Difference between revisions of "ED Rewards"
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− | Services and items that can be purchased are listed in order by cost in [[Excelsior Dollars]] below. | + | Services and items that can be purchased are listed in order by cost in [[Excelsior Dollars]] below. To visit the ED reward room, go through the white gate outside Trinsic bank. Most of these items may be purchased from the various stones in the ED reward room. |
+ | |||
+ | '''Note: There are no refunds for ED purchases. Be cautious and educate yourself before buying. Staff will not refund, replace, or switch any "accidental" purchases.''' | ||
+ | |||
+ | |||
+ | |||
+ | '''Please be advised that the items, services and their respective prices listed below are subject to change at any time. We strive to keep this page updated, but there is always a chance a change will be missed. It is always best to check the codex, forums, and verify the items on the stones before purchasing.''' | ||
+ | |||
+ | |||
=Excelsior Dollars Rewards & Services= | =Excelsior Dollars Rewards & Services= | ||
+ | ==700 ED== | ||
+ | ===Ethereal Mount=== | ||
+ | There are (9) any age, ethereal mounts available for ED. They come in two varieties; those that take one follower slot and those that take zero follower slots. In general, the zero slot version is 200ED more than the one slot version. The following mounts are available for the above ED category; | ||
+ | * Polar Bear (0 slot) | ||
+ | |||
==600 ED== | ==600 ED== | ||
===Huge Bag Of Holding=== | ===Huge Bag Of Holding=== | ||
*Blessed | *Blessed | ||
− | Holds up to 40 Items | + | Holds up to 40 Items. Items inside are weightless. Items do not have to be blessed to be placed in the bag. |
When you die, any items in the bag will remain there. | When you die, any items in the bag will remain there. | ||
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<u><span style="color:red">'''Note'''</span></u>: If this is [[Relayer| relayered to shirt, etc]] you still need to carry a Necromancy, Bushido, and Chivalry book, to be able to cast spells. You will also be unable to access the book to pull out icons, so it's general practice to carry copies of all spellbooks. Druid spells do not have icons available to cast from, and you'll also not want to invest another 200 ED to have a copy. You can view a list of Druid Spells [[Spells | '''here''']]. | <u><span style="color:red">'''Note'''</span></u>: If this is [[Relayer| relayered to shirt, etc]] you still need to carry a Necromancy, Bushido, and Chivalry book, to be able to cast spells. You will also be unable to access the book to pull out icons, so it's general practice to carry copies of all spellbooks. Druid spells do not have icons available to cast from, and you'll also not want to invest another 200 ED to have a copy. You can view a list of Druid Spells [[Spells | '''here''']]. | ||
+ | |||
+ | ===Ethereal Mount=== | ||
+ | The following any age, ethereal mounts are available for the above ED category; | ||
+ | * Charger (0 slot) | ||
==500 ED== | ==500 ED== | ||
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===Relayer Deed=== | ===Relayer Deed=== | ||
[[Relayer | See here for more information]] | [[Relayer | See here for more information]] | ||
+ | |||
===Personal Trainer=== | ===Personal Trainer=== | ||
Places a trainer inside one's house. Allows the house owner and 4 extra players and pets to train to skill caps. | Places a trainer inside one's house. Allows the house owner and 4 extra players and pets to train to skill caps. | ||
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Each extra slot is +100k more than the last, starting at 100k for the 1st and ending at 1 million for the 10th. | Each extra slot is +100k more than the last, starting at 100k for the 1st and ending at 1 million for the 10th. | ||
− | Can add up to 10 extra slots, | + | Can add up to 10 extra slots, maximum people per trainer is house owner and 14 extra players. |
+ | |||
+ | ===Bonus House Slot Deed=== | ||
+ | +1 to Maximum House Slots. | ||
+ | (The deed used to require manual approval from staff to go beyond 10 house slots, but as of about 2018 this is no longer the case) | ||
+ | |||
+ | |||
+ | ===Ethereal Mount=== | ||
+ | The following any age, ethereal mounts are available for the above ED category; | ||
+ | * Polar Bear (1 slot) | ||
+ | * Kirin (0 slot) | ||
+ | * Unicorn (0 slot) | ||
+ | * Cu Sidhe (0 slot) | ||
+ | |||
− | + | ===Maximum Stat +50=== | |
