The Awesome Guides

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I'm going to be editing this Guide again in a little bit. I'll be focusing on a guide that shows New Players how to get from raising their skills to hunting for GoC items. As it is, this is currently just a long read on facts/info on spells/skills/stats etc. and a brief guide on a formula I use to hunt. When this was on the forums, that worked, because it was my opinion and that's why we have forums. But now that it's on the wiki, I'm finally gonna add the Necro section, maybe even level it up myself, see what else I can find and maybe edit the length a bit. There's a LOT of info in here and while you can click to what you want, a first time reader may not like it. So some sections may move to other parts of the wiki while others start a new page somewhere.

--- Devlin 05:15, 5 July 2011 (UTC)

Godmode Formula

Mana Leech + Chivalry + Proper Wep Abilities = Godmode

Mana Leech

ML allows you to spam abilities. 40% Mana Leech is decent, if your mana pool is small, 50-60% will help a lot.

Chivalry

Probably the best skill in game, considering the damage bonus you get from it.

Divine Fury: Most importantly, it acts as a refresh potion, FULLY restoring your stamina. Low stamina = low swing speed = bad news bears. It also boosts Damage, SSI and HCI by 10%, but reduces your DCI by 20%. Divine Fury's Damage Bonus is outside of the cap, so always keep it up if you can spare the HCI.

Consecrate Weapon: Changes a weapons damage type, temporarily, to the weakest resistance of the target. So if something is prone to Cold damage, and your weapon does Physical Dmg, it'll change your wep dmg to Cold while the spell is active. (About 5-10 seconds, depending on Karma) Sacred Journey: Use this instead of Recall. Slightly quicker, cheaper (reg wise), and you won't be sapped of mana when you recall from Fel.

Enemy of One: Your best or worst friend. This will increase damage on one target type, so if you use it on one lich, it will affect ALL liches (not lich lords tho). If you're fighting a boss, the same mob, etc. then this is great to use. Boosts damage by 50%, BUT you take 100% more dmg from non-targets. So if you're in Doom and you use EEO on a lich lord, then a devourer comes up, you may want to step back Lasts for 100-180 seconds or so, depending on Karma once again. Can't deactivate it, just let it time out or change targets.

Wep Abilities

Even if you have a sick 5x58 weapon, if its a Kryss, it's not going to be a good weapon. There are two factors to look at when picking a weapon: Base Weapon Damage and/or Weapon Abilities.

Weapon Ability Chart

First Tier

Ability Weapon (Best used with)
Armor Pierce Yumi
Crushing Blow War Hammer, Ornate Axe, Viking Sword*
Whirlwind War Hammer, Halberd, Double Axe
  • There's 3-5 weps similar to the Viking Sword, almost equal in damage. For Crushing Blow, War Hammers are the best bet tho, high damage and it has Whirlwind

Armor Pierce: Only found on Yumi's. Best single target DPS ability in the game.

Crushing Blow: Close second to Armor Pierce. Only reason it isn't equal is Yumi's have the highest base wep dmg, so Crushing Blow will always be a little behind.

Whirlwind: Insane ability. Hits every target within a 1 tile range. Anything on your weapon will proc, meaning Hit Lightning/Hit Areas will hit up to 9 targets. Hit Area's can therfore do HUGE amounts of damage.

NOTE: Bushido affects the damage that Whirlwind does. Here is the formula: ((# of opponents * Bushido) * (# of opponents * Bushido) / 3600) = Bonus Damage

Second Tier

Ability Weapon (Best used with)
Double Strike Double Axe, Scimitar
Double Shot Yumi
Frenzied Whirlwind Tetsubo
Mortal Strike Bow, Xbow, Hammer Pick, Exec. Axe

Double Strike: Swings twice at once, meaning any +Hits on your weapon will hit twice. Therefore +Lightning/Fireball do well with this ability.

Double Shot: Only on Yumi's. Same as Double Strike

Frenzied Whirlwind: Only on Ninja/Bushido weps, adds a bleed on the target that does massive amounts of damage over 5-10 or so seconds

Mortal Strike: Prevents a target from healing. 6 seconds in PvP, 12 in PvE

Weapon Damage Chart

Bows

Weapon Base Damage Abilities
Yumi 18-20 Armor Pierce/Double Shot
Bow 16-18 Para Blow/Mortal Strike
Composite Bow 13-17 Armor Ignore/Moving Shot

Swords

Weapon Base Damage Abilities
Ornate Axe 18-20 Crushing Blow/Disarm
Halberd 18-19 Whirlwind/Concussion Blow
No-Dachi 16-18 Crushing Blow/Riding Swipe
Large Battle Axe 16-17 Whirlwind/Bleed
Double Axe 15-17 Double Strike/Whirlwind
Viking Sword 15-17 Crushing Blow/Para Blow

