Difference between revisions of "Item Caps"

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'''Item Caps'''
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#REDIRECT [[Stat Caps]]
 
 
'''Damage Increase:''' 300% Max
 
 
 
100% comes from Equipment
 
200% comes from Skills (Anat, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.
 
 
 
For an insightful look into the Dmg Increase Cap, as well as coding for it, have a look at [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520&start=0]
 
 
 
'''Hit Chance Increase: '''45%
 
 
 
'''Defense Chance Increase: '''45% (Note: Divine Fury lowers DCI by 20%. You need 65% to efficiently cap this)
 
 
 
HLD/HLA both lower DCI/HCI by 25% as well. Some may wish to compensate for this, but you shouldn't need to. 45 HCI/65 DCI should be fine.
 
 
 
'''Faster Cast Recovery:''' 6
 
 
 
'''Faster Casting: '''4 (Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you'll be at 1 with Protection on)
 
 
 
'''Lower Mana Cost:''' 40%
 
 
 
'''Lower Reagent Cost:''' 100%
 
 
 
'''Luck:''' 1700ish (Not confirmed) Without relayers, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhanced, 115 jewelry, etc.
 
 
 
'''HP, Stam and Mana Regens: '''All have a diminishing return rate of somewhere between 30-35.
 
 
 
'''Reflect Physical Damage:''' 105%
 
 
 
'''Spell Damage Increase:''' This is uncapped for Player Vs. Monster (PvM), but capped at 15% for Player Vs. Player (PvP)
 
 
 
'''Swing Speed Increase:''' Swing Speed can be increased to the cap of 1 attack every 1.25 seconds
 
 
 
[[Category:Weapons]]
 

Latest revision as of 20:13, 12 November 2011

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