+ | A scroll of power +50. Increases your maximum stat limit from 300 to 350. +5 to +50 scrolls of power can be obtained from defeating the Harrower. Like skill powerscrolls, these do not stack, 350 is maximum stat limit. Note: to increase an individual stat (Str, Dex, or Int) above 125, you need to purchase +5 To Individual Stat scroll. To obtain 150 str, 150 dex, and 50 int you need both Scroll of Power +50 AND (10) +5 Individual Stat Scrolls. (GreenBar 2013-12-28) | ||
==400 ED== | ==400 ED== | ||
===Large Bag Of Holding=== | ===Large Bag Of Holding=== | ||
− | Holds up to 20 Items | + | Holds up to 20 Item. Items inside are weightless. Items do not have to be blessed to be placed in the bag. |
When you die, any items in the bag will remain there. | When you die, any items in the bag will remain there. | ||
− | ===Ultimate | + | ===Ultimate Spell Book=== |
*Blessed | *Blessed | ||
*Faster Cast Recovery 3 | *Faster Cast Recovery 3 | ||
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*64 Magery Spells | *64 Magery Spells | ||
− | Note: | + | <b><u><span style="color:red">Note</span></u></b>: Ultimate Spell Book is only good for the 64 magery spells. If you relayer this and wear the item, the spells will be disabled. You will also be unable to access the book to pull out icons, so it's general practice to carry copies of all spellbooks. |
However, if this is relayered and you have the item in your backpack, all 64 magery spells will be functional. | However, if this is relayered and you have the item in your backpack, all 64 magery spells will be functional. | ||
− | === | + | ===Ethereal Mount=== |
− | + | The following any age, ethereal mounts are available for the above ED category; | |
+ | * Charger (1 slot) | ||
+ | * Ridgeback (0 slot) | ||
+ | * Swamp Dragon (0 slot) | ||
+ | * Forest Ostard (0 slot) | ||
+ | * Desert Ostard (0 slot) | ||
+ | |||
==300 ED== | ==300 ED== | ||
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Allows you to place a Animal Breeder or Banker NPC in your home. | Allows you to place a Animal Breeder or Banker NPC in your home. | ||
− | + | ===Ethereal Mount=== | |
+ | The following any age, ethereal mounts are available for the above ED category; | ||
+ | * Kirin (1 slot) | ||
+ | * Unicorn (1 slot) | ||
+ | * Cu Sidhe (1 slot) | ||
+ | |||
==200 ED== | ==200 ED== | ||
===Weapon Type Change Deed=== | ===Weapon Type Change Deed=== | ||
− | Allows you to change a weapon to another type of weapon. | + | Allows you to change a weapon to another type of weapon. The base weapon will acquire the weapon specials of the selected weapon type. All stats from the original weapon will carry over. |
− | [[Levelable_Weapons#Spending_Points | This will also remove an Artifact Rarity Tag]]. | + | [[Levelable_Weapons#Spending_Points | This will also remove an Artifact Rarity Tag]]. You may select the same type of weapon as the original item if you only want the tag removed. |
− | + | '''NOTE:''' If you have a weapon that was originally 2-handed, then made 1-handed with a relayer, using a weapon type change deed on it will revert it to a 2-handed weapon and you will not be refunded or credited for this. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Druid Spellbook=== | ===Druid Spellbook=== | ||
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===Ethereal Mount=== | ===Ethereal Mount=== | ||
− | + | The following any age, ethereal mounts are available for the above ED category; | |
+ | * Ridgeback (1 slot) | ||
+ | * Swamp Dragon (1 slot) | ||
+ | * Forest Ostard (1 slot) | ||
+ | * Desert Ostard (1 slot) | ||
− | |||
==100 ED== | ==100 ED== | ||
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Holds 10 Items as if they were blessed, but with no weight reduction. | Holds 10 Items as if they were blessed, but with no weight reduction. | ||
− | Any items | + | Any items inside will remain with you when you die. |
===Skill Ball +20=== | ===Skill Ball +20=== | ||
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Personal NPC for one's house: Blacksmith, Tailor, Beekeeper, Carpenter, Animal Trainer, etc. | Personal NPC for one's house: Blacksmith, Tailor, Beekeeper, Carpenter, Animal Trainer, etc. | ||
− | + | ===Item Appearance Change=== | |
+ | Changes the appearance of item to that of an item that fits in the same slot. The name of the item will also change to the name of the sample item. This deed cannot be used on weapons. To change a weapon's appearance, see | ||
+ | [[ED_Rewards#Weapon_Type_Change_Deed]] | ||
