[EasyUO] Cyberpope's Mining Radar v4.1c
Re: [EasyUO] Cyberpope's Mining Radar v4.1c
I just started using the script (which I'm already in love with). I would like to suggest a feature for gargoyle mining, maybe another button somewhere easy to access (if it's not already in and I just haven't found it yet). Reason I ask is sometimes this script just mines in those places I can't find, but it's plat so what I do is use this to mine, double click my garg pickaxe and use last target, works great until I gotta smelt, but would love a garg mode. Also I can't wait for the keys to be added, I'm so very happy you ported this to this server.
Re: [EasyUO] Cyberpope's Mining Radar v4.1c
Hi all, I added in pathfinding as well as metal and stone key support, thanks to Blazes key subs. I also removed the annoying vote nags that would come up whenever you stopped the script.
Code: Select all
;==================================
; Script Name: CyberPope's Mining Radar
; Author: CyberPope
; Version: 4.1c (R2)
; +Minor revisions by BlaZe Budd
; +Changes:
; R1 - Custom Ore and Mobile Forge support
; +Revisions by Elmseeker
; E1 - Pathfinding and Metalworker & Stoneworker Keys support
; Client Tested with: 5.0.1h
; EUO version tested with: 1_50_00 ver 67
; Shard OSI / FS: OSI & Most Freeshards
; Revision Date: 9/11/06
; Public Release: 10/16/04
; Global Variables Used:
; *MiningSetup
; *Color_SHARDNAME_GridArea_Facet#
; *Loc_SHARDNAME , Index#
; *DBW_SHARDNAME , Facet#
; *CPMR_Export
; *CPMR_Import
; *CPMR_Smelt
; Purpose: To select by tile where you want to mine,
; record ore types for mining locations, and to write
; UOAutoMap .map files
; Copyright: 2004/10/16 CyberPope
;==================================
- Attachments
-
- mining radar.zip
- (27.5 KiB) Downloaded 726 times
Re: [EasyUO] Cyberpope's Mining Radar v4.1c
Thanks to the modifications by Blaze and Elmseeker the script runs pretty smoothly (almost all by itself). Great work you guys 
I noticed though, that the key-adding sub has a tendency to glitch sometimes (especially when the server is lagging) - it just opens the key (stone or metal) gump and sits there - you need to click the 'add' arrow to continue. After a little bit of fiddling I noticed that increasing the wait helped a bit (from a hang every 10-15minutes to 2-3 hours). If you're expeirencing this and don't mind the additional 0,5 sec you can change the wait from 10 to 20 in these blocks (at the very end of the script):
and

I noticed though, that the key-adding sub has a tendency to glitch sometimes (especially when the server is lagging) - it just opens the key (stone or metal) gump and sits there - you need to click the 'add' arrow to continue. After a little bit of fiddling I noticed that increasing the wait helped a bit (from a hang every 10-15minutes to 2-3 hours). If you're expeirencing this and don't mind the additional 0,5 sec you can change the wait from 10 to 20 in these blocks (at the very end of the script):
Code: Select all
sub stoneKeys
set #lObjectID %myStoneKeys
event macro 17 0
wait 10
Code: Select all
sub metalKeys
set #lObjectID %myMetalKeys
event macro 17 0
wait 10
Re: [EasyUO] Cyberpope's Mining Radar v4.1c
I started using this script today, Ilsanor show'd me the radar.
It works fine, i can gather ore, no purple tiles, but, somehow, the radar is not recording the ore types i mine. The tiles go red when depleted, and when i hit reset (or walk away from the mining spot) they turn back to grey (with a ? inside).
I did everything by the book, my .reg are set to my folder (D:/Games/Ultima Online....), and the radar just dont record the locations or ores i gather.
I've already tried older versions of EasyUO, and failed.
What can be done?
It works fine, i can gather ore, no purple tiles, but, somehow, the radar is not recording the ore types i mine. The tiles go red when depleted, and when i hit reset (or walk away from the mining spot) they turn back to grey (with a ? inside).
I did everything by the book, my .reg are set to my folder (D:/Games/Ultima Online....), and the radar just dont record the locations or ores i gather.
I've already tried older versions of EasyUO, and failed.
What can be done?
Re: [EasyUO] Cyberpope's Mining Radar v4.1c
I use CP Mining Radar with no problems, except it does not let me mine cave floors such as in Mook Town. I can mine mountain sides no problem, but it doesn't accept cave floors as minable. What can I do?
The power of cute compels you!
So sayeth the Bunneh . . .

So sayeth the Bunneh . . .