Maces

Weapon Base Damage Abilities
War Hammer 17-18 Whirlwind/Crushing Blow
War Mace 16-17 Crushing Blow/BLeed
Hammer Pick 15-17 Armor Ignore/Mortal Strike
Tetsubo 12-14 Frenzied WW/Crushing Blow

215 Dex: The "Instant Heal" Guide

NOTE: To heal instantly with bandages you need 220 Dex. However, at 215 Dex you heal 192 HP per sec still. There are better Head slots than the Hunters Headdress, and using the Ironwood Crown/Tactical Arms gives you really low resists.

It is your preference as to how many pieces of +dex gear you wear; the more you have on, the lower your resists will be.

Here is the list of gear with +Dex on it.

Jackals Collar: +15, 1m-5mil, depending on seller

Bat Wings: +10, ~1mil

Gloves of Pug: +8, 250k.

Jewelry: +24 (Bracelet, Ring, Earrings). Varies, depending if you have dex/str stuff, which you want.

Weapon: +8, 250k (Wep Level Deed)

Hunters Headdress: +8, 300k-400k. Pretty crappy hat imo, ugly too, should be 150k.

Ironwood Crown: +5, no idea on pricing. It's a carpentry item, but it's actually a chestpiece here. +5 dex/str/int

Arms of Tactical Excellence: +5, like 5k, its a Tokuno Minor Arty.

The Bold pieces total +65 Dex together and are the core pieces. The Italic pieces are optional, depending on a few things:

  • What your Dex cap is
  • If you want 215 or 220 Dex
  • If you care about resists

Ideally you want a 150 Dex cap. If you don't have the EDs to get there, then you'll need more gear for it

The more +Dex pieces you add, the lower your resists/HP will tend to be. Decide what works for you; some may want GoC boots instead of Bat Wings, so figured out a way to cover the lost +10 Dex with other pieces. You'll most likely need awesome leggings and/or sleeves to compensate for lost resists.

Note: You only need a +25 Stat Scroll ideally. Boosting the Str cap from 125 to 150 only adds 12 HP. And GoC armor boosts your Mana a lot, so no need to add there. Just get Dex to 150.

THERE IS A DIFFERENCE BETWEEN +STAT SCROLLS AND +TO INDIVIDUAL STAT SCROLLS.

+Stat scrolls come from Harrower in the range of 5 to 50. +To stat scrolls are 50 ED per +5 stat.

Why Not to Boost Your Strength Cap

I'm not saying don't EVER boost your Str cap. But you gain 12 HP going from 125 Str to 150 Str. Use that money towards a relayer instead.

Excelsior Customs

There's plenty of custom things in Excelsior. Here's a basic rundown of the essentials.

Commands

[claim: Will auto loot some items from a corpse, including Gold, Ointments, Fertile Dirt, Arrows and a small reward for claiming

[claimall: Will auto loot all items from a corpse.

[safebet: You can bet on how the World Saves are (every hour). Enter how many seconds you think it will be (i.e. 5.5). Its a 5k bet and the house takes 500 gold per bet. Whoever is closest takes all.

[exex: Custom system used to trade items/stackables. Check http://uoex.net/wiki/ExEx for a guide on how to use it.

[cs: You can macro any spell with [cs {spellnamenospaces}. So an example would be "[cs enemyofone]" or "[cs consecrateweapon]", without the "s. Some spells aren't in the macro list, this lets you easily macro spells, without scrolling and scrolling.

[bandself: will bandage you. [band will open the gump to bandie. The Alt+O macro for healing doesn't work. Razor works nicely tho. EasyUO users, see Blaze Budd[le]'s HealR script.

Cleric spells

Type "I pray to the gods". List of custom spells. You do NOT need a book for these. Spirit Speak acts as Magery for these spells, so level up SS, only takes a few hours. ALSO: SS will heal you a bit when you use it, heals more if there's a corpse nearby. For reagents, you must tithe at an ankh, just like Chivalry.

Touch of Life: The best heal in game. Nuff' said

Sacred Boon: A HoT, heal over time spell, that heals 10-15 every few seconds. I avoided adding this one initially, because Touch of Life outranks it on cast time, mana and amount healed. I wouldn't advise using it to heal pets, but SB can be nice if you're running through Paroxy or other nasty places.

