[EasyUO] Cyberpope's Mining Radar v4.1c

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Hanamichi
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Hanamichi »

I just started using the script (which I'm already in love with). I would like to suggest a feature for gargoyle mining, maybe another button somewhere easy to access (if it's not already in and I just haven't found it yet). Reason I ask is sometimes this script just mines in those places I can't find, but it's plat so what I do is use this to mine, double click my garg pickaxe and use last target, works great until I gotta smelt, but would love a garg mode. Also I can't wait for the keys to be added, I'm so very happy you ported this to this server.
Elmseeker
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Elmseeker »

Hi all, I added in pathfinding as well as metal and stone key support, thanks to Blazes key subs. I also removed the annoying vote nags that would come up whenever you stopped the script.

Code: Select all

;================================== 
; Script Name: CyberPope's Mining Radar
; Author: CyberPope
; Version: 4.1c (R2)
; +Minor revisions by BlaZe Budd
; +Changes:
;    R1 - Custom Ore and Mobile Forge support
; +Revisions by Elmseeker
;    E1 - Pathfinding and Metalworker & Stoneworker Keys support
; Client Tested with: 5.0.1h
; EUO version tested with: 1_50_00 ver 67
; Shard OSI / FS:  OSI & Most Freeshards 
; Revision Date: 9/11/06
; Public Release: 10/16/04 
; Global Variables Used: 
;	*MiningSetup
;	*Color_SHARDNAME_GridArea_Facet#
;	*Loc_SHARDNAME , Index#
;	*DBW_SHARDNAME , Facet#
;	*CPMR_Export
;	*CPMR_Import
;	*CPMR_Smelt
; Purpose: To select by tile where you want to mine,
; record ore types for mining locations, and to write
; UOAutoMap .map files
; Copyright: 2004/10/16 CyberPope
;==================================
Attachments
mining radar.zip
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Ilsanor
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Ilsanor »

Thanks to the modifications by Blaze and Elmseeker the script runs pretty smoothly (almost all by itself). Great work you guys :)

I noticed though, that the key-adding sub has a tendency to glitch sometimes (especially when the server is lagging) - it just opens the key (stone or metal) gump and sits there - you need to click the 'add' arrow to continue. After a little bit of fiddling I noticed that increasing the wait helped a bit (from a hang every 10-15minutes to 2-3 hours). If you're expeirencing this and don't mind the additional 0,5 sec you can change the wait from 10 to 20 in these blocks (at the very end of the script):

Code: Select all

   sub stoneKeys
    set #lObjectID %myStoneKeys
    event macro 17 0
    wait 10
and

Code: Select all

    sub metalKeys
    set #lObjectID %myMetalKeys
    event macro 17 0
    wait 10
Griswold
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Griswold »

I started using this script today, Ilsanor show'd me the radar.
It works fine, i can gather ore, no purple tiles, but, somehow, the radar is not recording the ore types i mine. The tiles go red when depleted, and when i hit reset (or walk away from the mining spot) they turn back to grey (with a ? inside).
I did everything by the book, my .reg are set to my folder (D:/Games/Ultima Online....), and the radar just dont record the locations or ores i gather.
I've already tried older versions of EasyUO, and failed.
What can be done?
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Viola
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Viola »

I use CP Mining Radar with no problems, except it does not let me mine cave floors such as in Mook Town. I can mine mountain sides no problem, but it doesn't accept cave floors as minable. What can I do?
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Reese
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Reese »

Click on Options under Reset

Click Settings

Are all of these options checked?

If not check them and then try.

Good Luck
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Ilsanor
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Ilsanor »

Not sure, but I think the "Test Z-Axis" setting is responsible for cave floors. If it's unchecked then there's your problem.

(sidenote: Halt On Colored Ore should be unchecked unless you're just prospecting spots and not mining)
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Viola
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Viola »

Everything is checked except for halt on the ore. Every time I try to mine the floor in the mook town cave it says "Target cannot be seen" and it will not let me mine the floor. I can mine the mountain sides outside just fine, but I cannot mine the cave floor.

Also, none of the Legend Tiles work for me either it's always a grey box with a blue ? on it. On a mountainside, if I find an ore color it records that, but it doesn't tell me if I'm on dirt or snow or cave or anything, it's just a field of grey boxes with blue question marks.
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Jaded
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Jaded »

What versionof windows are you using? And are you running easyuo in administrator mode?
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Viola
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Viola »

Xp and yes I run easyuo, as far as I know, in admin mode


Edit:
Okay, I cleaned my reg keys, combed the script, it had a couple options that the beginning i set to false, I set them back to default. That was because if I didn't have it set to try to mine every tile, all the tiles were purple. I was like great am I going to have to reinstall EVERYTHING? So glad I didn't because that wouldn't have helped me either.

So, ANYWAY, here is how I had to fix it, as someone earlier posted. There is something in the keys that you need that is given to you by UOAssist. I guess most active players have that program and it was just assumed it would be there. Well, I didn't. I don't even like Razor.

So my solution was: download and install UOAssist, run UO and turn on mining radar, suddenly ALL of the legend tiles worked and I could mine the cave floors perfectly well. Then I closed it all down, uninstalled UOAssist except for the reg keys, and started UO normally. The mining radar still works great. :) So, I was missing reg keys from a completely different program, arugh! hehe
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RedMiST
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by RedMiST »

Glad you fixed it Viola, it really bugged my head in-game yesterday :D
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Shotta
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Shotta »

Viola wrote:
So my solution was: download and install UOAssist, run UO and turn on mining radar, suddenly ALL of the legend tiles worked and I could mine the cave floors perfectly well. Then I closed it all down, uninstalled UOAssist except for the reg keys, and started UO normally. The mining radar still works great. :) So, I was missing reg keys from a completely different program, arugh! hehe
If you DL the pre-patched file from UOEX.net there is a folder in there called RAZORHOWTO. There are registry fixes in there also.

Sorry I couldn't help earlier.
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Bambi
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Bambi »

Has anyone got this to work with a mobile forge? If so what forge type do I need to add?


I have the tweaked version that says its fixed for mobile forges, keys etc, but I cant get it to smelt anything. Everything else works a treat, although it did hang when you mined out a square without metal workers keys.

I have a Razor workaround that just smelts at a set weight, but its just niggling me that I cant get it all to work ;-)
Shotta
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Shotta »

You have to have your keys and mobile forge in your outer pack to recognize. you might have to reset the options within it, but it works for me, and i didn't have to add anything. Well, Elmseeker's additions has it all working correctly.
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Ilsanor
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Ilsanor »

Yup, same here. The smelt on forge routine works just fine. I'll go with what Shotta said - put MF in main pack. Oh, and check if it's not a brazier. :P Also, be sure you have the Auto Smelt Ore switched on in Options>Smelt.

Just FYI, the mobile forge is SMF item type. if you have it listed under the variable %ForgeTypes (it should be last) then the script should recognize it.
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