Also see another skill guide and our Standard Taming Guide for a complete list of the skill level required to tame each animal/monster.
Skill Range | What To Do | Materials |
---|---|---|
0.0 - 30.0 | Buy from NPC | Up to 300 gold |
30.0 - 45.0 | Cow, Pig, Goat, Sheep, Pack Horse/Llama | - |
45.0 - 60.0 | Forest/Desert Ostard, Hind, Polar Bear, Timber Wolf | - |
60.0 - 80.0 | Unique Pet Dye | 1 Bottle, 1 Dyes |
80.0 - 90.0 | Rare Pet Dye | 1 Bottle, 1 Dyes |
90.0 - 100.0 | Shrink Potion | 1 Bottle, 5 Petrified Wood(Druid Reagent), 10 Spring Water (Druid Reagent) |
100.0 - 110.0 | Pet Resurrection Potion± | 1 Bottle, 15 Blood Moss, 25 Destroying Angel(Druid Reagent) |
110.0 - 115.1 | Hitching Post~ | 15 Boards, 25 Ingots, 16 Beeswax |
115.1 - 120.0 | Pet Leash~ | 10 Leather, 25 Ingots, 20 Beeswax |
±To make this requires 80+ Veterinary
~ To make this requires 80+ Animal Lore
Notes:
Please read Animal Taming for more detailed information.
To craft the Potions, Hitching Post and Pet Leash you will need to purchase a Brush from an Animal Trainer NPC.
You can go from zero - 120 without taming a thing if you buy skill from the Trainer, get +Taming jewelry to get you to 60 and start crafting from there. It costs much more but it is very possible and fast.
Use dyes on your animals and you'll get dirty bottles which you can clean in water (Double-click and target a water source).
Animal Lore
Visit the training room.
Archery
Visit the training room.
Blacksmithy
Skill Range | What To Make |
---|---|
0.0 - 30 | Buy from NPC |
30 - 40 | Mace (6), Chain Coif (10), Ringmail Sleeves (14) |
40 - 45 | Mace (6), Maul (10), Ringmail Leggings, Ringmail Tunic |
45 - 50 | Cutlass (8), Viking Sword, Hammer Pick, Heater Shield |
50 - 55 | Scimitar, Double Axe, Long Sword, Large Battle Axe, War Mace, Bardiche |
55 - 60 | Kryss (8), Broad Sword, Axe, Executioner's Axe, War Hammer, Two-Handed Axe, Chainmail Leggings |
60 - 65 | War Fork, Close Helm, Helmet, Nose Helm, War Axe, Chainmail Tunic, Halberd |
65 - 70 | Short Spear (6), Katana (8), Female Plate Armor (20) |
70 - 75 | Spear (12), Short Spear (6) |
75 - 80 | Plate Gorget (10), Short Spear (6) |
80 - 85 | Plate Gloves (12), Circlet (6) |
85 - 90 | Plate Helm (15), Plate Arms (18), Circlet (6) |
90 - 97 | Plate Legs (20), Circlet (6) |
97 - 120 | Plate Hiro Sode (16), Royal Circlet (6) |
In the blacksmith gump, check your %success. For optimal results, make something between 40% and 70% success that consumes minimal ingots and either smelts or fits in a small bod that you have.
As an alternative to the Plate Hiro Sode, you can make royal circlets all the way to 120 as well. The gains will be slightly slower but they are easier to make and require far less ingots so you can craft longer on the same amount of materials.
Bowcrafting/Fletching
Skill Range | What To Make | Boards Needed |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 60 | Bow | 7 per |
60 - 70 | Crossbow | 7 per |
70 - 80 | Composite Bow | 7 per |
80 - 90 | Heavy Crossbow | 10 per |
90 - 100 | Repeating Crossbow | 10 per |
100 - 120 | Yumi | 10 per |
Or
Skill Range | What To Make | Boards Needed |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 50 | Bow | 7 per |
50 - 90 | Fukiya Dart | 1 per |
90 - 100 | Repeating Crossbow | 10 per |
100 - 120 | Yumi | 10 per |
It'll take longer the second way but less boards and darts will take you to 90.
