Stat Caps (OLD ITEM CAPS)

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This table discusses player attribute caps, a useful tool for planning Relayers

Attribute Caps
Attribute Total Cap from Gear Level Wep Deed Caps Side Notes & Other Information
Damage Increase 300% 50% 100% Cap from Equipment, 200% from Skills(Anatomy, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.
Hit Chance Increase 45% 50% HLD/HLA Both Lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine.
Defense Chance Increase 65% 50% Divine Fury Lowers DCI by 20%. You need 65% to efficiently cap this.
Faster Cast Recovery 6 6 Unsure if cap on wep is 6, but you don't need more.
Faster Casting 4 1 Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you will be at 1 with Protection on.
Lower Mana Cast 40% 10% GoC sleeves/boots/chest give you 20% LMC, Followers Sash gives 8%
Lower Reagent Cost 100% 20% Good at start, to level skills, don't need it much after. Magery etc become pointless.
Luck 1700ish 400 (Not confirmed) Works in Gauntlet for Arties, affects loot drops as well.
Hit Point Regeneration 50-55 6 All regens have a diminshing return rate after 50-55.
Mana Regeneration 30-35 6 All regens have a diminshing return rate after 30-35.
Stamina Regeneration 35-40 10 All regens have a diminshing return rate after 35-40.
Reflect Physical Damage 105% 15% Awesome to have if you can take the hits
Spell Damage Increase Uncapped 20% This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP)
Swing Speed Increase 1 attack every 1.25 seconds 40% Different Weapons will need different SSI, also will vary depending on player's Dexterity.


See here for remaining Attribute Caps on Levelable weapons