Angelic Faith: Turns you into an angel, boosts your stats. At 100 Spirit Speak you get +20 to str/dex/int. Every 5 points of SS = 1 point to each stat, at a max of +24's. Will also boost your Anatomy, Mace Fighting and Healing, following the same formula as stats.

Restoration: Best resurrection in game. Brings back the rezzee with 100% mana/hp.

Purge: Quick poison cleanse

Smite: Best spell to use against umms. Causes energy damage.

Trial by Fire: At the behest of Anarchy. This spell is like Thorns from Everquest or WoW. Attackers receive damage when they strike you, sort of like a temporary RPD buff.

Weapon Level Deeds

Before you put one of these on your weapon, you must make sure the weapon is good enough to spend 100k tokens on. First, you must put it into a category: Relayer or Weapon.

Relayers

Want the following stats, generally in this order: Dmg Increase, Resists, HCI and/or DCI, Swing Speed Increase, Luck. The DI bonus from equipment caps at 100%, so some may not need this. Resists are nice and look great on relayers. HCI/DCI are important to cap, and even go 15-20% over. SSI is nice, but if you have a Headband of Power, you won't need any. Eventually, some will be beneficial to add, but over 50% is unnecessary. Adding Stamina is more important; when your stamina is low, your swing speed is low. So having more Stam than Dex will help negate this. SSI doesn't seem to affect swing speed when your stamina is low (Not proven, just how I feel on it, at 125% SSI I don't notice any gain/difference in my SSI with low stamina).

Weapons

Generally want +hits, like Hit Leeches, Hit Lower Def/Atk, Fireball/Lightning, AoE, etc. An Ideal weapon would have Hit Lightning(or Fireball), Hit Lower Attack/Hit Lower Defense and Hit Mana Leech. After these stats, it's mostly preference. Life Leech is nice, but mostly dependent on play style. Stam Leech CAN be good, but better for fel, and on a WW wep at that. HLD/HLA vary; if you have a War Hammer, you want HLD, as it will help keep you alive longer. A Yumi or other single target DPS would want HLA, as you aren't going to get hit and damage is key there. And the only time you want a Hit Area is if you're doing a WW wep. Whirlwind procs on every target within range, meaning you can hit 9 targets, providing 8 surround you and you are standing on 1. You can proc 9 Lightnings and/or Fireballs and 2-3 Hit Areas, dropping incredible amounts of damage. 30


Gem of Completion

A Gem of Completion (GoC) is a well earned reward from a lengthy/difficult quest (Mage's Inquisition Quest, See Below). It is a blue/orange bracelet that, when double-clicked, allows you to pick one of the GoC items.

      • Acquiring GoC('s) should be one of your main priorities, alongside Imp Pets and 215 Dex***

GoC Rewards:

Chest (Legacy of the Archmagi) - 2 FC, 2 FCR, 12 HP, 22 Mana, 6 MR, 5 HPR, 5% LMC

Boots (Apprentice's Stockings) - 1 FC, 2 FCR, 10 HP, 22 Mana, 5 MR, 10% DCI, 5% LMC

Sleeves (Shaman's Sleeves) - 12 HP, 10 Mana, 5 MR, 3 HPR, 10% LMC

Gloves (Gloves of the Seer) - 10 HP, 12 Mana, 5% DCI, 10% RPD

Shield (Arcanist's Protection) - 11 HP, 12 Mana, 15% DCI, 10% RPD

Hat (Cap of Knowledge) - 1 FC, 2 FCR, 5 Mana, 7 M%, 20% LMC (and bad resists)

Each item has +20% Spdmg and Mage Armor on it (the Hat has 25%). It is considered leather. Some may argue the shield should be higher. You shouldn't have a 1 handed wep really. Yumi/War Hammer. Get the Chest and Boots first, no matter what. That will put you at 3/4 FC/FCR, meaning you don't need specific jewelry to cap it (And FC/FCR SHOULD be capped at 4/6). Sleeves or Shield next, tho 1handed weps don't do as much damage. And don't relayer a 2h wep to a 1h wep, a relayer is a much better investment.


Mage's Inquisition Quest

Please visit The Mage's Inquisition Questpage for an intro and info on locations.

Short run down of what to expect inside each dungeon.

Blighted Grove

Best place to start. Brutal entrance. Have Stealth, or go with a friend. Smallest dungeon, everything is in two rooms; the first giant swamp you find yourself in, and Lady Mel's room, which is accessible via the tree root/trunk where the Sativa stands. Lady Mel, as all Peerless do, drops Elven Notes. She also drops Imprisoned Squirrels, the best pets in game. This makes her very beneficial to farm, as Elven Notes can be used to purchase Imp Pets (500 per).