Bushido
Skill Range | What To Do |
---|---|
0.0 - 30 | Buy from NPC at Excelsior Halls |
30 - 60 | Cast Confidence |
60 - 75 | Cast Counter Attack |
75 - 97.5 | Cast Evasion |
97.5 - 120 | Cast Momentum Strike |
Carpentry
Skill Range | What To Make | Boards Needed |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 47.3 | Medium Crate | 15 Boards |
47.3 - 52.6 | Ballot Box | 5 Boards |
52.6 - 60.0 | Wooden Shield | 9 Boards |
60.0 - 70.0 | Fukiya | 6 Boards |
70.0 - 73.6 | Bokuto | 6 Boards |
73.6 - 78.9 | Quarter Staff | 6 Boards |
78.9 - 103.9 | Gnarled Staff | 7 Boards |
103.9 - 110 | Tetsubo | 8 Boards and 5 ingots |
110 - 111.8 | Easel | 20 Boards |
111.8 - 115 | Ornate Wooden Chest | 30 Boards |
115 - 120 | Woodland Arms/Gauntlet/Legging/Gorget | 15 boards & 4 Bark Fragments |
115 - 120 | Giant Replica Acorn | 35 Boards |
Note: At 50 you can start to make ballot boxes as a less material intensive alternative till 70.
Also, at 115, you can craft elven podiums for 20 boards each if bark fragments are unavailable. Giant Replica Acorn is a great choice.
Alternatively, you can craft decorative boxes up to 120 - while they cost 5 wood more than the elven podium, they can be chopped down, making them less material intensitive, while maintaining the same skill gain.
Cartography
Skill Range | What To Do |
---|---|
0.0 - 30 | Buy from NPC Mapmaker |
30 - 50 | Make Local Maps |
50 - 65 | Make City Maps |
65 - 99.5 | Make World Maps |
99.5 - 120 | Decode Level 4+ Treasure Maps |
Chivalry
On average it will cost you about 100,000 - 170,000 gold to reach 120 in Chivalry, unless you're using a full LRC suit. You'll need to tithe gold at an ankh by going up to an it and clicking on it. Use the arrows at the bottom of the popup menu to add the amount you want tithed, then click ok. You can check the amount of tithed gold in your book of chivalry.
Skill Range | What To Cast |
---|---|
0.0 - 30 | Buy from NPC (The Keeper of Chivalry) at Luna,
West of the bank |
30 - 40 | Consecrate Weapon |
40 - 55 | Divine Fury |
55 - 69 | Enemy of One |
69 - 88 | Holy Light |
88 - 115 | Noble Sacrifice |
115 - 120 | *Requires Chivalry skill elixirs |
Cooking
Skill Range | What To Cook |
---|---|
0.0 - 30 | Buy from NPC |
30 - 60 | Barbecue -> Ribs |
60 - 105 | Soups -> Miso |
105 - 118 | Preparation -> Sushi Rolls |
118 - 120 | Preparation -> Egg Bombs |
Tip: carpentry crafted water troughs offer unlimited water for soups and sushi.
Discordance
Unfortunately the previously available information is inaccurate and I haven't taken notes as I've progressed in this skill so my update is not precise but it is better than false information.
Skill Range | What To Discord |
---|---|
0.0 - 30 | Buy from NPC |
30 - 40 | Farm Animals |
40 - 65 | Scorpions |
65 - 90 | Giant Beetle |
90 - 106 | Hiryu |
106 - 120 | Serpentine Dragon |
Or
Skill Range | What To Discord |
---|---|
0 - 30 | Buy from NPC |
30 - 50 | Grizzly Bear |
50 - 70 | Frenzied Ostard |
70 - 90 | Giant Beetle |
90 - 106 | Hiryu |
106 - 120 | Rotting Corpse |
The above method will take you from 30-90 in ~one hour at Moonglow Zoo. 90-120 may also be completed in ~one hour.
