Difference between revisions of "Levelable Weapons"
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Revision as of 01:21, 18 September 2010
Contents
Making a weapon levelable
At the moment it is only possible to level Weapons. To make a weapon levelable, you need to buy a "Leveling deed" at the token stone. Once you apply the deed, you can begin leveling.
Leveling the item
It will gain levels based on experience. You can get to max 1,000,000 experience, at the time you will reach level 100. Every time you kill something, the weapon will gain some experience. The harder the monsters, the more experience you will gain. Note that you can only gain experience if you yourself kill the monster using the weapon. It won't work if it's by a spell or if your pet kills it.
Upon gaining a level crafted weapons will gain 3 points which you can spend on upgrades. Non-crafted weapons will yield 5 points per level.
Difficulty
Every quarter of the leveling process is more difficult than the last. Getting from level 1 to 25 will be a whole lot easier than getting from 75 to 100.
There's an exception where it comes to your pets killing the monsters. Since leveling after level 50 becomes rather slow, you will also gain some points if your pet kills it, however only about one eighth of what you would get if you killed it with the sword.
Champion spawn creatures will also give only about an eighth of what a non-champion monster would give. For example, if a dragon gives 80 experience points, the dragon in the Rikktor champion spawn would only give approximately 10 points.
Doom artifact weapons require double the ability points to raise each point of an ability compared to other weapon.
Attribute Caps
These are the highest of each attribute that you can increase on a levelable weapon. If a weapon has an attribute that exceeds the cap already, it will not be decreased, but still be unable to go higher.
Defense/Hit Chance Increase = 50 each
Damage Increase = 50
Swing Speed Increase = 40
Reflect Physical Damage = 15
Strength/Dexterity/Intelligence Bonus = 8 each
Bonus Hits/Mana/Stamina = 8 each
Hit/Mana Regeneration = 6 each
Stamina Regeneration = 10
Spell Damage Increase = 20
Faster Casting = 1
Faster Cast Recovery = 6
Lower Mana Cost = 10
Lower Reagent Cost = 20
Enhance Potions = 25
Hit Life/Mana/Stamina Leech = 60 each
Hit Lower Attack/Defense = 60 each
Hit (Spell) = 60 each
Hit (Damage Type) Area = 60 each
(Damage) Resist = 20 each
Lower Requirements = 100
Self Repair = 5
Durability = 255
Special notice
At the time of this writing, according to the Codex, Prohibited activities, it is not legal to level your weapon if you are AFK. For example, you shouldn't make a macro for healing yourself and then just stand in an area where monsters spawn which would level your weapon while you're away from keyboard.