Item Caps

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This table discusses player attribute caps, a useful tool for planning Relayers

Attribute Caps
Attribute Max Cap Item Cap* Side Notes & Other Information
Damage Increase 300% 50% 100% Cap from Equipment, 200% from Skills(Anatomy, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.

For an insightful look into the Dmg Increase Cap, as well as coding for it, have a look here.

Hit Chance Increase 45% 50% HLD/HLA Both Lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine.
Defense Chance Increase 65% 50% Divine Fury Lowers DCI by 20%. You need 65% to efficiently cap this.
Faster Cast Recovery 6 6
Faster Casting 4 1 Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you will be at 1 with Protection on.
Lower Mana Cast 40% 10%
Lower Reagent Cost 100% 20%
Luck 1700ish 400 (Not confirmed) Without relayers & luck deeds, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhances, & 115 jewelry, etc. Max Luck on items through luck deeds is 400.
Hit Point Regeneration 30-35 6
Mana Regeneration 30-35 6 All regens have a diminshing return rate after 30-35.
Stamina Regeneration 30-35 10
Reflect Physical Damage 105% 15%
Spell Damage Increase Uncapped 20% This uncapped for Player vs Monster(PvM), but capped at 15% for Player Vs. Player (PvP)
Swing Speed Increase 1 attack ever 1.25 seconds 40% Different Weapons will need different SSI, also will vary depending on player's Dexterity.

*Item Cap is only discussing caps on items while leveling them and raising specific attributes. This does not include Artifacts with values higher than what is shown here.

See here for remaining Attribute Caps on Levelable weapons