Sanctuary

Certainly the most confusing area, as getting from area to area involves finding dilapidated tiles inside the small buildings throughout the area. Has the most amount of random mobs strewn across the area, succubi, gargoyles. Easy enough to run through, however you may want to be prepared with a heal before you progress through. Right when you come in, you'll see a building-like structure to the SouthEast. Go inside, you'll see one of the tiles in a small 3x3 building made of nothing but walls. Through this tile you will find Katchaki. The exit is at the South end, up a ladder. Skrat is right in the middle of the first area, in the graveyard. East/Southeast of Skrat is the entrance to the Ruby Dragon. To exit Ruby's Lair you must stand between two of the torches for a second, then you'll be teleported out. South of Skrat (back on the main roadway) you'll find a fire pit spewing flamestrikes. Step in the middle, you'll head to the next area. South'ish you'll find the Cyclopian Warrior, through a fort like thing with one entrance/exit. East of the initial entrance (where you get dumped from the flamestrike portal), you can find Netopir's tile, in a hut identical to the one for the Rat men. Netopir has a AoE Life Drain, so be prepared for a long fight. Imp pets work well, Nobles CAN cut it, but you need to heal very well. Cu sidhes do very well, with 200% damage (and they have packs/can be ridden. They don't heal themselves, though) He drops Bat Wings

Labyrinth

Minotaurs are evil. There's quite a few baddies around this place, so use Stealth the first few times. As for the monsters you need, they are tucked away in safe corners. The Skorp Area can be tough, with Mino Captains next to it, but you can avoid them with LoS. Rend's look scary, but are passive. Simply place really, just stealth through. Slaarion is a tank and spank, 40-50k HP. Long fight, lotta healing. Nobles can do it, but it will take forever, bring a friend or some imp pets.

Palace of Paroxysmus

Safe entrance, but when you move in you better not stop. Filled with slimes, succubi and acid elementals. Spam Divine fury and RUN, or Stealth. Either works. Head South'ish when you enter, then just keep going. Avoid Toxic Experiments, they'll hit for 250ish. Keep running til you see a Palace Guard. He has a 1% chance to drop a key that opens a chest to the SouthEast of his location. The chest contains a Paroxy Gem. Keep going til you find Putrifiers. These guys have a Grizzle Life Drain and hurt too. There's 3, so single them out. They drop a brain for summoning Paroxy, and the rate is low, so check this room OFTEN. If you continue on you'll see two areas that branch off and stop; the Snake, Izadajalska, and the Spider, Otrov bosses are here. Easy fights. Paroxysmus himself is to the east of the spider/snake, down another run like the entrance. You'll find the Putrid Waste down here, as well as the altar to summon Chief Paroxysmus. He spawns jukas, savages, ogre lords, artic ogre lords, ettins, cyclops, evil mage lords... and a lot of other hard things, so be ready for a fight. He one shots everything, so you need Imp Pets and to rez quick, keep your pets on the boss and take down the mobs with your bow.

Bedlam

When you come in, there are two liches called Vroak Guards. These are balrons relayered to look like liches. Be ready for a fight. Don't fight the Flesh Eating Dragon. One shots everything. Ancient Mage Mikael drops a key to the bottom floor, with Jonath/Malachai/Skeltor. The Password to Grizzle's Room is Odkleni Vrata. Spam it a lot. Be ready to die from the Red Deaths, it takes a bit to work sometimes. Grizzle has an 8 tile Life Drain, so bring a Cu Sidhe or be ready to heal quickly.

Prism of Light

Simplest dungeon to follow, but has very hard rooms. This dungeon requires Imp Pets. Safe entrance, safe until after the Daemons. Crystal Hydras hit for 400 or so. They aren't fun. There are two in the room, along with some snakes/water thingers. Its rough, but you can do it with practice. . The room after has Crystal Giants, which hit for like 150-200. Easily kited however. This is a SICK room to farm Ointments, as is the Daemon Room. After the Giants, you can either take the dirt path to the Ice Wyrm, which hits for a LOT of dmg with his breath, or go to the structure where the snakes are, up the ladder and to the summoning point for Effusion. See the wiki for the items you need.

Champ Spawns

Go download UOAM before you read another word. Get it from http://www.uoex.net/codex/technical/uoam Now that you have UOAM, head to Covetous and run to the NW peak, where there is a Y intersection in the mountain. Run up the path, head right, into the back of the cave. Say "Forget" and you will be ported to Fel, instead of taking the World TP. Remember this spot, it helps for champ spawns/getting to the Lost Lands. NOTE: DO NOT RECALL OUT OF FELUCCA. You will be sapped of your mana and it won't regen for a few minutes. Use Chivalry, Sacred Journey, to recall to avoid this.

