Item Caps
From UO Excelsior Wiki - Ultima Online Free Shard
This table discusses player attribute caps, a useful tool for planning Relayers
Attribute | Max Cap | Item Cap* | Side Notes & Other Information |
Damage Increase | 300% | 50% | 100% Cap from Equipment, 200% from Skills(Anatomy, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.
For an insightful look into the Dmg Increase Cap, as well as coding for it, have a look here. |
Hit Chance Increase | 45% | 50% | HLD/HLA Both Lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine. |
Defense Chance Increase | 65% | 50% | Divine Fury Lowers DCI by 20%. You need 65% to efficiently cap this. |
Faster Cast Recovery | 6 | 6 | |
Faster Casting | 4 | 1 | Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you will be at 1 with Protection on. |
Lower Mana Cast | 40% | 10% | |
Lower Reagent Cost | 100% | 20% | |
Luck | 1700ish | 400 | (Not confirmed) Without relayers & luck deeds, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhances, & 115 jewelry, etc. Max Luck on items through luck deeds is 400. |
Hit Point Regeneration | 30-35 | 6 | |
Mana Regeneration | 30-35 | 6 | All regens have a diminshing return rate after 30-35. |
Stamina Regeneration | 30-35 | 10 | |
Reflect Physical Damage | 105% | 15% | |
Spell Damage Increase | Uncapped | 20% | This uncapped for Player vs Monster(PvM), but capped at 15% for Player Vs. Player (PvP) |
Swing Speed Increase | 1 attack ever 1.25 seconds | 40% | Different Weapons will need different SSI, also will vary depending on player's Dexterity. |
*Item Cap is only discussing caps on items while leveling them and raising specific attributes. This does not include Artifacts with values higher than what is shown here.