− | + | '''NOTE:''' If you are changing to the appearance of a lantern, candle, or torch - this item will be permanently in the 'off' position. If you wish your item to be lit, place the item, sample item, and appearance change deed into your backpack and page the staff to do the change for you. You cannot have the item switched to 'on' at a later date without being charged anew. | |
− | |||
===Sink House into the Ground A Full Floor=== | ===Sink House into the Ground A Full Floor=== | ||
100 ED per floor sunk, decreasing the Z axis by 20, this is different than sinking the foundation. | 100 ED per floor sunk, decreasing the Z axis by 20, this is different than sinking the foundation. | ||
− | + | '''NOTE:''' Not all locations can have any floors sunk. | |
+ | |||
+ | House sinking is available via the Customize -> Make Sinkable options from your house sign. You must first pay 50ED to sink your foundation. Sinking the first floor is an additional 50ED. Sinking a second floor is an additional 100ED, sinking a third floor is an additional 100ED. | ||
===Rescue Items and Pets from a backup=== | ===Rescue Items and Pets from a backup=== | ||
− | [http://www.uoex.net/codex/services/ | + | [http://www.uoex.net/codex/services/recovery See here for more info - UOEX Codex: Recovery] |
− | |||
− | |||
− | |||
==50 ED== | ==50 ED== | ||
===+5 To Individual Stat=== | ===+5 To Individual Stat=== | ||
− | Increases one stat's cap by +5. | + | Increases one stat's cap by +5. You can only increase a particular stat cap up to 150, or usage of 5 ''+5 Individual Stat Deed''s to that stat. |
[[Stats Guide | See here for more information On stats]]. | [[Stats Guide | See here for more information On stats]]. | ||
===Self Repair to 5 Deed=== | ===Self Repair to 5 Deed=== | ||
− | Adds Self Repair 5 to a weapon, armor, or shield. | + | Adds Self Repair 5 to a weapon, armor, or shield. Eliminates the need to repair an item. |
===Mage Armor Deed=== | ===Mage Armor Deed=== | ||
− | Add Mage Armor to piece of armor, allowing it to become | + | Add Mage Armor to piece of armor, allowing it to become meditatable. |
===House Foundation Sink Deed=== | ===House Foundation Sink Deed=== | ||
− | Sinks foundation to ground level. | + | Sinks foundation to ground level. This item is available on the house menu. |
===House Ankh - East/South=== | ===House Ankh - East/South=== | ||
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Blesses any Item. | Blesses any Item. | ||
− | Also available from the token stone | + | Also available from the token stone. |
===Use Best Skill Deed=== | ===Use Best Skill Deed=== | ||
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Only houses owned by the same player may be merged together. | Only houses owned by the same player may be merged together. | ||
− | Page a GM for | + | Page a GM for this service. |
− | === | + | ===Remove the Mage weapon malus from any weapon=== |
Remove -Magery Skill from a Weapon | Remove -Magery Skill from a Weapon | ||
− | |||
− | |||
===Deed For 6th Character=== | ===Deed For 6th Character=== | ||
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==ED Bonuses== | ==ED Bonuses== | ||
− | ED bonuses | + | ED bonuses are available when donating. They are subject to change at any time. |
+ | The bonuses: | ||
*one uni-dye tub for every 100 EDs (10 euros) | *one uni-dye tub for every 100 EDs (10 euros) | ||
*one item bless deed for 500 up to 990 EDs (50-99 euros) | *one item bless deed for 500 up to 990 EDs (50-99 euros) | ||
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Other bonuses are available for holidays and special times as +Colibri sees fit. | Other bonuses are available for holidays and special times as +Colibri sees fit. | ||
− | |||
− | |||
[[Category:Customs]][[Category:Player Services]] | [[Category:Customs]][[Category:Player Services]] |
Latest revision as of 00:15, 5 August 2019
Services and items that can be purchased are listed in order by cost in Excelsior Dollars below. To visit the ED reward room, go through the white gate outside Trinsic bank. Most of these items may be purchased from the various stones in the ED reward room.
Note: There are no refunds for ED purchases. Be cautious and educate yourself before buying. Staff will not refund, replace, or switch any "accidental" purchases.
Please be advised that the items, services and their respective prices listed below are subject to change at any time. We strive to keep this page updated, but there is always a chance a change will be missed. It is always best to check the codex, forums, and verify the items on the stones before purchasing.
