Skill Guides
Note: You have the best chance for gains when the Success Chance is about 25-50%. There are alternatives to everything on this list, some use different ingredients, some can be sold/smelted while others cannot, etc. These lists are not definite.
Contents
- 1 Alchemy
- 2 Animal Taming
- 3 Archery
- 4 Blacksmithy
- 5 Bowcrafting/Fletching
- 6 Bushido
- 7 Carpentry
- 8 Cartography
- 9 Chivalry
- 10 Discordance
- 11 Healing
- 12 Inscription
- 13 Lockpicking
- 14 Lumberjacking
- 15 Magery
- 16 Necromancy
- 17 Ninjitsu
- 18 Poisoning
- 19 Provocation
- 20 Resisting Spells
- 21 Snooping
- 22 Spirit Speak
- 23 Tailoring
- 24 Tinkering
Alchemy
Skill Range | What To Make | Reagents Used |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 35 | Agility | Blood Moss |
35 - 55 | Total Refresh | Black Pearl |
55 - 65 | Greater Agility | Blood Moss |
65 - 75 | Greater Strength | Mandrake Root |
75 - 85 | Greater Heal/Greater Poison | Ginseng/Nightshade |
85 - 98.1 | Greater Cure/Greater Explosion | Garlic |
98.1 - 120 | Deadly Poison | Nightshade |
Animal Taming
Skill Range | What To Tame/Make | Materials Needed |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 35.1 | Boar, Horse, Pack Llama, Pack Horse, Desert Ostard, Forest Ostard, Giant Rat | - |
35.1 - 41.1 | Black Bear, Llama, Walrus, Polar Bear | - |
41.1 - 47.1 | Brown Bear, Cougar | - |
47.1 - 53.1 | Alligator | - |
53.1 - 59.1 | Panther, Grey Wolf, Snow Leopard | - |
59.1 - 60 | Snake, Grizzly Bear, Great Hart | - |
60 - 80 | Unique Dyes | Dyes & Bottles |
80 - 85 | Rare Dyes *These can take you to 100 | Dyes & Bottles |
85 - 100 | Shrink Potions | Petrafied Wood & Spring Water |
Also see another skill guide and our Standard Taming Guide for a complete list of the skill level required to tame each animal/monster.
Skill Range | What To Do | Materials |
---|---|---|
0.0 - 30.0 | Buy from NPC | Up to 300 gold |
30.0 - 45.0 | Cow, Pig, Goat, Sheep, Pack Horse/Llama | - |
45.0 - 60.0 | Forest/Desert Ostard, Hind, Polar Bear, Timber Wolf | - |
60.0 - 80.0 | Unique Pet Dye | 1 Bottle, 1 Dyes |
80.0 - 90.0 | Rare Pet Dye | 1 Bottle, 1 Dyes |
90.0 - 100.0 | Shrink Potion | 1 Bottle, 5 Petrified Wood(Druid Reagent), 10 Spring Water (Druid Reagent) |
100.0 - 110.0 | Pet Resurrection Potion± | 1 Bottle, 15 Blood Moss, 25 Destroying Angel(Druid Reagent) |
110.0 - 115.1 | Hitching Post~ | 15 Boards, 25 Ingots, 16 Beeswax |
115.1 - 120.0 | Pet Leash~ | 10 Leather, 25 Ingots, 20 Beeswax |
±To make this requires 80+ Veterinary
~ To make this requires 80+ Animal Lore
Notes:
Please read Animal Taming for more detailed information.
To craft the Potions, Hitching Post and Pet Leash you will need to purchase a Brush from an Animal Trainer NPC.
You can go from zero - 120 without taming a thing if you buy skill from the Trainer, get +Taming jewelry to get you to 60 and start crafting from there. It costs much more but it is very possible and fast.
Use dyes on your animals and you'll get dirty bottles which you can clean in water (Double-click and target a water source).
- Beeswax added to Pet Leashes to help with confusion.
