Difference between revisions of "Stat Caps"

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(Added statement about stamina needed for max swingspeed)
 
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| Damage Increase||100%||50%||100% Cap from equipment, uncapped otherwise.  
 
| Damage Increase||100%||50%||100% Cap from equipment, uncapped otherwise.  
 
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| Hit Chance Increase || 45% || 50% || HLD/HLA both lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine.
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| Hit Chance Increase || 45% || 50% || 70% HCI nullifies any effect from HLA.
 
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| Defense Chance Increase || 65% || 50% || Divine Fury lowers DCI by 20%. You need 65% to efficiently cap this.
+
| Defense Chance Increase || 65% || 50% || Divine Fury lowers DCI by 10%. You need 55% to effectively cap this. 80% nullifies any effect from HLA, combined with the -10% from Divine Fury.
 
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| Faster Cast Recovery || 6 || 6 || Unsure if cap on wep is 6, but you don't need more.
 
| Faster Cast Recovery || 6 || 6 || Unsure if cap on wep is 6, but you don't need more.
 
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| Faster Casting || 4 || 1 || Protection lowers FC by 2, but you cannot counter it with more FC. Even at 6 FC, you will be at 2 with Protection on.
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| Faster Casting || 4 || 1 || The spell Protection lowers FC by 2. You cannot go over the cap to compensate.  
 
|-
 
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| Lower Mana Cast || 40% || 10% || GoC sleeves/boots/chest give you 20% LMC, Followers Sash gives 8%
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| Lower Mana Cast || 40% || 10% || GoC Chest/Sleeves/Boots gives 20% LMC. Follower's Sash give 8%.
 
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| Lower Reagent Cost || 100% || 20% || Is nice to not have to buy any reagents (Magery, Necro, Druid) or add piety for Chivalry.
+
| Lower Reagent Cost || 100% || 20% || Saves you money on regs/tithing.
 
|-
 
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| Luck || 7200 || 400 || Works with Sampling Dna for Bios, Tokuno and Paragon Artifacts.
+
| Luck || 7200 || 400 || Works with Sampling DNA for Bios, Tokuno and Paragon Artifacts.
 
|-
 
|-
| Hit Point Regeneration || 50-55 || 6 || '''◊''' All regens have a diminshing return rate after 50-55.
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| Hit Point Regeneration || 50-55 || 6 || '''◊''' All regens have a diminshing return rate after 50-55 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]).
 
|-  
 
|-  
| Mana Regeneration || 30-35 || 6 || '''◊''' All regens have a diminshing return rate after 30-35. This is with 120 Meditation and 120 Focus
+
| Mana Regeneration || 30-35 || 6 || '''◊''' All regens have a diminshing return rate after 30-35 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]). This is with 120 Meditation and 120 Focus
 
|-
 
|-
| Stamina Regeneration || 35-40 || 10 || '''◊''' All regens have a diminshing return rate after 35-40. This is with 120 Focus
+
| Stamina Regeneration || 35-40 || 10 || '''◊''' All regens have a diminshing return rate after 35-40 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]). This is with 120 Focus
 
|-
 
|-
 
| Reflect Physical Damage || Uncapped || 15% || Awesome to have if you can take the hits
 
| Reflect Physical Damage || Uncapped || 15% || Awesome to have if you can take the hits
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| Spell Damage Increase || Uncapped || 20% || This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP)
 
| Spell Damage Increase || Uncapped || 20% || This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP)
 
|-
 
|-
| Swing Speed Increase || 1 attack every 1.25 seconds || 40% || 60% cap from gear. Stamina affects swing speed, not dexterity.
+
| Swing Speed Increase || 1 attack every 1.25 seconds || 40% || 60% cap from gear. Stamina affects swing speed, not dexterity. With 237 stamina, you will swing all weapons at full speed.
 
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'''◊''' [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520 Damage Increase Discussion]
 
'''◊''' [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520 Damage Increase Discussion]
  
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--D00:46, 30 November 2014 (CST)
 
[[Category:Weapons]][[Category:Stats]]
 
[[Category:Weapons]][[Category:Stats]]

Latest revision as of 10:24, 6 October 2016

This table discusses player attribute caps, a useful tool for planning Relayers

Attribute Caps
Attribute Total Cap from Gear Level Wep Deed Caps Side Notes & Other Information
Damage Increase 100% 50% 100% Cap from equipment, uncapped otherwise.
Hit Chance Increase 45% 50% 70% HCI nullifies any effect from HLA.
Defense Chance Increase 65% 50% Divine Fury lowers DCI by 10%. You need 55% to effectively cap this. 80% nullifies any effect from HLA, combined with the -10% from Divine Fury.
Faster Cast Recovery 6 6 Unsure if cap on wep is 6, but you don't need more.
Faster Casting 4 1 The spell Protection lowers FC by 2. You cannot go over the cap to compensate.
Lower Mana Cast 40% 10% GoC Chest/Sleeves/Boots gives 20% LMC. Follower's Sash give 8%.
Lower Reagent Cost 100% 20% Saves you money on regs/tithing.
Luck 7200 400 Works with Sampling DNA for Bios, Tokuno and Paragon Artifacts.
Hit Point Regeneration 50-55 6 All regens have a diminshing return rate after 50-55 (see here).
Mana Regeneration 30-35 6 All regens have a diminshing return rate after 30-35 (see here). This is with 120 Meditation and 120 Focus
Stamina Regeneration 35-40 10 All regens have a diminshing return rate after 35-40 (see here). This is with 120 Focus
Reflect Physical Damage Uncapped 15% Awesome to have if you can take the hits
Spell Damage Increase Uncapped 20% This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP)
Swing Speed Increase 1 attack every 1.25 seconds 40% 60% cap from gear. Stamina affects swing speed, not dexterity. With 237 stamina, you will swing all weapons at full speed.

See here for remaining Attribute Caps on Levelable weapons

+V's Regen Bonus Trends

Damage Increase Discussion



--D00:46, 30 November 2014 (CST)