Item Caps
Item Caps
Damage Increase: 300% Max
100% comes from Equipment 200% comes from Skills (Anat, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.
For an insightful look into the Dmg Increase Cap, as well as coding for it, have a look at [1]
Hit Chance Increase: 45%
Defense Chance Increase: 45% (Note: Divine Fury lowers DCI by 20%. You need 65% to efficiently cap this)
HLD/HLA bother lower DCI/HCI by 25% as well. Some may wish to compensate for this, but you shouldn't need to. 45 HCI/65 DCI should be fine.
Faster Cast Recovery: 6
Faster Casting: 4 (Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you'll be at 1 with Protection on)
Lower Mana Cost: 40%
Lower Reagent Cost: 100%
Luck: 1700ish (Not confirmed) Without relayers, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhanced, 115 jewelry, etc.
HP, Stam and Mana Regens: All have a diminishing return rate of somewhere between 30-35.
Reflect Physical Damage: 105%
Spell Damage Increase: This is uncapped for Player Vs. Monster (PvM), but capped at 15% for Player Vs. Player (PvP)
Swing Speed Increase: Swing Speed can be increased to the cap of 1 attack every 1.25 seconds