- Added Beeswax cost to hitching post and updated cost for pet leash (increase from 10 to 20.)
- Was able to reach 100.0 making just Rare Dyes. Went from 100 to 120 making only resurrection potions. At 5 gp per board, 9.8 gp per ingot and 349.2 gp per beeswax (EXEX prices on 2013.11.16) hitching post cost 5,907.5 gp per attempt. Gains from making resurrection potions cost an average of 1,496.3 per gain (0.1) from 100 to 110, 1,549.8 per gain from 110 to 115, and 2,349.9 per gain from 115 to 120. Even at its worst, making resurrection potions was half the cost per gain as a single attempt at a hitching post. Overall cost from 100 to 120 was 338,972 gp and yielded 11 full kegs (resurrection potions can be poured into kegs.)
Archery
Straight forward method, take bow/arrow or crossbow/bolt and shoot things. Alternative method is to train on a trainer. You can train to 75 on the Training Center trainers or all the way to 120 on a personal trainer.
You can also use one of the green "archery" daggers from the Training Center. The Training Center daggers can be used outside the Training Center, they have max swing speed for quicker gaining, and for archery don't require the use of any arrows/bolts.
Archery can be raised with to 130 using Essence of Archery. The essences are available as loot drop on some monsters and on Excelsior Exchange (EXEX.) It is best to train your archery to 120 then use 100 (each Essence increases 0.1) to reach 130.
Blacksmithy
Skill Range | What To Make |
---|---|
0.0 - 30 | Buy from NPC |
30 - 40 | Mace, Chain Coif, Ringmail Sleeves |
40 - 45 | Maul, Ringmail Leggings, Ringmail Tunic |
45 - 50 | Cutlass, Viking Sword, Hammer Pick, Heater Shield |
50 - 55 | Scimitar, Double Axe, Long Sword, Large Battle Axe, War Mace, Bardiche |
55 - 60 | Kryss, Broad Sword, Axe, Executioner's Axe, War Hammer, Two-Handed Axe, Chainmail Leggings |
60 - 65 | War Fork, Close Helm, Helmet, Nose Helm, War Axe, Chainmail Tunic, Halberd |
65 - 70 | Short Spear, Katana, Female Plate Armor |
70 - 75 | Spear |
75 - 80 | Plate Gorget |
80 - 85 | Plate Gloves |
85 - 90 | Plate Helm, Plate Sleeves |
90 - 97 | Plate Legs |
97 - 120 | Plate Hiro Sode |
Note: As an alternative to the Plate Hiro Sode, you can make royal circlets all the way to 120 as well. The gains will be slightly slower but they are easier to make and require far less ingots so you can craft longer on the same amount of materials.
Bowcrafting/Fletching
Skill Range | What To Make | Boards Needed |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 60 | Bow | 7 per |
60 - 70 | Crossbow | 7 per |
70 - 80 | Composite Bow | 7 per |
80 - 90 | Heavy Crossbow | 10 per |
90 - 100 | Repeating Crossbow | 10 per |
100 - 120 | Yumi | 10 per |
Or
Skill Range | What To Make | Boards Needed |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 50 | Bow | 7 per |
50 - 90 | Fukiya Dart | 1 per |
90 - 100 | Repeating Crossbow | 10 per |
100 - 120 | Yumi | 10 per |
It'll take longer the second way but less boards and darts will take you to 90.
