Darknight Creeper
The Darknight Creeper is truly one of the stranger creatures that calls Dungeon Doom home. With two torsos, one stacked on top of the other and five pairs of arms (3 sets of them used in place of legs!), it may appear to be at a disadvantage—after all, something so oddly shaped couldn't be that much of a threat, right? Oh no. This misshapen beast knows exactly how to use its unusual form to its best advantage. With brute strength, it can easily take on its attackers hand-to-hand, but it also has high intelligence and some wicked spells at its disposal. Its thick skin provides a good amount of resistance to both poison and energy, and complete immunity to cold damage. It'll take sheer persistence and a good amount of cunning to defeat this monster.
Statistics
Darknight Creeper Statistics | |||
---|---|---|---|
Spawn Locations | Doom | Slayer Vulnerability | Undead Slayer |
Alignment | Evil | Pack Instinct | None |
Loot | |||
Gold | 1600 - 2000 | ||
Special | Doom Artifacts | Cut Up | |
Attributes | |||
Strength | 301 - 330 | Hit Points | 4000 |
Dexterity | 101 - 110 | Stamina | 101 - 110 |
Intelligence | 301 - 330 | Mana | 301 - 330 |
Barding Difficulty | 160.0 | Taming Difficulty | N/A |
Base Damage | 22 - 26 | Food | None |
Skills | |||
Wrestling | 90.1 - 90.9 | Poisoning | 120.0 |
Tactics | 100.0 | Magery | 112.6 - 120.0 |
Resisting Spells | 90.1 - 90.9 | Evaluating Intelligence | 118.1 - 120.0 |
Anatomy | 0 | Meditation | 150.0 |
Special | |||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 60 | 60 | 100 | 90 | 75 |
Damage | 85% | 15% |
Tactics
There isn't really any method which is better than the rest. Just attack with Physical or Fire damage. They are really only dangerous if multiple get on you. Watch out for their Deadly Poison attacks.