Treasure Hunting Update
Re: Treasure Hunting Update
TY +R for the clarification. Really enjoying this update!
Re: Treasure Hunting Update
Looking forward to maps for other facets.
Re: Treasure Hunting Update
[quote="+Requiem"]There is really no sense of acomplishment from setting a macro, going to bed, and waking up with 120 in a skill.[/quote]
This... This, this and if nothing else, this alone. Something needs to give some sense of accomplishment. Otherwise they might as well set out a 120 everything stone in TC. Where's the fun in that? (To anyone who hasn't played on a start 120 every skill, 350stat shard...its fun for about three hours.)
Now, I've managed to hold off a few days before posting anything. Initially I was a little miffed at no longer being able to unlock lvl 6s at 100 skill until I learned that to this day on OSI it is still only possible to reach 100 lockpicking. There is no 120 cap for the skill. So having 120 as a cap here, it only makes sense to raise the skill needed for level 6, 7 and 8 and actually give meaning to having 120 skill.
As far as training LP goes all I'm willing to say is:
- I'm very glad they had the foresight to put all the chests for low level LP under one roof so we don't have to find different skill level tinkerers for boxes. (not a new feature. I know)
- 95-100 is still lvl 4 chests (prison camps or lvl 4 maps) which is the same on OSI. So its not something the staff has done to be devious. Everything else on this section of skill training I will leave well enough alone, there is enough discussion and debate about it as is.
So now that I've allowed myself to take it all in and really [pun alert!] dig deep [/pun] into the content I'm really enjoying it. Lockpicking has actually become a fun skill to raise for me rather than something I have been pushing further and further back on my to-do list. I look forward to going for level 7s and 8s in the near future when I want to take a break from the weapon leveling, gold farming or sitting at Aryck's house watching the dreadmares roam off in the distance.
So thank you +R and +C for breathing new life into this once dead end skill. Also I tip my hat to the both of you for the amount of work that went into putting everything together and finding a balance. I really enjoy the new deco pieces (soulstones look great in PHX blaze btw) and I am very pleased to say that I've got a lovely bunch of coconuts.
*Pro tip: Don't forget to check the corpses for more maps. been able to stretch 10-12 maps out to 20-30 chests before running out.
This... This, this and if nothing else, this alone. Something needs to give some sense of accomplishment. Otherwise they might as well set out a 120 everything stone in TC. Where's the fun in that? (To anyone who hasn't played on a start 120 every skill, 350stat shard...its fun for about three hours.)
Now, I've managed to hold off a few days before posting anything. Initially I was a little miffed at no longer being able to unlock lvl 6s at 100 skill until I learned that to this day on OSI it is still only possible to reach 100 lockpicking. There is no 120 cap for the skill. So having 120 as a cap here, it only makes sense to raise the skill needed for level 6, 7 and 8 and actually give meaning to having 120 skill.
As far as training LP goes all I'm willing to say is:
- I'm very glad they had the foresight to put all the chests for low level LP under one roof so we don't have to find different skill level tinkerers for boxes. (not a new feature. I know)
- 95-100 is still lvl 4 chests (prison camps or lvl 4 maps) which is the same on OSI. So its not something the staff has done to be devious. Everything else on this section of skill training I will leave well enough alone, there is enough discussion and debate about it as is.
So now that I've allowed myself to take it all in and really [pun alert!] dig deep [/pun] into the content I'm really enjoying it. Lockpicking has actually become a fun skill to raise for me rather than something I have been pushing further and further back on my to-do list. I look forward to going for level 7s and 8s in the near future when I want to take a break from the weapon leveling, gold farming or sitting at Aryck's house watching the dreadmares roam off in the distance.
So thank you +R and +C for breathing new life into this once dead end skill. Also I tip my hat to the both of you for the amount of work that went into putting everything together and finding a balance. I really enjoy the new deco pieces (soulstones look great in PHX blaze btw) and I am very pleased to say that I've got a lovely bunch of coconuts.
*Pro tip: Don't forget to check the corpses for more maps. been able to stretch 10-12 maps out to 20-30 chests before running out.
