Stat Caps

From UO Excelsior Wiki - Ultima Online Free Shard
Revision as of 12:03, 21 June 2014 by Opopanax (talk | contribs)

Jump to: navigation, search

This table discusses player attribute caps, a useful tool for planning Relayers

Attribute Caps
Attribute Total Cap from Gear Level Wep Deed Caps Side Notes & Other Information
Damage Increase 100% 50% 100% Cap from equipment, uncapped otherwise.
Hit Chance Increase 45% 50% HLD/HLA both lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine.
Defense Chance Increase 65% 50% Divine Fury lowers DCI by 20%. You need 65% to efficiently cap this.
Faster Cast Recovery 6 6 Unsure if cap on wep is 6, but you don't need more.
Faster Casting 4 1 Protection lowers FC by 2, but you cannot counter it with more FC. Even at 6 FC, you will be at 2 with Protection on.
Lower Mana Cast 40% 10% GoC sleeves/boots/chest give you 20% LMC, Followers Sash gives 8%
Lower Reagent Cost 100% 20% Is nice to not have to buy any reagents (Magery, Necro, Druid) or add piety for Chivalry.
Luck 7200 400 Works with Sampling Dna for Bios, Tokuno and Paragon Artifacts.
Hit Point Regeneration 50-55 6 All regens have a diminshing return rate after 50-55 (see here).
Mana Regeneration 30-35 6 All regens have a diminshing return rate after 30-35 (see here). This is with 120 Meditation and 120 Focus
Stamina Regeneration 35-40 10 All regens have a diminshing return rate after 35-40 (see here). This is with 120 Focus
Reflect Physical Damage Uncapped 15% Awesome to have if you can take the hits
Spell Damage Increase Uncapped 20% This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP)
Swing Speed Increase 1 attack every 1.25 seconds 40% 60% cap from gear. Stamina affects swing speed, not dexterity.

See here for remaining Attribute Caps on Levelable weapons

+V's Regen Bonus Trends

Damage Increase Discussion