Fencing
Visit the training room.
Focus
Visit the training room.
Healing
Healing can be raised simply by using bandages on yourself and other people. At 60.0 Healing you stand a chance of curing poisons, and at 80.0 you can attempt to resurrect player ghosts. The amount healed is modified by your anatomy skill.
Some of the best ways of macroing healing gains are to stock up on bandages and cast the necromancy spell 'lich form', this will cause you to constantly lose a small amount of HP. Also you can cast the Chivalry spell 'Devine Sacrifice' around people with less than 100% HP - if has been found that people training Necromancy by casting Lich form is good for this - and healing yourself back to full.
At 80.0 healing, simply heal a ghost without the ghost accepting the res.
Inscription
Skill Range | What To Make |
---|---|
0.0 - 30 | Buy from NPC |
30 - 42.8 | Poison scrolls |
42.8 - 57.1 | Lightning scrolls |
57.1 - 71.4 | Paralyze scrolls |
71.4 - 85.7 | Reveal scrolls |
85.7 - 90 | Flamestrike scrolls |
90 - 104 | BOD Books |
104 - 120 | Vampiric Embrace scrolls |
- From 0-50 skill for no blank scrolls/reagents and almost no money you can simply copy one book to another! Simply click on the blue gem next to inscription on your skills list and click on a book with anything written in it and onto a second one! (This can be done over and over with only two books!) Empty books can be purchased from scribes or provisioners in many towns! The one in Britain is just to the bottom left of the bank and the tailor shop.
- From 90-104 you can also make Resurrection scrolls.
Lockpicking
Lockpicking is now customized on this shard! As of July 2017, lockpicking skills for opening chests is determined by the material of the chest and the material of the lockpick. The material indicates an approximate skill level required to open it.
Lock type | Skill required |
Iron | 0 - 9.9 |
Dull Copper | 10 - 19.9 |
Shadow Iron | 20 - 29.9 |
Copper | 30 - 39.9 |
Bronze | 40 - 49.9 |
Gold | 50 - 59.9 |
Agapite | 60 - 69.9 |
Verite | 70 - 79.9 |
Valorite | 80 - 89.9 |
Blaze | 90 - 99.9 |
Ice | 100 - 109.9 |
Toxic | 110 - 119.9 |
Electrum | 120 - 129.9 |
Platinum | 130 - 139.9 |
For example, at 42 skill you can try to pick a Bronze lock. That particular bronze lock may require 41.2 skill and you will be able to attempt to pick it. Or it may be a 46.2 skill lock, which means you will not be able to pick it with just 42 skill.
Failure/Success text
There are now many differences for failure or success, with some versions being very rare to even see. It makes it a little more engaging and interactive when you see one of these special messages upon opening a lock, or failing to do so.
Different lockpicks will give you different results. Using a higher material level lockpick will give you a bonus to succeed, whereas using a lesser lockpick will make it more difficult. Picking a chest that has already been picked will not give gains.
Skill gain
Your chances of picking a lock do not start at 0% but can be negative, meaning the that if you cant lockpick a chest try using a lockpick with a better material since each material grade gives +5% success chance for every level that is higher than the lock, also it works the other way around so if you're having trouble finding locks that can skill you up use a lockpick with a worse material level that reduces your chance of success, also when doing the calculations for gaining skill based on fail chance, the system uses the greater of the fail chances (your skill or your skill+/-lockpick bonus) so the chance to gain is always the highest possible. The chance of skill gain distribution is detailed below.