Re: [EasyUO] Cyberpope's Mining Radar v4.1c
Click on Options under Reset
Click Settings
Are all of these options checked?
If not check them and then try.
Good Luck
Click Settings
Are all of these options checked?
If not check them and then try.
Good Luck
Re: [EasyUO] Cyberpope's Mining Radar v4.1c
Not sure, but I think the "Test Z-Axis" setting is responsible for cave floors. If it's unchecked then there's your problem.
(sidenote: Halt On Colored Ore should be unchecked unless you're just prospecting spots and not mining)
(sidenote: Halt On Colored Ore should be unchecked unless you're just prospecting spots and not mining)
Re: [EasyUO] Cyberpope's Mining Radar v4.1c
Everything is checked except for halt on the ore. Every time I try to mine the floor in the mook town cave it says "Target cannot be seen" and it will not let me mine the floor. I can mine the mountain sides outside just fine, but I cannot mine the cave floor.
Also, none of the Legend Tiles work for me either it's always a grey box with a blue ? on it. On a mountainside, if I find an ore color it records that, but it doesn't tell me if I'm on dirt or snow or cave or anything, it's just a field of grey boxes with blue question marks.
Also, none of the Legend Tiles work for me either it's always a grey box with a blue ? on it. On a mountainside, if I find an ore color it records that, but it doesn't tell me if I'm on dirt or snow or cave or anything, it's just a field of grey boxes with blue question marks.
The power of cute compels you!
So sayeth the Bunneh . . .

So sayeth the Bunneh . . .

Re: [EasyUO] Cyberpope's Mining Radar v4.1c
What versionof windows are you using? And are you running easyuo in administrator mode?
Re: [EasyUO] Cyberpope's Mining Radar v4.1c
Xp and yes I run easyuo, as far as I know, in admin mode
Edit:
Okay, I cleaned my reg keys, combed the script, it had a couple options that the beginning i set to false, I set them back to default. That was because if I didn't have it set to try to mine every tile, all the tiles were purple. I was like great am I going to have to reinstall EVERYTHING? So glad I didn't because that wouldn't have helped me either.
So, ANYWAY, here is how I had to fix it, as someone earlier posted. There is something in the keys that you need that is given to you by UOAssist. I guess most active players have that program and it was just assumed it would be there. Well, I didn't. I don't even like Razor.
So my solution was: download and install UOAssist, run UO and turn on mining radar, suddenly ALL of the legend tiles worked and I could mine the cave floors perfectly well. Then I closed it all down, uninstalled UOAssist except for the reg keys, and started UO normally. The mining radar still works great.
So, I was missing reg keys from a completely different program, arugh! hehe
Edit:
Okay, I cleaned my reg keys, combed the script, it had a couple options that the beginning i set to false, I set them back to default. That was because if I didn't have it set to try to mine every tile, all the tiles were purple. I was like great am I going to have to reinstall EVERYTHING? So glad I didn't because that wouldn't have helped me either.
So, ANYWAY, here is how I had to fix it, as someone earlier posted. There is something in the keys that you need that is given to you by UOAssist. I guess most active players have that program and it was just assumed it would be there. Well, I didn't. I don't even like Razor.
So my solution was: download and install UOAssist, run UO and turn on mining radar, suddenly ALL of the legend tiles worked and I could mine the cave floors perfectly well. Then I closed it all down, uninstalled UOAssist except for the reg keys, and started UO normally. The mining radar still works great.

The power of cute compels you!
So sayeth the Bunneh . . .

So sayeth the Bunneh . . .

Re: [EasyUO] Cyberpope's Mining Radar v4.1c
Glad you fixed it Viola, it really bugged my head in-game yesterday 


Re: [EasyUO] Cyberpope's Mining Radar v4.1c
If you DL the pre-patched file from UOEX.net there is a folder in there called RAZORHOWTO. There are registry fixes in there also.Viola wrote:
So my solution was: download and install UOAssist, run UO and turn on mining radar, suddenly ALL of the legend tiles worked and I could mine the cave floors perfectly well. Then I closed it all down, uninstalled UOAssist except for the reg keys, and started UO normally. The mining radar still works great.So, I was missing reg keys from a completely different program, arugh! hehe
Sorry I couldn't help earlier.
Welcome to the World of the Lazy Miner

Re: [EasyUO] Cyberpope's Mining Radar v4.1c
Has anyone got this to work with a mobile forge? If so what forge type do I need to add?
I have the tweaked version that says its fixed for mobile forges, keys etc, but I cant get it to smelt anything. Everything else works a treat, although it did hang when you mined out a square without metal workers keys.
I have a Razor workaround that just smelts at a set weight, but its just niggling me that I cant get it all to work
I have the tweaked version that says its fixed for mobile forges, keys etc, but I cant get it to smelt anything. Everything else works a treat, although it did hang when you mined out a square without metal workers keys.
I have a Razor workaround that just smelts at a set weight, but its just niggling me that I cant get it all to work

Re: [EasyUO] Cyberpope's Mining Radar v4.1c
You have to have your keys and mobile forge in your outer pack to recognize. you might have to reset the options within it, but it works for me, and i didn't have to add anything. Well, Elmseeker's additions has it all working correctly.
Re: [EasyUO] Cyberpope's Mining Radar v4.1c
Yup, same here. The smelt on forge routine works just fine. I'll go with what Shotta said - put MF in main pack. Oh, and check if it's not a brazier.
Also, be sure you have the Auto Smelt Ore switched on in Options>Smelt.
Just FYI, the mobile forge is SMF item type. if you have it listed under the variable %ForgeTypes (it should be last) then the script should recognize it.

Just FYI, the mobile forge is SMF item type. if you have it listed under the variable %ForgeTypes (it should be last) then the script should recognize it.