Difference between revisions of "Resources"

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(Created page with "== Ores == Iron - 0.0 <br> Dull Copper - 60.0<br> Shadow Iron - 65.0<br> Copper - 70.0<br> Bronze - 75.0<br> Golden - 80.0<br> Agapite - 85.0<br> Verite - 90.0<br> Valorite - 95....")
 
m (Leathers)
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Barbed Leather<br>
 
Barbed Leather<br>
 
Polar Leather<br>
 
Polar Leather<br>
Syntetique Leather<br>
+
Synthetic Leather<br>
 
Blaze Leather<br>
 
Blaze Leather<br>
Deamonic Leather<br>
+
Daemonic Leather<br>
 
Shadow Leather<br>
 
Shadow Leather<br>
 
Frost Leather<br>
 
Frost Leather<br>
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A garoyles knife will promote the skinned creature up a leather type.
+
A gargoyles knife will promote the skinned creature up a leather type. In some instances however, certain monster types when skinned will have a range, rather then a level jump to the leather type granted by the gargoyle knife.
  
 
== Logs ==
 
== Logs ==

Revision as of 06:04, 5 April 2011

Ores

Iron - 0.0
Dull Copper - 60.0
Shadow Iron - 65.0
Copper - 70.0
Bronze - 75.0
Golden - 80.0
Agapite - 85.0
Verite - 90.0
Valorite - 95.0
Blaze - 100.0
Ice - 105.0
Toxic - 110.0
Electrum - 115.0
Platinum - 119.0

A prospecors tool can be used to promote an ore spot to the next level. e.g. prospect a Verite spot and it will give you Valorite ore. You only need to use the tool once then mine as normal.

A gargoyle's pick axe works in a similar way to a prospectors tool. There are two differences firstly you must use it every time you want the higher ore not just once like a prospectors tool. Secondly and probably more importantly you risk spawning an elemental of the promoted ore type. e.g. using one on a Verite ore spot will give you Valorite ore and risks spawning a Valorite ore elemental. The better the ore type the harder the elemental will be to kill.

You can use a prospectors tool and then a gargoyle's pickaxe to promote a spot up two ore types. eg. prospect a Verite spot then use a gargoyle's pick axe and you will get Blaze and risk spawning a Blaze elemental.

Prospectors tools and gargoyle's pick axes can be obtained from blacksmith bulk order deeds.

Leathers

Specific creatures once killed and skinned will yield certain leather types.

Regular Leather
Spined Leather
Horned Leather
Barbed Leather
Polar Leather
Synthetic Leather
Blaze Leather
Daemonic Leather
Shadow Leather
Frost Leather
Ethereal Leather


A gargoyles knife will promote the skinned creature up a leather type. In some instances however, certain monster types when skinned will have a range, rather then a level jump to the leather type granted by the gargoyle knife.

Logs

Regular Logs - 0.0
Zircote - 70.0
Ebony - 80.0
Bamboo - 90.0
Purple Heart - 100.0
Redwood - 110.0
Petrified - 119.0