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− | '''Item Caps'''
| + | #REDIRECT [[Stat Caps]] |
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− | '''Damage Increase:''' 300% Max
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− | 100% comes from Equipment
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− | 200% comes from Skills (Anat, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.
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− | For an insightful look into the Dmg Increase Cap, as well as coding for it, have a look at [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520&start=0]
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− | '''Hit Chance Increase: '''45%
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− | '''Defense Chance Increase: '''45% (Note: Divine Fury lowers DCI by 20%. You need 65% to efficiently cap this)
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− | HLD/HLA both lower DCI/HCI by 25% as well. Some may wish to compensate for this, but you shouldn't need to. 45 HCI/65 DCI should be fine.
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− | '''Faster Cast Recovery:''' 6
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− | '''Faster Casting: '''4 (Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you'll be at 1 with Protection on)
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− | '''Lower Mana Cost:''' 40%
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− | '''Lower Reagent Cost:''' 100%
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− | '''Luck:''' 1700ish (Not confirmed) Without relayers, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhanced, 115 jewelry, etc.
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− | '''HP, Stam and Mana Regens: '''All have a diminishing return rate of somewhere between 30-35.
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− | '''Reflect Physical Damage:''' 105%
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− | '''Spell Damage Increase:''' This is uncapped for Player Vs. Monster (PvM), but capped at 15% for Player Vs. Player (PvP)
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− | '''Swing Speed Increase:''' Swing Speed can be increased to the cap of 1 attack every 1.25 seconds
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− | [[Category:Weapons]] | |