Difference between revisions of "Item Caps"

From UO Excelsior Wiki - Ultima Online Free Shard
Jump to: navigation, search
(Created page with "'''Item Caps''' Damage Increase: 300% Max (Includes Spells)<br> * Note - Equipment with "Damage Increase" property can only contribute 100% out of the 300% Max.<br> Defense Cha...")
 
Line 1: Line 1:
 
'''Item Caps'''
 
'''Item Caps'''
  
Damage Increase: 300% Max (Includes Spells)<br>
+
'''Damage Increase:''' 300% Max
* Note - Equipment with "Damage Increase" property can only contribute 100% out of the 300% Max.<br>
 
  
Defense Chance Increase: 45%,<br>
+
100% comes from Equipment
 +
200% comes from Skills (Anat, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.
  
Dex bonus: 16 (57 with artifacts)<br>
+
For an insightful look into the Dmg Increase Cap, as well as coding for it, have a look at [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520&start=0]
  
Faster Cast Recovery: 6 (you can go higher but 6 reduces it to 0 so no more is needed)<br>
+
'''Hit Chance Increase: '''45%
  
Faster Casting: 4<br>
+
'''Defense Chance Increase: '''45%
  
Hit Chance Increase: 45%<br>
+
'''Faster Cast Recovery:''' 6
  
Lower Mana Cost: 40%<br>
+
'''Faster Casting: '''4 (Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you'll be at 1 with Protection on)
  
Lower Reagent Cost: 100%<br>
+
'''Lower Mana Cost:''' 40%
  
Luck: ''Needs to be Tested''<br>
+
'''Lower Reagent Cost:''' 100%
  
Mana Regen: This is uncapped, but has a diminishing value<br>
+
'''Luck:''' 1700ish (Not confirmed) Without relayers, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhanced, 115 jewelry, etc.
  
Reflect Physical Damage: 105%<br>
+
'''HP, Stam and Mana Regens: '''All have a diminishing return rate of somewhere between 30-35.
  
Spell Damage Increase: This is uncapped for Player Vs. Monster (PvM), but capped at 15% for Player Vs. Player (PvP)<br>
+
'''Reflect Physical Damage:''' 105%
  
Swing Speed Increase: Swing Speed can be increased to the cap of 1 attack every 1.25 seconds<br>
+
'''Spell Damage Increase:''' This is uncapped for Player Vs. Monster (PvM), but capped at 15% for Player Vs. Player (PvP)
 +
 
 +
'''Swing Speed Increase:''' Swing Speed can be increased to the cap of 1 attack every 1.25 seconds

Revision as of 22:07, 27 April 2011

Item Caps

Damage Increase: 300% Max

100% comes from Equipment 200% comes from Skills (Anat, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.

For an insightful look into the Dmg Increase Cap, as well as coding for it, have a look at [1]

Hit Chance Increase: 45%

Defense Chance Increase: 45%

Faster Cast Recovery: 6

Faster Casting: 4 (Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you'll be at 1 with Protection on)

Lower Mana Cost: 40%

Lower Reagent Cost: 100%

Luck: 1700ish (Not confirmed) Without relayers, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhanced, 115 jewelry, etc.

HP, Stam and Mana Regens: All have a diminishing return rate of somewhere between 30-35.

Reflect Physical Damage: 105%

Spell Damage Increase: This is uncapped for Player Vs. Monster (PvM), but capped at 15% for Player Vs. Player (PvP)

Swing Speed Increase: Swing Speed can be increased to the cap of 1 attack every 1.25 seconds