Bushido
Skill Range | What To Do |
---|---|
0.0 - 30 | Buy from NPC |
30 - 60 | Cast Confidence |
60 - 75 | Cast Counter Attack |
75 - 97.5 | Cast Evasion |
97.5 - 120 | Cast Momentum Strike |
Carpentry
Skill Range | What To Make | Boards Needed |
---|---|---|
0.0 - 30 | Buy from NPC | Up to 300 gold |
30 - 47.3 | Medium Crate | 15 Boards |
47.3 - 52.6 | Ballot Box | 5 Boards |
52.6 - 60.0 | Wooden Shield | 9 Boards |
60.0 - 70.0 | Fukiya | 17 Boards |
70.0 - 73.6 | Bokuto | 6 Boards |
73.6 - 78.9 | Quarter Staff | 6 Boards |
78.9 - 103.9 | Gnarled Staff | 7 Boards |
103.9 - 110 | Tetsubo | 8 Boards and 5 ingots |
110 - 111.8 | Easel | 20 Boards |
111.8 - 115 | Ornate Wooden Chest | 30 Boards |
115 - 120 | Woodland Arms/Gauntlet/Legging/Gorget | 15 boards & 4 Bark Fragments |
115 - 120 | Giant Replica Acorn | 35 Boards |
Note: At 50 you can start to make ballot boxes as a less material intensive alternative till 70.
Also, at 115, you can craft elven podiums for 20 boards each if bark fragments are unavailable. Giant Replica Acorn is a great choice.
Alternatively, you can craft decorative boxes up to 120 - while they cost 5 wood more than the elven podium, they can be chopped down, making them less material intensitive, while maintaining the same skill gain.
Cartography
Skill Range | What To Do |
---|---|
0.0 - 30 | Buy from NPC Mapmaker |
30 - 50 | Make Local Maps |
50 - 65 | Make City Maps |
65 - 99.5 | Make World Maps |
99.5 - 120 | Decode Level 4+ Treasure Maps |
Chivalry
On average it will cost you about 100,000 - 170,000 gold to reach 120 in Chivalry, unless you're using a full LRC suit. You'll need to tithe gold at an ankh by going up to an it and clicking on it. Use the arrows at the bottom of the popup menu to add the amount you want tithed, then click ok. You can check the amount of tithed gold in your book of chivalry.
Skill Range | What To Cast |
---|---|
0.0 - 30 | Buy from NPC |
30 - 40 | Consecrate Weapon |
40 - 55 | Divine Fury |
55 - 69 | Enemy of One |
69 - 88 | Holy Light |
88 - 115 | Noble Sacrifice |
115 - 120 | *Requires Chivalry skill elixirs |
Discordance
Unfortunately the previously available information is inaccurate and I haven't taken notes as I've progressed in this skill so my update is not precise but it is better than false information.
Skill Range | What To Discord |
---|---|
0.0 - 30 | Buy from NPC |
30 - 38.9 | White Wolf |
38.9 - ?? | Red Solen Warrior |
?? - ?? | Giant Beetle |
?? - 120 | Dragon |
Healing
Healing can be raised simply by using bandages on yourself and other people. At 60.0 Healing you stand a chance of curing poisons, and at 80.0 you can attempt to resurrect player ghosts. The amount healed is modified by your anatomy skill.
Some of the best ways of macroing healing gains are to stock up on bandages and cast the necromancy spell 'lich form', this will cause you to constantly lose a small amount of HP. Also you can cast the Chivalry spell 'Devine Sacrifice' around people with less than 100% HP - if has been found that people training Necromancy by casting Lich form is good for this - and healing yourself back to full.
At 80.0 healing, simply heal a ghost without the ghost accepting the res.
Alternative method is to use Razor to equip / unequip a magic wizard hat bought from any mage vendor. This will lower your strength, when removed it will raise again and your HP will be less than full allowing for a bandage to be applied.
Inscription
Skill Range | What To Make |
---|---|
0.0 - 30 | Buy from NPC |
30 - 42.8 | Poison scrolls |
42.8 - 57.1 | Lightning scrolls |
57.1 - 71.4 | Paralyze scrolls |
71.4 - 85.7 | Reveal scrolls |
85.7 - 90 | Flamestrike scrolls |
90 - 104 | BOD Books |
104 - 120 | Vampiric Embrace scrolls |
- From 0-50 skill for no blank scrolls/reagents and almost no money you can simply copy one book to another! Simply click on the blue gem next to inscription on your skills list and click on a book with anything written in it and onto a second one! (This can be done over and over with only two books!) Empty books can be purchased from scribes or provisioners in many towns! The one in Britain is just to the bottom left of the bank and the tailor shop.
