Difference between revisions of "Stat Caps"
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(Created page with "This table discusses player attribute caps, a useful tool for planning Relayers {| class="wikitable" style="text-align:center; width:750px; height:200px" border="9...") |
(Corrected FC Protection values. Added notes that mana/stam regen were based on 120 skills. Changed damage increase part. Removed some random capitalization.) |
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| '''Side Notes & Other Information''' | | '''Side Notes & Other Information''' | ||
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− | | Damage Increase|| | + | | Damage Increase||100%||50%||100% Cap from equipment, uncapped otherwise. |
|- | |- | ||
− | | Hit Chance Increase || 45% || 50% || HLD/HLA | + | | Hit Chance Increase || 45% || 50% || HLD/HLA both lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine. |
|- | |- | ||
− | | Defense Chance Increase || 65% || 50% || Divine Fury | + | | Defense Chance Increase || 65% || 50% || Divine Fury lowers DCI by 20%. You need 65% to efficiently cap this. |
|- | |- | ||
| Faster Cast Recovery || 6 || 6 || Unsure if cap on wep is 6, but you don't need more. | | Faster Cast Recovery || 6 || 6 || Unsure if cap on wep is 6, but you don't need more. | ||
|- | |- | ||
− | | Faster Casting || 4 || 1 || Protection lowers FC by | + | | Faster Casting || 4 || 1 || Protection lowers FC by 2, but you cannot counter it with more FC. Even at 6 FC, you will be at 2 with Protection on. |
|- | |- | ||
| Lower Mana Cast || 40% || 10% || GoC sleeves/boots/chest give you 20% LMC, Followers Sash gives 8% | | Lower Mana Cast || 40% || 10% || GoC sleeves/boots/chest give you 20% LMC, Followers Sash gives 8% | ||
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| Hit Point Regeneration || 50-55 || 6 || '''◊''' All regens have a diminshing return rate after 50-55. | | Hit Point Regeneration || 50-55 || 6 || '''◊''' All regens have a diminshing return rate after 50-55. | ||
|- | |- | ||
− | | Mana Regeneration || 30-35 || 6 || '''◊''' All regens have a diminshing return rate after 30-35. | + | | Mana Regeneration || 30-35 || 6 || '''◊''' All regens have a diminshing return rate after 30-35. This is with 120 Meditation and 120 Focus |
|- | |- | ||
− | | Stamina Regeneration || 35-40 || 10 || '''◊''' All regens have a diminshing return rate after 35-40. | + | | Stamina Regeneration || 35-40 || 10 || '''◊''' All regens have a diminshing return rate after 35-40. This is with 120 Focus |
|- | |- | ||
| Reflect Physical Damage || 105% || 15% || Awesome to have if you can take the hits | | Reflect Physical Damage || 105% || 15% || Awesome to have if you can take the hits | ||
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'''◊''' [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 +V's Regen Bonus Trends] | '''◊''' [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 +V's Regen Bonus Trends] | ||
+ | |||
+ | '''◊''' [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520 Damage Increase Discussion] | ||
[[Category:Weapons]][[Category:Stats]] | [[Category:Weapons]][[Category:Stats]] |
Revision as of 22:18, 12 November 2011
This table discusses player attribute caps, a useful tool for planning Relayers
Attribute | Total Cap from Gear | Level Wep Deed Caps | Side Notes & Other Information |
Damage Increase | 100% | 50% | 100% Cap from equipment, uncapped otherwise. |
Hit Chance Increase | 45% | 50% | HLD/HLA both lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine. |
Defense Chance Increase | 65% | 50% | Divine Fury lowers DCI by 20%. You need 65% to efficiently cap this. |
Faster Cast Recovery | 6 | 6 | Unsure if cap on wep is 6, but you don't need more. |
Faster Casting | 4 | 1 | Protection lowers FC by 2, but you cannot counter it with more FC. Even at 6 FC, you will be at 2 with Protection on. |
Lower Mana Cast | 40% | 10% | GoC sleeves/boots/chest give you 20% LMC, Followers Sash gives 8% |
Lower Reagent Cost | 100% | 20% | Good at start, to level skills, don't need it much after. Magery etc become pointless. |
Luck | 1700ish | 400 | (Not confirmed) Works in Gauntlet for Arties, affects loot drops as well. |
Hit Point Regeneration | 50-55 | 6 | ◊ All regens have a diminshing return rate after 50-55. |
Mana Regeneration | 30-35 | 6 | ◊ All regens have a diminshing return rate after 30-35. This is with 120 Meditation and 120 Focus |
Stamina Regeneration | 35-40 | 10 | ◊ All regens have a diminshing return rate after 35-40. This is with 120 Focus |
Reflect Physical Damage | 105% | 15% | Awesome to have if you can take the hits |
Spell Damage Increase | Uncapped | 20% | This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP) |
Swing Speed Increase | 1 attack every 1.25 seconds | 40% | Different Weapons will need different SSI, also will vary depending on player's Dexterity. |