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Re: Treasure Hunting Update
That's quite interesting, Requiem. I started off questioning your lockpicking change and you elevated the discussion to a nerf of all tools. One post after that and you're now ranting about lazy Excelsoirans, scripters, and how you're going to turn the server on its ear. Seems someone had a lot bottled up in there... or just didn't like his authority being questioned? Well with all that, you've certainly come a long way from this post: http://www.uoex.net/forum/viewtopic.php?p=46240
I've re-read that first post about five times now, and I still don't see the part where it says,
"Here are some of my thoughts:
6) Break stones, change things to the way I like em, and you'll like it too or find something else to do.
But then I guess your position in the Excelsior hierarchy probably wasn't as solidified back then, so you couldn't have pulled it off. I have to wonder... has so much really changed in one year that you can pull it off now?
But I was just telling someone the other day that in my on-and-off 15 years of playing this game, I have never seen a single GM on ANY server bow to any player on any point in any argument and just say "You're right.". Thanks for keeping the tradition going. "Players: Always wrong since 1999 (at least!)". It would make a good new banner. I outargued the hell out of you, Requiem, and wasted my keyboard paint doing so, but I'll carry on for the sake of whatever other readers have common sense here. I originally planned to play nice-nice, sell off my items, and recover my losses from donating, but after due consdieration I think I'd rather cut my losses than give this server 1 more player-online bump towards any more reverse-milestones.
[quote="Requiem"]"Does it imprrove the players game experience" is a very subjective question, and the answers will vary. While I certainly try to accomplish that, i know going into it i can't please everyone.[/quote]
It wasn't a subjective question; the subject was very specific. "I seriously doubt that over time anyone will feel that their gaming experience has been improved by not being able to raise lockpicking skill through conventional means in anywhere near a reasonable amount of time." Answers will not vary on that. People may choose to ignore it or work around it, but anyone who stops and thinks about it for a fat second will realize not being able to train LP normally in a sane timeframe has not made any player's gaming here better.
In other news, you started with:
[quote="+Requiem"]Can you explain to me, in a logical manner, (not because - its old, and works everywhere), why you should be able to use a single set of tools, to attempt to pick a lock multiple times, before you succeed/fail the first time? For that matter, how or why could you logically use more than one set of tools to pick a lock multiple times, before you succeed or fail the first time?[/quote]
and then when I dropped a Logic H-bomb on that question, you pulled a bait and switch:
[quote="Requiem"]Unbliever, while you make some sort of sense in that many things are not logical, the delays exist for a reason. One of them being to help combat the difference between someone who is using a macro, and someone who is actually *gasp* playing the game without scripting every thing.[/quote]
Yeah... let's just not make it about logic anymore. Let's make it about scripting now, k? Because, after all, you were only asking questions to try and be *right*, not to actually get answers. And logic was only important to you before you knew how good my reply was going to be. I see that you avoided asking any questions in your last post so as to not invite any more opportunities for me to bust up your half-arsed reasoning. Well, here I am doing it again anyway.
So now you say:
[quote="Requiem"]As far as "nerfing" all crafting and resource gathering... Yes, I do plan to address that, because I view these "short-cuts" as cheating. I have mined for hours at a time, using a single shovel. There is no reason that these "short-cuts" need to exist. Perhaps there are other long term economic benefits to only having people mine that actually want to, or enjoy mining.[/quote]
Boy, you've come a long way from this post too:
[quote="Requiem"]Which would you consider broken or useless items?
I am compiling a list of items that currently have little to no use in the everyday gaming world with the hopes, that with new facets and quests, and other upcoming surprises we can hope to find a use for. These can be something underused, or not used at all. Something no-one currently wants for any reason, other than maybe to collect it and display it on a shelf.[/quote]
You mean like shovels... spinning wheels....? I mean, I flat-out said:
[quote="Unbeliever"]I've been recording my journal logs for roughly a year now and I can provide tons of discussion regarding what players already feel is the worthlessness of mining, gathering cloth, et cetera. In fact, there was another discussion taking place about it in global chat as I was writing this post..[/quote]
Kinda irrelevant in your opinion though, eh? Looks like it to me:
[quote="Requiem"]i know going into it i can't please everyone.[/quote]
[quote="Requiem"]Maybe people have become too accustomed to easy mode on here, and just want everything handed to them. I'm sorry, but I don't work that way, and you can expect more difficulties in any future content I work on. I know some view it as a punishment...[/quote]
[quote="Requiem]We have quite a bit planned, and you are just starting to see the tip of the iceberg in the distance, over the horizon. Some you will like, some you will dislike...[/quote]
Yeah... you know, I kind of see your point. Pleasing players or worrying about what they want or like... that's not really a staff member's concern, is it?