- From 90-104 you can also make Resurrection scrolls.
Lockpicking
The Thieves Guild located in Haven (North and East of the world teleport) has a large collection of different locked containers that can be used to get Lockpicking up to 95. You can start from 0, or spend some gold to have the NPC trainer get you to ~30. Be sure to have a nice stack of lockpicks as they will break often.
Note: EasyUO has a macro for the Haven training. It will even move you to the appropriate set of containers (lockpicking gains are difficulty based.)
Lumberjacking
Arm axe... fight. This is the quickest way to build lumberjacking and will work all the way to 120. If you want to fight against monsters, get several around you and use whirlwind attack (secondary attack.) The area around the Tokuno Champ Spawn has a dense, agressive, semi-low end damage spawn. With whirlwind you can hit up to 9 critters at a time, a lumberjacking skill gain check being made with each one hit.
An alternative to running around, trying to surround yourself with monsters that want to kill you is the trainers. You can train to skill limit (75) in the Training Center or to max limit (100-120 depending on if you've used a power scroll) using a personal trainer.
Magery
Skill Range | What To Cast |
---|---|
0.0 - 30 | Buy from NPC |
30 - 45 | Bless |
45 - 60 | Arch Cure |
60 - 90 | Reveal |
90 - 100 | Mana Vampire |
100 - 120 | Earthquake |
From 100 to 120 you can also do it in another way by equipping weapons with the bonus Mage Weapon -XX magery This allows you to cast lower rank spells for faster gains but it might be tricky to find the appropriate negative amount.
Also an LRC (lower reagent cost) suit is highly recommended for training magery.
Also, very good for semi-newbies with good fighting and maybe a bit of tailor skill, you can make an arcane cloak whose charges will be used for spells! Simply make a regular everyday cloak (doesn't matter the color it will change) and double click an arcane gem and target the cloak! (Charges added depends on tailoring skill) You can get arcane gems from Juka Mages and Lords in Wrong (Trammel Dungeons), or from Golem Controllers in Exodus and the Puzzles outside Exodus (Illshenar).
Word to the wise: LRC to any degree makes the charges go off slowly as it increases and you can refill the cloak a lot slower! :)
Note: this also works on leather gloves, thigh boots, and a regular robe! :P
Necromancy
Skill Range | What To Cast |
---|---|
0.0 - 30 | Buy from NPC |
30 - 60 | Pain Spike/Wraith Form |
60 - 80 | Horrific Beast |
81 - 110 | Lich Form |
110-120 | Vampiric Embrace |
Ninjitsu
A good method of gaining extra temporary points in Ninjitsu in order to make the gaps easier to handle is to use a Hanzo's Bow (a fairly common Tokuno artifact) to raise your skill by 10 points.
Without Hanzo's Bow
Skill Range | What To Do |
---|---|
0.0 - 23* | Buy from NPC |
23 - 30 | Cast Animal Form (Rat/Rabbit) |
30 - 45 | Cast Backstab |
45 - 65 | Cast Mirror Image |
65 - 85 | Cast Focus Attack |
85 - 120 | Cast Death Strike |
With Hanzo's Bow
Skill Range | What To Do |
---|---|
0.0 - 23* | Buy from NPC |
25 - 30 | Cast Animal Form (Rat/Rabbit) |
(40) - 65 | Equip Hanzo's, Cast Mirror Image |
65 - 85 | Cast Focus Attack |
85 - 120 | Cast Death Strike |
Note: 25-30(with hanzo)\40(without)another more costly but faster way is to use shurikens. Shurikens are made in blacksmithing requires 5 ingots per shuriken and exceptional is 2 uses and normal is 1. To throw a shuriken you must put in a leather ninja belt(Tailoring 45 skill 15 leather to make hold 10). To load equip the belt then single click. Double click belt then target a target to throw.