Lockpick skill | Gain per success |
up to 30 skill | 0.2 |
up to 60 skill | 0.1 + 0.1 (based on fail chance) |
up to 90 skill | 0.1 |
90 and beyond | based on fail chance, per success |
Lumberjacking
Arm axe... fight. This is the quickest way to build lumberjacking and will work all the way to 100. If you want to fight against monsters, get several around you and use whirlwind attack (secondary attack.) The area around the Tokuno Champ Spawn has a dense, agressive, semi-low end damage spawn. With whirlwind you can hit up to 9 critters at a time, a lumberjacking skill gain check being made with each one hit.
An alternative to running around, trying to surround yourself with monsters that want to kill you is the trainers. You can train to skill limit (75) in the training room or to limit 100 using a personal trainer.
Mace Fighting
Visit the training room.
Magery
Skill Range | What To Cast |
---|---|
0.0 - 30 | Buy from NPC |
30 - 45 | Bless |
45 - 60 | Arch Cure |
60 - 90 | Reveal |
90 - 100 | Mana Vampire |
100 - 120 | Earthquake |
From 100 to 120 you can also do it in another way by equipping weapons with the bonus Mage Weapon -XX magery This allows you to cast lower rank spells for faster gains but it might be tricky to find the appropriate negative amount.
Also an LRC (lower reagent cost) suit is highly recommended for training magery.
Also, very good for semi-newbies with good fighting and maybe a bit of tailor skill, you can make an arcane cloak whose charges will be used for spells! Simply make a regular everyday cloak (doesn't matter the color it will change) and double click an arcane gem and target the cloak! (Charges added depends on tailoring skill) You can get arcane gems from Juka Mages and Lords in Wrong (Trammel Dungeons), or from Golem Controllers in Exodus and the Puzzles outside Exodus (Illshenar).
Word to the wise: LRC to any degree makes the charges go off slowly as it increases and you can refill the cloak a lot slower!
Necromancy
Skill Range | What To Cast |
---|---|
0.0 - 30 | Buy from NPC |
30 - 60 | Pain Spike/Wraith Form |
60 - 80 | Horrific Beast |
81 - 110 | Lich Form |
110-120 | Vampiric Embrace |
Ninjitsu
A good method of gaining extra temporary points in Ninjitsu in order to make the gaps easier to handle is to use a Hanzo's Bow (a fairly common Tokuno artifact) to raise your skill by 10 points.
Without Hanzo's Bow
Skill Range | What To Do |
---|---|
0.0 - 23* | Buy from NPC at Excelsior Halls |
23 - 30 | Cast Animal Form (Rat/Rabbit) |
30 - 45 | Cast Backstab |
45 - 65 | Cast Mirror Image |
65 - 85 | Cast Focus Attack |
85 - 120 | Cast Death Strike |
With Hanzo's Bow
Skill Range | What To Do |
---|---|
0.0 - 23* | Buy from NPC at Excelsior Halls |
25 - 30 | Cast Animal Form (Rat/Rabbit) |
(40) - 65 | Equip Hanzo's, Cast Mirror Image |
65 - 85 | Cast Focus Attack |
85 - 120 | Cast Death Strike |
Note: 25-30(with hanzo)\40(without)another more costly but faster way is to use shurikens. Shurikens are made in blacksmithing requires 5 ingots per shuriken and exceptional is 2 uses and normal is 1. To throw a shuriken you must put in a leather ninja belt(Tailoring 45 skill 15 leather to make hold 10). To load equip the belt then single click. Double click belt then target a target to throw.
- Note that this may not be as intended - the guide had previously listed the trainable value as 25. The trainer only trains to 23 however and at that value the 2 points can represent a significant gap. Suggest using items that boost the skill to alleviate this.
Parrying
Visit the training room.
Poisoning
Skill Range | What To Make |
---|---|
0.0 - 30 | Buy from NPC |
30 - 45 | Lesser poison |
45 - 65 | Poison |
65 - 95 | Greater poison |
95 - 100* | Deadly poison |
- Note that deadly poisons will get you only to 100 Poisoning. To reach 120 you will need a +20 skillball or many poisoning skill essences.