Well if all of this isn't about what players want or like, and it isn't about logic either, then what is it really about? Turns out there actually aren't that many possibilities left, so let's figure this thing out. Oh look - here's a good place to start:
[quote="Requiem"]While *I* certainly try to accomplish that, *i* know going into it *i* can't please everyone.[/quote]
[quote="Requiem"]When *I* decided *I* wanted to update treasure maps, *I* wanted to create something interactive[/quote]
[quote="Requiem"]*I* think many skills here are much too easy to raise.[/quote]
[quote= "Requiem"]*I didn't feel that was the right way to go about things. *I* didn't want a quest, *I* wanted an updated system all together[/quote]
[quote= "Requiem"]*I'm* sorry, but *I* don't work that way, and you can expect more difficulties in any future content *I* work on. *I* know some view it as a punishment, but *i* view it as a challenge.[/quote]
[quote= "Requiem"]*I* do plan to address that, because *I* view these "short-cuts" as cheating. *I* have mined for hours at a time[/quote]
[quote="Requiem"] *I*, *I*, *I*, *I*, *I*, *I*, *I*, *I*[/quote]
Enough about you for a second, Req. Let me address one of the players here.
[quote="Caerid"]This... This, this and if nothing else, this alone.[/quote]
This is no diss at you at all, Caerid, but No, No, and No. When, every so often, someone new makes an account here on Excelsior and says "This server needs PKing and PvP! That's the whole fun in UO! It's all about risk vs. reward! Yada yada...", players are quick to tell them "Sorry, not here. This is a Trammel server. Clearly we came here to get away from that. You want the next server over.". Because that's how it works. There are all different kinds of servers out there that all cater to different crowds, and what you do is find and settle into a server that suits your playstyle. You don't go to a server that suits other people's playstyles and complain about the fact that it doesn't suit your own or, worse, become a staff member there and try to change it to suit yourself. The players here are happy. They already found what they want. Excelsior has been about scripting since anyone can remember. Call it easy-mode, call it carebear, call it whatever you like - the 2, 3, 4+ year veterans have stuck around because they like the fact that playing here doesn't feel like clocking in to work, or they'd have clocked out long ago. It has been about Trammel, no PvP, and fairly strict guidelines for decency. It has been about uber-powered relayer-laden world-stomping characters and weapon-leveling, and if the players here have their minor complaints and grunts about this or that, they're still where they want to be. Who is some random player - or to get right to the point, who is Requiem - to come here and say "I'm going to change what all you people came here for and clearly enjoy and stick around here for because *I* don't like it?". No one, that's who. As players you're used to abiding by staff's decisions (mostly) without question. But in this case, collectively, you need to tell him "Next server over." too. There are dozens of other UO servers that don't allow use of EUO or UOSteam. I can think of several right off the top of my head where the skill gain is significantly more difficult than it is here. He ought to have gone and become a staff member there. Don't let this guy turn your server into someone else's server because of what HE wants. It's the players that make this place what it is, and the players that kept me here as long as I stayed. The other staff member who has driven as many or more players here away with a bad attitude as they brought in or kept with content *almost* made me quit months ago. But this fellow here is insupportable, and it really is time to move on now. You're in for a rough and ugly ride if you let this guy take the reins and crack the whip on you like he owns the place. This is usually the point where a departing player would predict the death of the server, but I'll abstain. Sometimes it happens like that, sometimes it doesn't. Either way, this power-trip isn't what I signed up here for and this isn't somewhere I want to play anymore.
