Difference between revisions of "Champion spawns"
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Revision as of 01:21, 18 September 2010
When a champ is active 2 or 3 different types of monsters will be spawned within the area around the altar. As you kill the spawn white candles will appear in the center of the altar. Each white candle represents a 20% advancement to the next red candle (one white is 20%, 2 white is 40% and so forth). When you reach 100% a red candle will appear on the edge of the altar. If you don't kill enough of the spawn quickly enough all white candle advancement will be reset to 0. If you don't advance at least 20% at a single level, then 1 red candle will disappear and the spawn will begin moving backwards.
Red Candles | |
---|---|
Level 1 | 1 to 5/6 |
Level 2 | 5/6 to 9/10 |
Level 3 | 9/10 to 13/14 |
Level 4 | 13/14 to 16 |
When you have 16 red candles you'll need to advance another 100% and then the champion is summoned. Once you have killed the champ the altar will deactivate and nothing else will spawn. A gold explosion will take place dumping gold on the ground in the area where the champ was killed. If you did any damage to the champ you will receive Powerscrolls (amount is dependent upon how many people defeated the champ) in your backpack.
The champions respawn around every 6-10 hours, some every few days.
Please read about The 8 Candle Rule.
Custom Champions
Master of the Arts (MOA):
Felucca, Cove plains
Felucca, Marble Island
Felucca, North of Crossroads
Felucca, Northwest of entrance moongate (For players 21 days and under only)
Frostbite (Frost giant):
Felucca, Ice island
Blood Clan (Krieger):
Felucca, just outside of Cove
Bio Engineer (Doctor Apocalypse):
Felucca, Nujel'm
Necromancy (Kronus):
Malas, Northwest of Grimswind Ruins
Regular OSI Champions
Unholy Terror (Neira):
Malas, North of the entrance to Doom
Level 1 | Ghouls, Shades, Spectres and Wraiths |
---|---|
Level 2 | Bone Magi, Mummies and Skeletal Mages |
Level 3 | Bone Knights, Skeletal Knights and Liches |
Level 4 | Lich Lords and Rotting Corpses |
Champion | Neira the Necromancer |
Sleeping Dragon (Serado the Awakened):
Tokuno, Northwest of Shrine of Isamu
Level 1 | Deathwatch Beetle Hatchlings and Lizardmen |
---|---|
Level 2 | Deathwatch Beetles and Kappas |
Level 3 | Lesser Hiryus and Revenant Lions |
Level 4 | Hiryus and Onis |
Champion | Serado the Awakened |
Abyss (Semidar):
Felucca, Fire
Level 1 | Imps and Greater Mongbats |
---|---|
Level 2 | Gargoyles and Harpies |
Level 3 | Fire Gargoyles and Stone Gargoyles |
Level 4 | Daemons and Succubi |
Champion | Semidar |
Forest Lord (Lord Oaks):
Ilshenar, Northeast of Spirituality shrine
Level 1 | Pixies and Shadow Wisps |
---|---|
Level 2 | Ki-Rins and Wisps |
Level 3 | Centaurs and Unicorns |
Level 4 | Ethereal Warriors and Serpentine Dragons |
Champion | Lord Oaks and Silvani |
Cold Blood (Rikktor):
Felucca, Destard
Level 1 | Lizardmen and Snakes |
---|---|
Level 2 | Lava Lizards, Ophidian Warriors and Ophidian Enforcers |
Level 3 | Drakes, Ophidian Justicars and Ophidian Zealots |
Level 4 | Dragons, Ophidian Avengers and Ophidian Knight-Errants |
Champion | Rikktor |
Vermin Horde (Barracoon):
Felucca, North of the entrance to Despise
Level 1 | Giant Rats and Slimes |
---|---|
Level 2 | Dire Wolves and Ratmen |
Level 3 | Hell Hounds and Ratman Mages |
Level 4 | Ratman Archers and Silver Serpents |
Champion | Barracoon the Piper |
Archanid (Mephitis):
Felucca, Terathan Keep
Level 1 | Scorpions and Giant Spiders |
---|---|
Level 2 | Terathan Drones and Terathan Warriors |
Level 3 | Dread Spiders and Terathan Matriarchs |
Level 4 | Poison Elementals and Terathan Avengers |
Champion | Mephitis |