Contents
Excelsior Dollars Rewards & Services
700 ED
Ethereal Mount
There are (9) any age, ethereal mounts available for ED. They come in two varieties; those that take one follower slot and those that take zero follower slots. In general, the zero slot version is 200ED more than the one slot version. The following mounts are available for the above ED category;
- Polar Bear (0 slot)
600 ED
Huge Bag Of Holding
- Blessed
Holds up to 40 Items. Items inside are weightless. Items do not have to be blessed to be placed in the bag.
When you die, any items in the bag will remain there.
Omni Magis Spellbook
- Blessed
- Faster Cast Recovery 3
- Faster Casting 2
- Intelligence Bonus 15
- Lower Mana Cost 20%
- Lower Reagent Cost 100%
- Luck 200
- Mana Increase 15
- Mana Regeneration 6
- Spell Damage Increase
Holds spells: Necromancy, Ninjitsu, Bushido, Chivalry, Druid, Magery
Note: If this is relayered to shirt, etc you still need to carry a Necromancy, Bushido, and Chivalry book, to be able to cast spells. You will also be unable to access the book to pull out icons, so it's general practice to carry copies of all spellbooks. Druid spells do not have icons available to cast from, and you'll also not want to invest another 200 ED to have a copy. You can view a list of Druid Spells here.
Ethereal Mount
The following any age, ethereal mounts are available for the above ED category;
- Charger (0 slot)
500 ED
Bonus Pet Slot Deed
Adds +1 to Maximum Pet Slots, Can only add up to a total of 10 Pet Slots per character.
Relayer Deed
Personal Trainer
Places a trainer inside one's house. Allows the house owner and 4 extra players and pets to train to skill caps.
Each extra slot is +100k more than the last, starting at 100k for the 1st and ending at 1 million for the 10th.
Can add up to 10 extra slots, maximum people per trainer is house owner and 14 extra players.
Bonus House Slot Deed
+1 to Maximum House Slots. (The deed used to require manual approval from staff to go beyond 10 house slots, but as of about 2018 this is no longer the case)
Ethereal Mount
The following any age, ethereal mounts are available for the above ED category;
- Polar Bear (1 slot)
- Kirin (0 slot)
- Unicorn (0 slot)
- Cu Sidhe (0 slot)
Maximum Stat +50
A scroll of power +50. Increases your maximum stat limit from 300 to 350. +5 to +50 scrolls of power can be obtained from defeating the Harrower. Like skill powerscrolls, these do not stack, 350 is maximum stat limit. Note: to increase an individual stat (Str, Dex, or Int) above 125, you need to purchase +5 To Individual Stat scroll. To obtain 150 str, 150 dex, and 50 int you need both Scroll of Power +50 AND (10) +5 Individual Stat Scrolls. (GreenBar 2013-12-28)
400 ED
Large Bag Of Holding
Holds up to 20 Item. Items inside are weightless. Items do not have to be blessed to be placed in the bag.
When you die, any items in the bag will remain there.
Ultimate Spell Book
- Blessed
- Faster Cast Recovery 3
- Faster Casting 2
- Intelligence Bonus 15
- Lower Mana Cost 20%
- Lower Reagent Cost 100%
- Luck 200
- Mana Increase 15
- Mana Regeneration 6
- Spell Damage Increase 20%
- 64 Magery Spells
Note: Ultimate Spell Book is only good for the 64 magery spells. If you relayer this and wear the item, the spells will be disabled. You will also be unable to access the book to pull out icons, so it's general practice to carry copies of all spellbooks.
However, if this is relayered and you have the item in your backpack, all 64 magery spells will be functional.
Ethereal Mount
The following any age, ethereal mounts are available for the above ED category;
- Charger (1 slot)
- Ridgeback (0 slot)
- Swamp Dragon (0 slot)
- Forest Ostard (0 slot)
- Desert Ostard (0 slot)
300 ED
Skill Ball +120
Fully Trains one skill up to 120, provided you've used a 120 Power Scroll.
House Bank Stone
Adds a Bank stone in your house. You will have bank access from your bank stone once placed.
Personal Banker or Breeder
Allows you to place a Animal Breeder or Banker NPC in your home.
Ethereal Mount
The following any age, ethereal mounts are available for the above ED category;
- Kirin (1 slot)
- Unicorn (1 slot)
- Cu Sidhe (1 slot)
200 ED
Weapon Type Change Deed
Allows you to change a weapon to another type of weapon. The base weapon will acquire the weapon specials of the selected weapon type. All stats from the original weapon will carry over.