The ball's in your court, Requiem. You can either 1) Try and double-talk your way out of my statements and your own quotes a second time. Though you don't have a prayer of being able to do that and maintain even a resemblance of sanity. Or 2) Delete this post. I'll warn you in advance though: deleting the angry posts of raving lunatics is no big deal. Deleting the calm and loigcal posts of well-regarded players is not nearly as well thought of. It's kind of a loser either way. Besides which, it will only get re-posted if you go this route. Even if the thread is locked.
http://www.youtube.com/watch?v=ZHAFmFsb9XM
To all my friends and occassional BS buddies out there - you know who you are - thanks for the laughs and the good conversations. I wish you all the best. Take care of yourselves :)
I've re-read that first post about five times now, and I still don't see the part where it says,
"Here are some of my thoughts:
6) Break stones, change things to the way I like em, and you'll like it too or find something else to do.
But then I guess your position in the Excelsior hierarchy probably wasn't as solidified back then, so you couldn't have pulled it off. I have to wonder... has so much really changed in one year that you can pull it off now?
But I was just telling someone the other day that in my on-and-off 15 years of playing this game, I have never seen a single GM on ANY server bow to any player on any point in any argument and just say "You're right.". Thanks for keeping the tradition going. "Players: Always wrong since 1999 (at least!)". It would make a good new banner. I outargued the hell out of you, Requiem, and wasted my keyboard paint doing so, but I'll carry on for the sake of whatever other readers have common sense here. I originally planned to play nice-nice, sell off my items, and recover my losses from donating, but after due consdieration I think I'd rather cut my losses than give this server 1 more player-online bump towards any more reverse-milestones.
[quote="Requiem"]"Does it imprrove the players game experience" is a very subjective question, and the answers will vary. While I certainly try to accomplish that, i know going into it i can't please everyone.[/quote]
It wasn't a subjective question; the subject was very specific. "I seriously doubt that over time anyone will feel that their gaming experience has been improved by not being able to raise lockpicking skill through conventional means in anywhere near a reasonable amount of time." Answers will not vary on that. People may choose to ignore it or work around it, but anyone who stops and thinks about it for a fat second will realize not being able to train LP normally in a sane timeframe has not made any player's gaming here better.
In other news, you started with:
[quote="+Requiem"]Can you explain to me, in a logical manner, (not because - its old, and works everywhere), why you should be able to use a single set of tools, to attempt to pick a lock multiple times, before you succeed/fail the first time? For that matter, how or why could you logically use more than one set of tools to pick a lock multiple times, before you succeed or fail the first time?[/quote]
and then when I dropped a Logic H-bomb on that question, you pulled a bait and switch:
[quote="Requiem"]Unbliever, while you make some sort of sense in that many things are not logical, the delays exist for a reason. One of them being to help combat the difference between someone who is using a macro, and someone who is actually *gasp* playing the game without scripting every thing.[/quote]
Yeah... let's just not make it about logic anymore. Let's make it about scripting now, k? Because, after all, you were only asking questions to try and be *right*, not to actually get answers. And logic was only important to you before you knew how good my reply was going to be. I see that you avoided asking any questions in your last post so as to not invite any more opportunities for me to bust up your half-arsed reasoning. Well, here I am doing it again anyway.
So now you say:
[quote="Requiem"]As far as "nerfing" all crafting and resource gathering... Yes, I do plan to address that, because I view these "short-cuts" as cheating. I have mined for hours at a time, using a single shovel. There is no reason that these "short-cuts" need to exist. Perhaps there are other long term economic benefits to only having people mine that actually want to, or enjoy mining.[/quote]
Boy, you've come a long way from this post too:
[quote="Requiem"]Which would you consider broken or useless items?
