Difference between revisions of "Item Caps"
From UO Excelsior Wiki - Ultima Online Free Shard
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− | + | This table discusses player attribute caps, a useful tool for planning [[Levelable_Weapons#Relayers | Relayers]] | |
− | ''' | + | {| class="wikitable" style="text-align:center; width:550px; height:200px" border="3" |
+ | |+Attribute Caps | ||
+ | | align="center" style="background:#f0f0f0;"|'''Attribute''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''Max Cap''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''Item Cap*''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''Side Notes & Other Information''' | ||
+ | |- | ||
+ | | Damage Increase||300%||50%||100% Cap from Equipment, 200% from Skills(Anatomy, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc. | ||
− | 100% | + | For an insightful look into the Dmg Increase Cap, as well as coding for it, [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520&start=0 have a look here. ] |
− | + | |- | |
+ | | Hit Chance Increase || 45% || 50% || HLD/HLA Both Lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine. | ||
+ | |- | ||
+ | | Defense Chance Increase || 65% || 50% || Divine Fury Lowers DCI by 20%. You need 65% to efficiently cap this. | ||
+ | |- | ||
+ | | Faster Cast Recovery || 6 || 6 | ||
+ | |- | ||
+ | | Faster Casting || 4 || 1 || Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you will be at 1 with Protection on. | ||
+ | |- | ||
+ | | Lower Mana Cast || 40% || 10% | ||
+ | |- | ||
+ | | Lower Reagent Cost || 100% || 20% | ||
+ | |- | ||
+ | | Luck || 1700ish || 400 || (Not confirmed) Without relayers & luck deeds, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhances, & 115 jewelry, etc. Max Luck on items through luck deeds is 400. | ||
+ | |- | ||
+ | | Hit Point Regeneration || 30-35 || 6 | ||
+ | |- | ||
+ | | Mana Regeneration || 30-35 || 6 || All regens have a diminshing return rate after 30-35. | ||
+ | |- | ||
+ | | Stamina Regeneration || 30-35 || 10 | ||
+ | |- | ||
+ | | Reflect Physical Damage || 105% || 15% | ||
+ | |- | ||
+ | | Spell Damage Increase || Uncapped || 20% || This uncapped for Player vs Monster(PvM), but capped at 15% for Player Vs. Player (PvP) | ||
+ | |- | ||
+ | | Swing Speed Increase || 1 attack ever 1.25 seconds || 40% || Different Weapons will need different SSI, also will vary depending on player's Dexterity. | ||
+ | |- | ||
+ | | | ||
+ | |} | ||
− | + | <code>*Item Cap is only discussing caps on items while leveling them and raising specific attributes. This does not include Artifacts with values higher than what is shown here.</code> | |
− | + | [[Levelable Weapons#Attribute Caps | See here for remaining Attribute Caps on Levelable weapons]] | |
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[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 23:42, 18 July 2011
This table discusses player attribute caps, a useful tool for planning Relayers
Attribute | Max Cap | Item Cap* | Side Notes & Other Information |
Damage Increase | 300% | 50% | 100% Cap from Equipment, 200% from Skills(Anatomy, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.
For an insightful look into the Dmg Increase Cap, as well as coding for it, have a look here. |
Hit Chance Increase | 45% | 50% | HLD/HLA Both Lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine. |
Defense Chance Increase | 65% | 50% | Divine Fury Lowers DCI by 20%. You need 65% to efficiently cap this. |
Faster Cast Recovery | 6 | 6 | |
Faster Casting | 4 | 1 | Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you will be at 1 with Protection on. |
Lower Mana Cast | 40% | 10% | |
Lower Reagent Cost | 100% | 20% | |
Luck | 1700ish | 400 | (Not confirmed) Without relayers & luck deeds, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhances, & 115 jewelry, etc. Max Luck on items through luck deeds is 400. |
Hit Point Regeneration | 30-35 | 6 | |
Mana Regeneration | 30-35 | 6 | All regens have a diminshing return rate after 30-35. |
Stamina Regeneration | 30-35 | 10 | |
Reflect Physical Damage | 105% | 15% | |
Spell Damage Increase | Uncapped | 20% | This uncapped for Player vs Monster(PvM), but capped at 15% for Player Vs. Player (PvP) |
Swing Speed Increase | 1 attack ever 1.25 seconds | 40% | Different Weapons will need different SSI, also will vary depending on player's Dexterity. |
*Item Cap is only discussing caps on items while leveling them and raising specific attributes. This does not include Artifacts with values higher than what is shown here.