Here are the 14 champs, in order of difficulty.

Four MoA's: (Noob, Yew Xroads, Cove Plains, Marble Isle; ALL Fel):

Noob Champ: Goto Fel, run straight west, you'll see a dude.

Yew Xroads: Goto fel, run NW to the pass through the mountain, follow that West. When you hit the T in the road, with Skara to the South and Yew to the North, keep running West. You'll notice a clearing in the trees, a grass path of sorts. Follow that as it bends NW, you'll come to an altar.

Cove Plains: Use the Forget entrance, run West/NW. It's off the road, no more than 20 seconds from the Forget cave.

Marble Isle: T-shaped island, NW'ish of Trinsic.

Barracoon(Despise, Fel): This isn't in Despise. It is directly to the North, in the tiny mountain pass right above it. Just follow the mountain, past Wind, pass the Shadow encampment at Chaos Shrine, hug it around and you'll find it.

Neira(Straight North of Doom, Malas): Goto Malas, Doom. Run North, you'll see a keep like structure.

Rikktor(Destard, Fel): Goto World TP, Felucca. Run SouthWest, look on your map for the river nearby, bout a ten second run. Once you pass the river, run straight South. You'll see the Maze, make sure you run to the bottom of it, hug the wall and run SouthWest again, when you are at the end. You can keep running til you hit the water, then go south along the mountain, til you find the Destard entrance.

Mephitis (Tera Keep, Fel): Right at the entrance, if you go in via the front door

Frost Giant (Ice Isle, Deceit, Fel): See the sparkle guide

Serado (NW of Valor Shrine, Tokuno): Goto Tokuno, Valor Shrine. Run straight NW til you see Deathwatch Beetles and you hit a clearing.

Semidar (Fire Dungeon, Fel): See the sparkle guide

Doc Apoc (Nu'jelm, Fel): Right by the bank/inn in Nu'jelm

Kronus (Grimswind Ruins, Malas): Westish of the Grimswind Ruins in Malas.

Blood Clan (Directly outside Cove, Fel): See left.

ATM Champs are on a 6 hour timer. Kronus is on a 24 hour, Doc Apoc is on a week timer, Blood Clan... I have no idea what the timer is, but it doesnt drop a pscroll. Just orgs. There is a fifteenth Champ as well, Lord Oaks. Spawns once a week in three locations, one outside of Blood, one outside of Valor, and one near Humility. (No clue. Sorry.)

Sparkle Guide

Deep in the heart of some dungeons of Felucca, there are Sparkles; they can be found in Despise, Fire, Deceit, and Tera Keep. Rule #1: Never go right Rule #2: See above

Right will always bring you to Fire or Destard. Despise: Tera Keep/Destard Fire: Despise/Destard Deceit: Despise/Fire Tera Keep: Deceit/Fire Destard has no Sparkles in it. It also has Ancient Wyrms, some of which might be paragons. So yeah. Don't go there. Fire puts you right near the champ. Just run East then North, first chance you get. But Fire champ sucks/fourth tier is succbi/daemons.


Lost Land Passages

There are many routes to get in and out of the Lost Lands (Delucia/Papua)

Britain Sewers to Hoppers Bog: Goes from the Britain Sewers (Accessed near the Brit Inn) to East of Papua.

Delucia Passage: Goes from the Trinsic Caves (Accessed via a cave at the bottom of the mountain near Trinsic) to Delucia or the Undead City.

Fire to Sak Teb: Goes from Fire Dungeon to the Desert in the Lost Lands.

Ice to Kos Heb West: Goes from Ice Dungeon to the North Tundras of the Lost Lands

Marble Island Passage: Goes from Marble Isle to directly West of Tera Keep.

Minoc North Mines Passage: Goes from the Caves near Minoc to Hoppers Bog (the same swamp the Brit Sewers takes you to)

Moonglow to Papua Mage Shops: Speaking Recdu/Recsu will bring you from shop to shop

Serpent Pillars: Speaking Doracron/Sueacron will bring you from pillar to pillar

Temple Island to Delucia Temple: Brings you from an Island nearby Serpents Hold/at the Bottom end of Britannica to a spot East of Delucia

Vesper Cemetery Passage: *My favorite passage* Goes from Vesper Cemetary (one of the houses has a basement/tunnel) to the middle of the Lower Lost Lands. Papua is a straight shot north, making this a quick route to Paroxy.

Yew Prison to Lighthouse: Coolest passage way, most useless however. Brings you from Yew Prison to the Lighthouse in the Desert in the Lost Lands.