I am compiling a list of items that currently have little to no use in the everyday gaming world with the hopes, that with new facets and quests, and other upcoming surprises we can hope to find a use for. These can be something underused, or not used at all. Something no-one currently wants for any reason, other than maybe to collect it and display it on a shelf.[/quote]
You mean like shovels... spinning wheels....? I mean, I flat-out said:
[quote="Unbeliever"]I've been recording my journal logs for roughly a year now and I can provide tons of discussion regarding what players already feel is the worthlessness of mining, gathering cloth, et cetera. In fact, there was another discussion taking place about it in global chat as I was writing this post..[/quote]
Kinda irrelevant in your opinion though, eh? Looks like it to me:
[quote="Requiem"]i know going into it i can't please everyone.[/quote]
[quote="Requiem"]Maybe people have become too accustomed to easy mode on here, and just want everything handed to them. I'm sorry, but I don't work that way, and you can expect more difficulties in any future content I work on. I know some view it as a punishment...[/quote]
[quote="Requiem]We have quite a bit planned, and you are just starting to see the tip of the iceberg in the distance, over the horizon. Some you will like, some you will dislike...[/quote]
Yeah... you know, I kind of see your point. Pleasing players or worrying about what they want or like... that's not really a staff member's concern, is it?
Well if all of this isn't about what players want or like, and it isn't about logic either, then what is it really about? Turns out there actually aren't that many possibilities left, so let's figure this thing out. Oh look - here's a good place to start:
[quote="Requiem"]While *I* certainly try to accomplish that, *i* know going into it *i* can't please everyone.[/quote]
[quote="Requiem"]When *I* decided *I* wanted to update treasure maps, *I* wanted to create something interactive[/quote]
[quote="Requiem"]*I* think many skills here are much too easy to raise.[/quote]
[quote= "Requiem"]*I didn't feel that was the right way to go about things. *I* didn't want a quest, *I* wanted an updated system all together[/quote]
[quote= "Requiem"]*I'm* sorry, but *I* don't work that way, and you can expect more difficulties in any future content *I* work on. *I* know some view it as a punishment, but *i* view it as a challenge.[/quote]
[quote= "Requiem"]*I* do plan to address that, because *I* view these "short-cuts" as cheating. *I* have mined for hours at a time[/quote]
[quote="Requiem"] *I*, *I*, *I*, *I*, *I*, *I*, *I*, *I*[/quote]
Enough about you for a second, Req. Let me address one of the players here.
[quote="Caerid"]This... This, this and if nothing else, this alone.[/quote]
This is no diss at you at all, Caerid, but No, No, and No. When, every so often, someone new makes an account here on Excelsior and says "This server needs PKing and PvP! That's the whole fun in UO! It's all about risk vs. reward! Yada yada...", players are quick to tell them "Sorry, not here. This is a Trammel server. Clearly we came here to get away from that. You want the next server over.". Because that's how it works. There are all different kinds of servers out there that all cater to different crowds, and what you do is find and settle into a server that suits your playstyle. You don't go to a server that suits other people's playstyles and complain about the fact that it doesn't suit your own or, worse, become a staff member there and try to change it to suit yourself. The players here are happy. They already found what they want. Excelsior has been about scripting since anyone can remember. Call it easy-mode, call it carebear, call it whatever you like - the 2, 3, 4+ year veterans have stuck around because they like the fact that playing here doesn't feel like clocking in to work, or they'd have clocked out long ago. It has been about Trammel, no PvP, and fairly strict guidelines for decency. It has been about uber-powered relayer-laden world-stomping characters and weapon-leveling, and if the players here have their minor complaints and grunts about this or that, they're still where they want to be. Who is some random player - or to get right to the point, who is Requiem - to come here and say "I'm going to change what all you people came here for and clearly enjoy and stick around here for because *I* don't like it?". No one, that's who. As players you're used to abiding by staff's decisions (mostly) without question. But in this case, collectively, you need to tell him "Next server over." too. There are dozens of other UO servers that don't allow use of EUO or UOSteam. I can think of several right off the top of my head where the skill gain is significantly more difficult than it is here. He ought to have gone and become a staff member there. Don't let this guy turn your server into someone else's server because of what HE wants. It's the players that make this place what it is, and the players that kept me here as long as I stayed. The other staff member who has driven as many or more players here away with a bad attitude as they brought in or kept with content *almost* made me quit months ago. But this fellow here is insupportable, and it really is time to move on now. You're in for a rough and ugly ride if you let this guy take the reins and crack the whip on you like he owns the place. This is usually the point where a departing player would predict the death of the server, but I'll abstain. Sometimes it happens like that, sometimes it doesn't. Either way, this power-trip isn't what I signed up here for and this isn't somewhere I want to play anymore.
