Difference between revisions of "Item Caps"
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This table discusses player attribute caps, a useful tool for planning [[Levelable_Weapons#Relayers | Relayers]] | This table discusses player attribute caps, a useful tool for planning [[Levelable_Weapons#Relayers | Relayers]] | ||
− | {| class="wikitable" style="text-align:center; width: | + | {| class="wikitable" style="text-align:center; width:750px; height:200px" border="9" |
|+Attribute Caps | |+Attribute Caps | ||
− | + | | '''Attribute''' | |
− | + | | '''Total Cap from Gear''' | |
− | + | | '''Level Wep Deed Caps''' | |
− | + | | '''Side Notes & Other Information''' | |
|- | |- | ||
| Damage Increase||300%||50%||100% Cap from Equipment, 200% from Skills(Anatomy, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc. | | Damage Increase||300%||50%||100% Cap from Equipment, 200% from Skills(Anatomy, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc. | ||
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| Hit Chance Increase || 45% || 50% || HLD/HLA Both Lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine. | | Hit Chance Increase || 45% || 50% || HLD/HLA Both Lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine. | ||
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| Defense Chance Increase || 65% || 50% || Divine Fury Lowers DCI by 20%. You need 65% to efficiently cap this. | | Defense Chance Increase || 65% || 50% || Divine Fury Lowers DCI by 20%. You need 65% to efficiently cap this. | ||
|- | |- | ||
− | | Faster Cast Recovery || 6 || 6 | + | | Faster Cast Recovery || 6 || 6 || Unsure if cap on wep is 6, but you don't need more. |
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| Faster Casting || 4 || 1 || Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you will be at 1 with Protection on. | | Faster Casting || 4 || 1 || Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you will be at 1 with Protection on. | ||
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− | | Lower Mana Cast || 40% || 10% | + | | Lower Mana Cast || 40% || 10% || GoC sleeves/boots/chest give you 20% LMC, Followers Sash gives 8% |
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− | | Lower Reagent Cost || 100% || 20% | + | | Lower Reagent Cost || 100% || 20% || Good at start, to level skills, don't need it much after. Magery etc become pointless. |
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− | | Luck || 1700ish || 400 || (Not confirmed) | + | | Luck || 1700ish || 400 || (Not confirmed) Works in Gauntlet for Arties, affects loot drops as well. |
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− | | Hit Point Regeneration || 30-35 || 6 | + | | Hit Point Regeneration || 30-35 || 6 || All regens have a diminshing return rate after 30-35. |
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| Mana Regeneration || 30-35 || 6 || All regens have a diminshing return rate after 30-35. | | Mana Regeneration || 30-35 || 6 || All regens have a diminshing return rate after 30-35. | ||
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− | | Stamina Regeneration || 30-35 || 10 | + | | Stamina Regeneration || 30-35 || 10 || All regens have a diminshing return rate after 30-35. |
|- | |- | ||
− | | Reflect Physical Damage || 105% || 15% | + | | Reflect Physical Damage || 105% || 15% || Awesome to have if you can take the hits |
|- | |- | ||
| Spell Damage Increase || Uncapped || 20% || This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP) | | Spell Damage Increase || Uncapped || 20% || This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP) | ||
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| Swing Speed Increase || 1 attack every 1.25 seconds || 40% || Different Weapons will need different SSI, also will vary depending on player's Dexterity. | | Swing Speed Increase || 1 attack every 1.25 seconds || 40% || Different Weapons will need different SSI, also will vary depending on player's Dexterity. | ||
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[[Levelable Weapons#Attribute Caps | See here for remaining Attribute Caps on Levelable weapons]] | [[Levelable Weapons#Attribute Caps | See here for remaining Attribute Caps on Levelable weapons]] |
Revision as of 15:22, 1 September 2011
This table discusses player attribute caps, a useful tool for planning Relayers
Attribute | Total Cap from Gear | Level Wep Deed Caps | Side Notes & Other Information |
Damage Increase | 300% | 50% | 100% Cap from Equipment, 200% from Skills(Anatomy, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc. |
Hit Chance Increase | 45% | 50% | HLD/HLA Both Lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine. |
Defense Chance Increase | 65% | 50% | Divine Fury Lowers DCI by 20%. You need 65% to efficiently cap this. |
Faster Cast Recovery | 6 | 6 | Unsure if cap on wep is 6, but you don't need more. |
Faster Casting | 4 | 1 | Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you will be at 1 with Protection on. |
Lower Mana Cast | 40% | 10% | GoC sleeves/boots/chest give you 20% LMC, Followers Sash gives 8% |
Lower Reagent Cost | 100% | 20% | Good at start, to level skills, don't need it much after. Magery etc become pointless. |
Luck | 1700ish | 400 | (Not confirmed) Works in Gauntlet for Arties, affects loot drops as well. |
Hit Point Regeneration | 30-35 | 6 | All regens have a diminshing return rate after 30-35. |
Mana Regeneration | 30-35 | 6 | All regens have a diminshing return rate after 30-35. |
Stamina Regeneration | 30-35 | 10 | All regens have a diminshing return rate after 30-35. |
Reflect Physical Damage | 105% | 15% | Awesome to have if you can take the hits |
Spell Damage Increase | Uncapped | 20% | This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP) |
Swing Speed Increase | 1 attack every 1.25 seconds | 40% | Different Weapons will need different SSI, also will vary depending on player's Dexterity. |