- Casting the Necromancer Spell Vampiric Embrace protects you against levels 1-4 poisoning. Web sources indicate the chance poisoning from a failed poisoning attempt is at a level one less than the poison being applied. This indicates Vampiric Embrace will protect you while applying Lesser Poison, Poison, Greater Poison, Deadly Poison, and even Lethal Poison.
- 0 to 100 with NPC training took 7 kegs of lesser poison, 6 kegs of poison, 18 kegs of greater poison, and 4 kegs of deadly poison. Note you don't gain by jump to a higher level poison too soon. The above chart worked well on when to increase the poison level.
Provocation
Skill Range | What To Provoke |
---|---|
0.0 - 30 | Buy from NPC |
30 - 40 | Cows |
40 - 65 | Scorpions & Bulls |
65 - 90 | Giant Beetles |
90 - 120 | Plague Beasts |
If you are provoking the same targets and hit a wall where you get no gains, try switching targets. In training to 120 I hit a wall 3 times. At 116 I hit a wall that lasted 6 hours. Was provoking onto a boat bound Lesser Hiryu. Switched to another Lesser Hiryu while continuing with the same first target. Gains resumed and didn't stop till 120.
- 40-58 frenzied ostards on polar bears at the Moonglow Zoo
Resisting Spells
Cast Clumsy spell on self all the way to 120. For faster gains get guild members to cast on you as well.
Snooping
Accept an escort assignment, take your NPC to a quiet location (so other's aren't bothered by "snooping" messages,) open their paperdoll, double click their backpack. Repeat attempting to open their backpack until you reach 100 (is a lot easier if you use razor just set a macro of d clicking, loop it and then hit play). Zero to 100 takes less than 2 hours with a 1 second pause between attempts. Doing this will lower your karma to -400.
Spirit Speak
Use skill directly.
Swordsmanship
Visit the training room.
Tactics
Visit the training room.
Tailoring
Skill Range | What To Do | Materials |
---|---|---|
0-29 | Buy from tailor | Gold |
29-48 | Short pants | 6 Cloth |
48-56 | Fur cape | 13 Cloth |
56-67.5 | Cloak | 14 Cloth |
67.5-72 | Fur boots | 12 Cloth |
72-79 | Robe | 16 Cloth |
79-85 | Kasa | 12 Cloth |
85-110 | Oil cloth | 1 Cloth |
110-115 | Elven Shirt | 10 Cloth |
115-120 | Studded Hiro Sode | 8 Leather |
This was done using the updated tailoring system and took only a short time to get to GM. The gains seem to only be on successful craft or much more likely on successful craft vs fail, so if you are making things with a very low chance of success your gains will be much slower with the new system it seems
Tinkering
Skill Range | What To Make |
---|---|
0.0 - 30 | Buy from NPC |
0.0 - 15 | Make containers w/ Carpentry |
30 - 40 | Hammer |
40 - 45 | Shovels |
45 - 92 | Lockpicks |
92 - 108 | Spyglass & Heating Stands |
108 - 120 | Fancy wind chimes |
- Alt method from 108-120. Make nunchakus (3 ingots,8 boards) and sell them to Samurai Dealers
Craftmaster's Alternative:
Make the following tools and drop them in to a blue [ExEx box to convert them to high-use tools:
Skill Range | What To Make | Materials | Tool Type |
---|---|---|---|
30 - 40 | Tinker's Tools | 2 ingots | tinker |
40 - 50 | Mortar & pestle | 3 ingots | alchemy |
50 - 60 | Hammer | 1 ingot | carpentry |
60 - 75 | Tongs | 1 ingot | blacksmith |
75 - 95 | Lockpicks | 1 ingot | |
95 - 100 | Flour Sifter | 3 ingots | cooking |
- Pro Tip: An initial Tinker's Tool Kit can be had from the Haven Clockworks and Tinker Shop
- Pro Tip: Most axe weapons convert to 50-use hatchets when added to a Tool House. No need to make hatchets with tinkering!
Wrestling
Visit the training room.