[EasyUO] Cyberpope's Mining Radar v4.1c

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BlaZe
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[EasyUO] Cyberpope's Mining Radar v4.1c

Post by BlaZe »

I've been meaning to do this for months now; looking back at how little there was to change, I'm a bit ashamed that I didn't do it sooner. :roll:

When I first dove into using EasyUO, CyberPope's Mining Radar was one of the first scripts I used. It basically scans the tiles nearby, seeing if any can be mined, and displays them on a 'radar'. You can then click on a tile and the script will dig it dry and smelt the ore, should you have the option enabled.

Click here to view the original post by CyberPope, an EasyUO account may be required.

Changes I've made to the script:
-Added our custom ores
-Added Mobile Forge support (must have it in your main backpack)

To do:
-Metalworker Keys and Stoneworker Keys support
-???

NOTES:
-Our ore veins are 6x6.
-To properly smelt with the Mobile Forge, be sure you don't have a Brazier in your bag too (they share the same Type).
-Should you come across any problems with this modified script, post them here and not in the original EasyUO thread.
-You may run into some issues if you have the Filter Repeating System Messages option checked in Razor.
-If you encounter massive purple tiles when you start the script (which I'm sure many people will), this means that you need to add a registry entry that tells EasyUO where UO is installed to. Go to your install folder -> RAZOR HOWTO and read the Text files in there for info on how to do this.
Cyberpopes Mining Radar.zip
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For those who are wondering, the file is zipped until a forum administrator allows the use of the .euo or .txt extensions - it was much too large to just put in a code display.
Last edited by BlaZe on Sat Jan 29, 2011 10:37 pm, edited 4 times in total.
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Pocketcow »

I just wanted to post here because I had a problem that I was able to solve and maybe it will help others.

First, I came to this shard with a fresh install. I downloaded the pre-setup client off of the home page and downloaded new versions of razor, uo automap, connectuo, and easyuo.

When I went to run CP's mining radar, I had the purple box problem as mentioned above. I tried to do the registry key fix and that didn't work. I have pretty extensive knowledge of computers considering I am a technician as a profession, so I know it was done correctly.

Anyway, what ended up working was a complete reinstall of the game itself. This time around, I dug out one of my old cd's that I had bought: UO Age of Shadows. First, I went through and completely uninstalled the current game and deleted all of the registry keys that I had entered for the fix. Then, I reinstalled the game from the disk itself. After that, I ran the OSI patcher and I stopped it at around client version 5.0.7. Once that was done, I downloaded this shard's custom files and put them in the UO folder and then changed the login.cfg.

After doing it that way, the mining radar now functions perfectly. As a side effect, for some reason all of the trees in the minoc area are white. With the prepackaged client I downloaded off of the home page the first time around, these trees were all the standard green like on OSI. Everything else seems perfectly fine and I can see all the custom hues. Someone will just have to tell me if the snowy trees or the green ones are what's considered "normal" here since I wouldn't know. Note that this time around, I didn't even apply the registry keys.

Hopefully this will help some of you with your problems.
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by amadman »

I reluctantly went ahead and gave this a try and found it to be a pretty nice tool. Its helpful but does not do everything for you.

The grid and plotting is what makes it nice for me. I have gotten pretty good at guessing where spots begin and end but the grid takes away the guess work. And being able to put this right on to a uoam map makes plotting pretty painless(once i dinked around with uoam a bit).

This looks to be a great tool for scouting and plotting new mining locations.

Thanks Blaze!
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Tael »

Blaze, I've been trying to figure out where exactly the database and config files for this script are saved, since I want to move them from XP to Win7 and I can't find them. I've looked in the obvious places: the directory I run euox from, the script directory, the UO directory. So do you know where they are?
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BlaZe
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by BlaZe »

Its stored in the Registry - do a search (Find) for CPMR in.. HKEY_USERS I think.
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Tael »

Thanks. This did occur to me after I posted, but then I thought, nah ...
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by TopKnot »

Ive added the registry info; Razor works. The mining radar is still displaying all purple. I changed it to 6x6, checked out everything i could find. Any hints?
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by generalm13 »

Blaze any chance you will do LJ Radar too?
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by TheWatcher »

Cyberpopes LJ radar is set up so you can enter the custom wood yourself, so you can pretty much use the one on the easyuo forums.

You have to go into the advanced settings and change the pre wood sytem message to You_put_some_ and the grid is 4X$ from what i can gather...

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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by BlaZe »

Thanks for reminding me, I'll have it posted in a couple days.
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by kolpo »

After much trying did I finaly solve the purple problem, because others may also have this probem shall I post my solution: Install uo assists, this automaticly adds all needed registery keys. After that can you simply uninstall it, the registery keys remain.

I also discovered that way, that 64 bit operating systems need to place those registery keys in a different location(what installing uoassist automaticly does)

64 bit reg key loaction:
software/Wow6432Node/Origin Worlds Online/Ultima Online/1.0
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Fiacha »

i just started using it and it's cool had a problem in one spot though it kept saying that target could not be seen. for the key filling tho I'm using a macro XD prob since im too lazy XD im worried tho that it might crash my client seeing as the macro is set to run when im at a certain weight and i just keep it running....that is right i am lazy and dont know how to write scripts lol
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Zodiark12 »

I'm new at using EasyUO and it's the first script I try to use. hen I launch the script, every tile on the radar is green with a ? mark. Anybody got that problem? Something I'm doing wrong?

Thanks for the help!
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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by Ceara »

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Re: [EasyUO] Cyberpope's Mining Radar v4.1c

Post by BlaZe »

Re-uploaded.
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