This will also remove an Artifact Rarity Tag. You may select the same type of weapon as the original item if you only want the tag removed.
NOTE: If you have a weapon that was originally 2-handed, then made 1-handed with a relayer, using a weapon type change deed on it will revert it to a 2-handed weapon and you will not be refunded or credited for this.
Druid Spellbook
Holds Druid Spells such as Volcanic Eruption and Lure Stone.
Comes Empty, must find or buy the scrolls.
Skill Ball +50
Trains a skill up by 50.
120 Powerscroll
Allows you to pick a 120 powerscroll of your choice.
Your chosen 120 Power Scroll will be placed inside your bank.
Ethereal Mount
The following any age, ethereal mounts are available for the above ED category;
- Ridgeback (1 slot)
- Swamp Dragon (1 slot)
- Forest Ostard (1 slot)
- Desert Ostard (1 slot)
100 ED
+10 Levels to a Weapon
Levels a weapon 10 levels.
The first 9 Deeds give an extra level worth of sp per deed. For example, the deed gives 5 extra sp for a non-crafted weapon per level deed.
Spell Channeling Deed
Adds Spell Channeling to a weapon or shield.
Luck Deed +100
Add 100 Luck to an item.
Can add up to a maximum of 400 Luck.
Small Bag Of Keeping
- Blessed
Holds 10 Items as if they were blessed, but with no weight reduction.
Any items inside will remain with you when you die.
Skill Ball +20
Trains a skill up by 20
Personal Vendor
Personal NPC for one's house: Blacksmith, Tailor, Beekeeper, Carpenter, Animal Trainer, etc.
Item Appearance Change
Changes the appearance of item to that of an item that fits in the same slot. The name of the item will also change to the name of the sample item. This deed cannot be used on weapons. To change a weapon's appearance, see ED_Rewards#Weapon_Type_Change_Deed
NOTE: If you are changing to the appearance of a lantern, candle, or torch - this item will be permanently in the 'off' position. If you wish your item to be lit, place the item, sample item, and appearance change deed into your backpack and page the staff to do the change for you. You cannot have the item switched to 'on' at a later date without being charged anew.
Sink House into the Ground A Full Floor
100 ED per floor sunk, decreasing the Z axis by 20, this is different than sinking the foundation.
NOTE: Not all locations can have any floors sunk.
House sinking is available via the Customize -> Make Sinkable options from your house sign. You must first pay 50ED to sink your foundation. Sinking the first floor is an additional 50ED. Sinking a second floor is an additional 100ED, sinking a third floor is an additional 100ED.
Rescue Items and Pets from a backup
See here for more info - UOEX Codex: Recovery
50 ED
+5 To Individual Stat
Increases one stat's cap by +5. You can only increase a particular stat cap up to 150, or usage of 5 +5 Individual Stat Deeds to that stat.
See here for more information On stats.
Self Repair to 5 Deed
Adds Self Repair 5 to a weapon, armor, or shield. Eliminates the need to repair an item.
Mage Armor Deed
Add Mage Armor to piece of armor, allowing it to become meditatable.
House Foundation Sink Deed
Sinks foundation to ground level. This item is available on the house menu.
House Ankh - East/South
Personal Ankh for one's house.
Item Bless Deed
Blesses any Item.
Also available from the token stone.
Use Best Skill Deed
Attaches the Use Best Skill property to a weapon.
Merge House Foundations
Puts one house foundation right next to another.
Only houses owned by the same player may be merged together.
Page a GM for this service.
Remove the Mage weapon malus from any weapon
Remove -Magery Skill from a Weapon
Deed For 6th Character
Adds a 6th character to your account.
25 ED
- +25 Items To Bank box
- +25 Items To Backpack
- +25 Weight To Backpack
ED Bonuses
ED bonuses are available when donating. They are subject to change at any time.
The bonuses:
- one uni-dye tub for every 100 EDs (10 euros)
- one item bless deed for 500 up to 990 EDs (50-99 euros)
- receive a 10% ED bonus when obtaining 1000 EDs (100 euros+) or more at a time
- Note: The 10% bonus does not include an item bless deed. Separate transactions would be required for multiple item bless deeds. However, the 10% bonus is of more value currently.
Other bonuses are available for holidays and special times as +Colibri sees fit.