The ball's in your court, Requiem. You can either 1) Try and double-talk your way out of my statements and your own quotes a second time. Though you don't have a prayer of being able to do that and maintain even a resemblance of sanity. Or 2) Delete this post. I'll warn you in advance though: deleting the angry posts of raving lunatics is no big deal. Deleting the calm and loigcal posts of well-regarded players is not nearly as well thought of. It's kind of a loser either way. Besides which, it will only get re-posted if you go this route. Even if the thread is locked.
http://www.youtube.com/watch?v=ZHAFmFsb9XM
To all my friends and occassional BS buddies out there - you know who you are - thanks for the laughs and the good conversations. I wish you all the best. Take care of yourselves :)
Re: Treasure Hunting Update
[attachment=0]e31.jpg[/attachment]
yeah.....
yeah.....
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Re: Treasure Hunting Update
You beat me to it Yoda; I was thinking of that exact picture...
A character assassination of +Req was highly unnecessary.
A character assassination of +Req was highly unnecessary.
Re: Treasure Hunting Update
especially since the premise has been flat out incorrect from the beginning..
the changes actually fix lockpicking if you ignore the bug/multipick thing completely means there is more maps and skill levels above 100.. before a balron paragon chest was the highest level object, now there is a gradation from 100-120 so in effect that makes the skill vastly more trainable than before.
the neccesity of prisoner camp chests is actually more for 95-100 around 101 I dumped them in favor of level 5 treasure maps as I was doing carto at the time. and the competition for prisoner camp chests was intense in those days (around the 300 player milestone time period). whats interesting I didn't even know of the whole pick it multiple times "method" (or bug exploit if you want to be more accurate) until after I had reached about 115, and since I was doing the process semi-manually Id always forget anyway.
the fact that the discussion reached that level of personal over a detail so small and overall insignificant is quite silly.
regardless I think it bears saying again. Excellent job mr. Requiem anything that gets my wife as engrossed in this as she would be in a puzzle game is a great thing .. period
the changes actually fix lockpicking if you ignore the bug/multipick thing completely means there is more maps and skill levels above 100.. before a balron paragon chest was the highest level object, now there is a gradation from 100-120 so in effect that makes the skill vastly more trainable than before.
the neccesity of prisoner camp chests is actually more for 95-100 around 101 I dumped them in favor of level 5 treasure maps as I was doing carto at the time. and the competition for prisoner camp chests was intense in those days (around the 300 player milestone time period). whats interesting I didn't even know of the whole pick it multiple times "method" (or bug exploit if you want to be more accurate) until after I had reached about 115, and since I was doing the process semi-manually Id always forget anyway.
the fact that the discussion reached that level of personal over a detail so small and overall insignificant is quite silly.
regardless I think it bears saying again. Excellent job mr. Requiem anything that gets my wife as engrossed in this as she would be in a puzzle game is a great thing .. period
Re: Treasure Hunting Update
Thanks for your efforts +R! I've never been much into TMaps until now. It's great to have something new to enjoy. Job well done.
Re: Treasure Hunting Update
I want to know..what the deco piece of level 8 t-maps are......not able to sleep..must keep trying :)))....
Re: Treasure Hunting Update
+R loving the T-maps at the moment and enjoying the skill gain combination of tmaps, prison and paragon chests with the new +lockpicking works great. Added a nice anticipation for the higher level maps.
Personally you have the balance bang on and looking forward to the rest of the new content, i wouldn't want the skill gain this hard on everything but for tmaps its spot on.
Personally you have the balance bang on and looking forward to the rest of the new content, i wouldn't want the skill gain this hard on everything but for tmaps its spot on.
