troll bait is trollAdrias wrote:*Imp St does matter, how much it matters depends on how you like to play the game.
Worth is relative, for some people they are going to spend that extra million+ to get the maximum amount out of their pets. It's pretty much the same as getting a relayer (500 eds) to boost your stats by 0.x%
Imp Pets Str doesn't matter.
Re: Imp Pets Str doesn't matter.
Re: Imp Pets Str doesn't matter.
factual statements are trolling.Nakkasu wrote: troll bait is troll
Taming Bod Thread: http://uoex.net/forum/viewtopic.php?f=8&t=2943
Fletching Bod Thread: http://uoex.net/forum/viewtopic.php?f=8&t=3271
Fletching Bod Thread: http://uoex.net/forum/viewtopic.php?f=8&t=3271
Re: Imp Pets Str doesn't matter.
I should link to you what penny linked earlier. Troll Bait is Troll.Adrias wrote:factual statements are trolling.Nakkasu wrote: troll bait is troll
Re: Imp Pets Str doesn't matter.
The value depends on the person. Some prefer 370str imp than 3 300str, and some prefer 3 300str. So they can trade and both are happy.
Re: Imp Pets Str doesn't matter.
First off the The title says imprisoned pets Strength doesn't matter. I have seen people say it does and people that say it doesn't. Ok so it doesn't matter to you? Cool
What doesn't matter to us is what doesn't matter to you but we don't open a topic on it.
For those of you who do think Strength matters or think it might matter. Look at the tests people have done if the difference between a 270 strength pet and a 370 strength pet is 12 points more damage difference then the answer is yes. It's a small difference but a difference all the same.
What I wanted Hanarg to notice is that his pets stamina which was around 67 or so wasn't dropping 1 point at all. So i took a fresh imprisoned pet and raised its dex to 140 and stamina to 140, took it to fight a Balron and the stamina starts to drop. The stamina wont drop unless its equal to or greater than the total amount of dexterity.
Blaze has explained the formula for swing speed. Stamina = Duration of being able to swing at 140 dex. the higher the stamina the longer the pet can fight that fast. A player's character's stamina raises with it's dexterity so it's not a separate stat that we have to raise like on our pets.
Try this experiment time the swing speed and duration of swing speed between the 3.
Pet A - 140 dexterity and less than 140 Stamina
Pet B - 140 dexterity and 140 Stamina
Pet C - 140 dexterity and greater than 140 Stamina
I don't regret raising my pets stamina.
What doesn't matter to us is what doesn't matter to you but we don't open a topic on it.
For those of you who do think Strength matters or think it might matter. Look at the tests people have done if the difference between a 270 strength pet and a 370 strength pet is 12 points more damage difference then the answer is yes. It's a small difference but a difference all the same.
We had a talk Hanarg and I almost a year ago. I took him to Destard first but then switched to blood cause his imprisoned pet was killing a dragon too fast to see.Gwendolyn wrote:Highroller wrote:If you work them against a personal trainer long enough their intell and dex both max out at 125. I am working on getting my last 2 to 125 dex. I have 4 at 1100 hits. Last 2 at 700. So 890 ointments to max dex and hits on all 6. Then I decide if its worth raising their stamina. It would take another 3k of them or so to max stamina on 6 imps. Somehow I doubt the stamina increase is worth that pain.
'Talk to reese about that first
What I wanted Hanarg to notice is that his pets stamina which was around 67 or so wasn't dropping 1 point at all. So i took a fresh imprisoned pet and raised its dex to 140 and stamina to 140, took it to fight a Balron and the stamina starts to drop. The stamina wont drop unless its equal to or greater than the total amount of dexterity.
Blaze has explained the formula for swing speed. Stamina = Duration of being able to swing at 140 dex. the higher the stamina the longer the pet can fight that fast. A player's character's stamina raises with it's dexterity so it's not a separate stat that we have to raise like on our pets.
Try this experiment time the swing speed and duration of swing speed between the 3.
Pet A - 140 dexterity and less than 140 Stamina
Pet B - 140 dexterity and 140 Stamina
Pet C - 140 dexterity and greater than 140 Stamina
I don't regret raising my pets stamina.
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Re: Imp Pets Str doesn't matter.
Str doesnt matter is a joke. Of course it does. when do u use imps? to fight stuff with 50k+hp. Each imp is hitting that thing like 50 times or so so if at 370 str it does 10 extra dmg (making it a small number to drive home the point) then thats 500 dmg extra per imp per high hp mob. Which saves you a lot of time (and time is generally the only reason you would use a pet).
