[EasyUo] Bod Filler!

If you make a Client-side script you can publish it here for other players to use
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HappyMeal
Passer by
Posts: 4
Joined: Sun Feb 21, 2010 6:45 pm

[EasyUo] Bod Filler!

Post by HappyMeal »

I have tested this script with our server, and I just made a few changes to the script that I got from Easyuo.com. I did not make this script but I have done a lot of editing to get it ready for our server. The one known issue is listed below. Please let me know if you have ANY issues. To get this working, just download this file, extract them in where ever you save your Scripts. Open Easy UO and run the script.. It will work fine..

To install, just extract the files to the folder were you EasyUO is located.. If you get an error message due to not finding Craftinfo... Make sure those two files named that are with you EasyUO.EXE....

Update: 2/27/2010
Alright I went ahead and updated the scripts to make the correct items.. Due to are menu being different than other servers.. I edited it and fixed the selection. One know issue that I need to fix is when it is adding the items to the bod you have to click it yourself just once and it will add them.. :oops: I will fix that!
Attachments
craftInfo_FS.zip
Updated: 2/27/2010
(28.44 KiB) Downloaded 505 times
Kimitsu
Expert Scribe
Posts: 34
Joined: Wed Jan 06, 2010 5:43 am

Re: [EasyUo] Bod Filler!

Post by Kimitsu »

very slow, starts with trying to tinker tinkering tools for whatever reason, and then tries to make some carpentry hammers. dunno why though, because i asked it to fill 1 small blacksmithy BOD for me.
HappyMeal
Passer by
Posts: 4
Joined: Sun Feb 21, 2010 6:45 pm

Re: [EasyUo] Bod Filler!

Post by HappyMeal »

Yeah there are quite a few bugs in it that I didn't notice before... One being Blacksmithing just not working correctly.. Second thing being. It doesn't detect the new materials that this server has. I have added in the support for all the new material so that fixes it, but when making the items in the new material it doesnt detect that it made them. So I have quite a few more bugs to work out, but I will keep updating it.
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