Re: Treasure Hunting Update
i havent yet tried the new treasure hunting system. Though in my opinion an upgrade to an element of the shard that was barely beening used is still an upgrade and i look forward to trying a few of my 100+ level 6 maps
Re: Treasure Hunting Update
Just because a staff member says they think/feel/plan/intend certain ways or certain things does not immediately mean it will happen that way. We are human, and we do change our minds. Our vision for our own content changes as it develops. A change someone else makes may change our own intentions for things we've stated we plan to do. You get the picture.Unbeliever wrote:/insert Massive Overreactions here
On top of that, +R is a GM - not an admin, not the owner. There are a lot of limitations on what he's allowed or even able to do without admin assistance or approval. Even for myself, I *AM* an admin, and there are a lot of things that even I can't do without +C's input or assistance. Beyond that, anything we *do* implement of our own volition is still subject to +C's rule.
You really, really, *really* overreacted to +R's statements on his personal intent for various game functions. The fact that the rest of the staff *including +C* generally agree that a lot of things on this server need to be a smidgen more difficult in order to improve overall player satisfaction is an important factor you didn't seem to even consider or inquire about.
You seem to assume that +R is going to run around like a thief in the night, moulding the shard to his diabolical whims, cackling evilly the entire while and that the rest of the staff - who outrank him, mind you - are going to have no say in it. I mean, really, where do you come up with this stuff? Have you been watching far too many daytime soap operas? +R isn't that kind of person in the first place, or he wouldn't still BE staff. He's entitled to his thoughts and opinions, which was all he was conveying to you. It's actually rather nice of him to even bother to discuss those thoughts and opinions on the forums, let alone to explain himself to you.
Please, go ragemonster somewhere else. We've got enough drama to deal with without your help.
Re: Treasure Hunting Update
I disagreed with Yoda on some things earlier in this thread, but no one can deny he nailed that picture...I appreciate the undertaking by +R. The proof is in the pudding. Level 6 t-maps are being sold, there is a line for Peerless mobs for the first time in a long time. I think he's done well setting the content up to stand the test of time. It's also extensible, which is interesting. I still contend the skill gains might be a bit skewed (more time needed to observe). I might just sink the 5 mil into a skill ball, BUT at least I have that outlet. Un, you made some points early on and +R responded to them. The thing that makes a shard great is not all content of one type. That will eventually run its course. It is having a team of people willing to invest their time and energy into making fun and enjoyable content. I appreciate that from staff here and that is a main reason for why I stay. Your voice of the people act simply backfired. Speaking your piece here is something else I enjoy and clearly you did as well. Sometimes, being heard is all that will happen and you simply accept and move on. Good luck to you.
P.S. The only thing I've seen actually get +R's goat is ad spamming, which I find hilarious...Sorry, +R, but it's funny...every...time... :)
P.S. The only thing I've seen actually get +R's goat is ad spamming, which I find hilarious...Sorry, +R, but it's funny...every...time... :)
Re: Treasure Hunting Update
Its a great update its impossible to see otherwise.
and for the record pariah our "disagreeing" was just that opposite sides of an opinion and I don't think either of us were in the mode of "that guy is a jerk" it was about the topic.. at least from my side.
anyhoo soooooo looking forward to when I see the words "infernal" on a map.. that should be amazing...
and welcome back +N
and for the record pariah our "disagreeing" was just that opposite sides of an opinion and I don't think either of us were in the mode of "that guy is a jerk" it was about the topic.. at least from my side.
anyhoo soooooo looking forward to when I see the words "infernal" on a map.. that should be amazing...
and welcome back +N
Re: Treasure Hunting Update
[quote="Yoda"]and for the record pariah our "disagreeing" was just that opposite sides of an opinion and I don't think either of us were in the mode of "that guy is a jerk" it was about the topic.. at least from my side.[/quote]
All good.
I agree, letting one aspect of new content ruin an entire update, or worse yet, your gaming experience seems to be shortsighted. Worst case scenario, don't treasure hunt. You could buy the items when the market cools down a bit...
All good.
I agree, letting one aspect of new content ruin an entire update, or worse yet, your gaming experience seems to be shortsighted. Worst case scenario, don't treasure hunt. You could buy the items when the market cools down a bit...