Difference between revisions of "Champion spawns"

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Revision as of 01:21, 18 September 2010

When a champ is active 2 or 3 different types of monsters will be spawned within the area around the altar. As you kill the spawn white candles will appear in the center of the altar. Each white candle represents a 20% advancement to the next red candle (one white is 20%, 2 white is 40% and so forth). When you reach 100% a red candle will appear on the edge of the altar. If you don't kill enough of the spawn quickly enough all white candle advancement will be reset to 0. If you don't advance at least 20% at a single level, then 1 red candle will disappear and the spawn will begin moving backwards.


  Red Candles
Level 1 1 to 5/6
Level 2 5/6 to 9/10
Level 3 9/10 to 13/14
Level 4 13/14 to 16


When you have 16 red candles you'll need to advance another 100% and then the champion is summoned. Once you have killed the champ the altar will deactivate and nothing else will spawn. A gold explosion will take place dumping gold on the ground in the area where the champ was killed. If you did any damage to the champ you will receive Powerscrolls (amount is dependent upon how many people defeated the champ) in your backpack.

The champions respawn around every 6-10 hours, some every few days.

Please read about The 8 Candle Rule.


Custom Champions

Master of the Arts (MOA):
Felucca, Cove plains
Felucca, Marble Island
Felucca, North of Crossroads
Felucca, Northwest of entrance moongate (For players 21 days and under only)

Frostbite (Frost giant):
Felucca, Ice island

Blood Clan (Krieger):
Felucca, just outside of Cove

Bio Engineer (Doctor Apocalypse):
Felucca, Nujel'm

Necromancy (Kronus):
Malas, Northwest of Grimswind Ruins

Regular OSI Champions

Unholy Terror (Neira):
Malas, North of the entrance to Doom

Level 1 Ghouls, Shades, Spectres and Wraiths
Level 2 Bone Magi, Mummies and Skeletal Mages
Level 3 Bone Knights, Skeletal Knights and Liches
Level 4 Lich Lords and Rotting Corpses
Champion Neira the Necromancer



Sleeping Dragon (Serado the Awakened):
Tokuno, Northwest of Shrine of Isamu

Level 1 Deathwatch Beetle Hatchlings and Lizardmen
Level 2 Deathwatch Beetles and Kappas
Level 3 Lesser Hiryus and Revenant Lions
Level 4 Hiryus and Onis
Champion Serado the Awakened



Abyss (Semidar):
Felucca, Fire

Level 1 Imps and Greater Mongbats
Level 2 Gargoyles and Harpies
Level 3 Fire Gargoyles and Stone Gargoyles
Level 4 Daemons and Succubi
Champion Semidar



Forest Lord (Lord Oaks):
Ilshenar, Northeast of Spirituality shrine

Level 1 Pixies and Shadow Wisps
Level 2 Ki-Rins and Wisps
Level 3 Centaurs and Unicorns
Level 4 Ethereal Warriors and Serpentine Dragons
Champion Lord Oaks and Silvani



Cold Blood (Rikktor):
Felucca, Destard

Level 1 Lizardmen and Snakes
Level 2 Lava Lizards, Ophidian Warriors and Ophidian Enforcers
Level 3 Drakes, Ophidian Justicars and Ophidian Zealots
Level 4 Dragons, Ophidian Avengers and Ophidian Knight-Errants
Champion Rikktor



Vermin Horde (Barracoon):
Felucca, North of the entrance to Despise

Level 1 Giant Rats and Slimes
Level 2 Dire Wolves and Ratmen
Level 3 Hell Hounds and Ratman Mages
Level 4 Ratman Archers and Silver Serpents
Champion Barracoon the Piper



Archanid (Mephitis):
Felucca, Terathan Keep

Level 1 Scorpions and Giant Spiders
Level 2 Terathan Drones and Terathan Warriors
Level 3 Dread Spiders and Terathan Matriarchs
Level 4 Poison Elementals and Terathan Avengers
Champion Mephitis