- Note that this may not be as intended - the guide had previously listed the trainable value as 25. The trainer only trains to 23 however and at that value the 2 points can represent a significant gap. Suggest using items that boost the skill to alleviate this.
Poisoning
Skill Range | What To Make |
---|---|
0.0 - 30 | Buy from NPC |
30 - 45 | Lesser poison |
45 - 65 | Poison |
65 - 95 | Greater poison |
95 - 100* | Deadly poison |
- Note that deadly poisons will get you only to 100 Poisoning. To reach 120 you will need a +20 skillball or many poisoning skill essences.
- Casting the Necromancer Spell Vampiric Embrace protects you against levels 1-4 poisoning. Web sources indicate the chance poisoning from a failed poisoning attempt is at a level one less than the poison being applied. This indicates Vampiric Embrace will protect you while applying Lesser Poison, Poison, Greater Poison, Deadly Poison, and even Lethal Poison.
- 0 to 100 with NPC training took 7 kegs of lesser poison, 6 kegs of poison, 18 kegs of greater poison, and 4 kegs of deadly poison. Note you don't gain by jump to a higher level poison too soon. The above chart worked well on when to increase the poison level.
Provocation
Skill Range | What To Provoke |
---|---|
0.0 - 30 | Buy from NPC |
30 - 40 | Cows |
40 - 65 | Scorpions & Bulls |
65 - 90 | Giant Beetles |
90 - 120 | Plague Beasts |
If you are provoking the same targets and hit a wall where you get no gains, try switching targets. In training to 120 I hit a wall 3 times. At 116 I hit a wall that lasted 6 hours. Was provoking onto a boat bound Lesser Hiryu. Switched to another Lesser Hiryu while continuing with the same first target. Gains resumed and didn't stop till 120.
Resisting Spells
Use skill (direct use.) Rinse and repeat all the way to 120. (GreenBar 2013.11.20)
Snooping
Accept an escort assignment, take your NPC to a quiet location (so other's aren't bothered by "snooping" messages,) open their paperdoll, double click their backpack. Repeat attempting to open their backpack until you reach 100. Zero to 100 takes less than 2 hours with a 1 second pause between attempts. Will lower your karma to -400. (GreenBar 2013.10.28)
Spirit Speak
Cast Clumsy onto yourself. Rinse and repeat all the way to 120. (GreenBar 2013.11.19)
Tailoring
Skill Range | What To Do | Materials |
---|---|---|
0.0 - 30.0 | Buy from NPC | Up to 300 gold |
30.0 - 41.4 | Long Pants | 8 Cloth |
41.4 - 53.9 | Cloak | 14 Cloth |
53.9 - 74.6 | Robe | 16 Cloth |
74.6 - 99.6 | Oil Cloth | 1 Cloth |
99.6 - 100 | Cloth Ninja Jacket | 12 Cloth |
100.0 - 105.0 | Cloth Ninja Hood | 12 Cloth |
105.0 - 112.1 | Studded Sleeves | 10 Leather |
112.1 - 119.0 | Studded Tunic | 14 Leather |
119.0 - 120.0 | Studded Do | 14 Leather |
- Approx. 10k Cloth and 6k Leather used from 0 to 120.
- Using the above method to train from 0 to 120 cost me 18,600 cloth and 10,300 leather yielding 1,150 bandage (oil cloth recycling.) (GreenBar 2013.11.20)
Tinkering
Skill Range | What To Make |
---|---|
0.0 - 30 | Buy from NPC |
30 - 40 | Hammer |
40 - 45 | Shovels |
45 - 92 | Lockpicks |
92 - 108 | Spyglass & Heating Stands |
108 - 120 | Fancy wind chimes |
- Alt method from 108-120. Make nunchakus (3 ingots,8 boards) and sell them to Samurai Dealers