From my experience stamina is the most important stat after str on Imps... havent done any detailed tests but i noticed that once i got all my imps stamina up significantly there would be a constant stream of red numbers above the enemy mobs head.. anyone that doesnt think stamina on pets is good is kidding themselves.
HP is ok... its just for laziness though and not really necessary.
From my experience stamina is the most important stat after str on Imps... havent done any detailed tests but i noticed that once i got all my imps stamina up significantly there would be a constant stream of red numbers above the enemy mobs head.. anyone that doesnt think stamina on pets is good is kidding themselves.
HP is ok... its just for laziness though and not really necessary.
Re: Imp Pets Str doesn't matter.
you mean this?Nakkasu wrote: I should link to you what penny linked earlier. Troll Bait is Troll.
where he says that imp pets with 370 str do more damage? so that obviously str does matter?Penny wrote:I think there was another post about this.
The result was that from 270 to 370 str the difference is about 12%, and with a pack of 5 this should go to roughly 25% dmg difference (not sure how the pack dmg bonus is calculated). And the 25% difference is between a pack with all 270 str and one with all 370 str.
So the difference between a pack with all 370 str, and an average pack with average of 320 str, the difference in dmg is about 12% again.
Hey, you know the difference between pi and 3 doesn't matter, we should start using 3 for everything to make it easier.
Taming Bod Thread: http://uoex.net/forum/viewtopic.php?f=8&t=2943
Fletching Bod Thread: http://uoex.net/forum/viewtopic.php?f=8&t=3271
Fletching Bod Thread: http://uoex.net/forum/viewtopic.php?f=8&t=3271
Re: Imp Pets Str doesn't matter.
man that's a cool storyAdrias wrote:you mean this?Nakkasu wrote: I should link to you what penny linked earlier. Troll Bait is Troll.where he says that imp pets with 370 str do more damage? so that obviously str does matter?Penny wrote:I think there was another post about this.
The result was that from 270 to 370 str the difference is about 12%, and with a pack of 5 this should go to roughly 25% dmg difference (not sure how the pack dmg bonus is calculated). And the 25% difference is between a pack with all 270 str and one with all 370 str.
So the difference between a pack with all 370 str, and an average pack with average of 320 str, the difference in dmg is about 12% again.
Hey, you know the difference between pi and 3 doesn't matter, we should start using 3 for everything to make it easier.
Re: Imp Pets Str doesn't matter.
Let's do the numbers with prices too 
I think the price for 270 imp is 500k, and 370 imp 1.5 mill ( at some point it was, I think ).
Now, takes about 1500 oints to max one, with regs the price is about 6k per oint. 1500 oints is 9 mill.
So total for 270 imp is 9.5 mill, and for 370 imp 10.5 mill. Price difference is roughly 10%.
In the end, for roughly 10% price increase for a pack of them, you get 20+% increase in total dmg.
So for the 500k-1.5mill price range, you get more bang for your bucks if you go for 370 str.
In reality it should be the other way around. So the prices for 370 str should be much higher, and the price should go up faster than linearly. Just like you on levelable weapons you need more and more exp for each level, you'd need more and more gold for each point in strength.
However, the elven note stone in labyrinth will keep the prices down, and keep the shard flooded with imps.

I think the price for 270 imp is 500k, and 370 imp 1.5 mill ( at some point it was, I think ).
Now, takes about 1500 oints to max one, with regs the price is about 6k per oint. 1500 oints is 9 mill.
So total for 270 imp is 9.5 mill, and for 370 imp 10.5 mill. Price difference is roughly 10%.
In the end, for roughly 10% price increase for a pack of them, you get 20+% increase in total dmg.
So for the 500k-1.5mill price range, you get more bang for your bucks if you go for 370 str.
In reality it should be the other way around. So the prices for 370 str should be much higher, and the price should go up faster than linearly. Just like you on levelable weapons you need more and more exp for each level, you'd need more and more gold for each point in strength.
However, the elven note stone in labyrinth will keep the prices down, and keep the shard flooded with imps.
Failure is not an option, it's a standard.
Re: Imp Pets Str doesn't matter.
If i have a 370str imp, i would like to spend 1500 oniments on it. For str below 300, i don't want to put any oniments.
Re: Imp Pets Str doesn't matter.
With how common 350+ str imps are I wouldn't put oints on anything below that.Holypal wrote:If i have a 370str imp, i would like to spend 1500 oniments on it. For str below 300, i don't want to put any oniments.
Re: Imp Pets Str doesn't matter.
as they say in poker. SOME is better than NONE. 
