[EasyUO]TEST: KaianaUberLooter

If you make a Client-side script you can publish it here for other players to use
User avatar
Yoda
Legendary Scribe
Posts: 813
Joined: Thu Feb 24, 2011 11:38 am
Location: Canada

Re: [EasyUO]TEST: KaianaUberLooter

Post by Yoda »

still would love to see someone get the auto keys functionality working in this script..
Guildmaster: JDI - Est 2011
Moargoth
Novice Scribe
Posts: 6
Joined: Sat Sep 01, 2012 8:51 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by Moargoth »

It crashes my client quite often. Anybody else have this problem? It seems to happy quite often after it did it once and it's restarted.

I've got quite some experience programming, but never with this language/tool. Is there a way to debug or to see where it crashes when it does?
Asmodean
Legendary Scribe
Posts: 304
Joined: Thu Mar 24, 2011 12:51 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by Asmodean »

most likely, its caused by sending too many commands to the server at once - especially if you run razor too .... for most people, using ONLY easyuo without razor seems to work -- or, closing your journal... (works for me most of the time). I still crash, just go slower!

Other than that, i don't know how to see WHY it crashed. Hope this helps.
User avatar
Pentaur
Journeyman Scribe
Posts: 20
Joined: Sun Oct 23, 2011 11:04 am
Location: Rhode Island, Usa

Re: [EasyUO]TEST: KaianaUberLooter

Post by Pentaur »

It seems to crash the most often (for me at least) when you hapen to be moving out of range (usually in combat) or when it tries to loot something on a differant floor or something that is slightly elevated...It's vexed me so much I switched to xParr's smartloot (which brings it's own set of problems)...I can't seem to find a loot script that doesn't crash (xParr's crashes as well just not as often)...So I'm not convinced that it's just Kaiana's...I havn't tried any of the other scripts but I may have too.. :displeased: ...If anyone knows one please feel free to speak up :D
ticketguru
Grandmaster Scribe
Posts: 99
Joined: Fri Jun 12, 2009 11:25 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by ticketguru »

The problem is not really the script, it is in the UO client itself, because that is what crashes. It seems to happen when you attempt to move an item that the client does not know about. I can always cause the script to crash the client if I [claim a corpse that the script is looting. I would think you will have the issue with any type of looting script you try to use, the only difference being the exact timing of the commands being sent.

The issue is that the script gets a list of items on a corpse and then goes through the list looting each one as needed. If you move too far or the item is gone from the server for some reason when the script gets to moving it, the client crashes. I'm not sure if there is a way to validate the ID of an item right before trying to move it; this might fix some of the issues being seen.

For the most part, the use of the script in many places out ways the occasional problems that it has.

I have some updates to the script that I need to post at some point. I have disarm traps working and skinning of corpses to loot the leather. I found that there is an issue with looting chest portion trying to loot secured chests in a house when there is lag causing the name property of the chest to not be complete from the server; there is no way around this issue.
Moargoth
Novice Scribe
Posts: 6
Joined: Sat Sep 01, 2012 8:51 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by Moargoth »

My crashing seems weird. If I reboot the machine it seems to work longer then when I just restart the client. I'm not using Razor, but I do have my journal open usually. Maybe that will be part of it.

What was the plan with the keys Ticketguru? That would be a great addition if you could get that working :)
Moargoth
Novice Scribe
Posts: 6
Joined: Sat Sep 01, 2012 8:51 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by Moargoth »

Oh yeah, when I start it up it remembers some settings - where are these stored?
User avatar
Ilsanor
Legendary Scribe
Posts: 407
Joined: Tue Jun 07, 2011 5:47 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by Ilsanor »

Most, if not all, variables for EUOX are stored in the registry (all in a singe folder, so there's a lot of them if you use many scripts). Just search for "EUOX" and you'll find it (eventually). Some coders name the variables appropriately so you know what to delete if something bad happens. Others are content with using %1, %2, %3 and so on, so it's hard to tell what's what.
ticketguru
Grandmaster Scribe
Posts: 99
Joined: Fri Jun 12, 2009 11:25 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by ticketguru »

The routines that use the keys are just too slow to be incorporated into the looting script. The goal is to have the looting run as fast as possible. Your best bet is to have a different script that can store to the keys as a separate script that can be run only on demand.
User avatar
Ironbender
Elder Scribe
Posts: 152
Joined: Wed Feb 23, 2011 2:02 pm
Location: Pennsburg, PA

Re: [EasyUO]TEST: KaianaUberLooter

Post by Ironbender »

LOVE this script. But one thing that troubles me... is the Magic Unlock on Chest Looting.


I prefer to use Lockpicks ONLY when Chest Looting, and I know there is a check box in the settings to change to lockpicks, but for some reason it doesn't STICK. I change it, save, and the next time I walk by a box, it's trying to Magic Unlock it. (Which of course freezes me from moving, disarms my weapon... etc) PAIN IN THE BACKSIDE!

If anyone know a way to remove the MAGIC UNLOCK Portion of this script without effecting the overall script, please let me know.

Thank you.
Image
Rune
Elder Scribe
Posts: 108
Joined: Wed Jan 14, 2009 6:11 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by Rune »

erm made some mistakes will put the script back up when i got it fixed
<<< legendary slacker
Unbeliever
Legendary Scribe
Posts: 287
Joined: Tue Jul 16, 2013 9:08 pm
Location: East Tennessee

Re: [EasyUO]TEST: KaianaUberLooter

Post by Unbeliever »

I'm very new here and I definitely need help with autolooting. I tried out Blaze's magic looter first but it seemed pretty slow compared to what other players could do. At some champion spawns there were people who had already looted the gold off of corpses before Blaze even opened the corpse for me. And other times when players seemed to instaloot many items at once without even having to wait for action delay (and I don't mean [claimall because the looting was selective). I heard and read a bunch of positive reviews of Kaiana's so I decided to try it out.

I'm running EUO 1.5 ver 241. I Ctrl-C copied and pasted the script text into a notpad file and then renamed the file extension to .euo . I was able to open the script with the program, set the parameters, and go hunting. But one of two different things would happen and neither of them were good. If, when I start running the script, I have something in my pack that the script would normally loot for me, it keeps grabbing it and dropping it again in my pack and repeating a message about getting that item. If I clear my backpack so that doesn't happen, then when I kill a monster the script does the same thing with items except on the monster sorpse instead of my backpack. It will pick up and drop at item on the corpse over and over again and repeat the message about getting xxxx number of bandages/regs/gold.

I'd greatly appreciate any advice on how to fix my problem with this autolooter or a friendly point in the direction of a better one. Thanks!
in-game Thomas Covenant
Mayestic
Novice Scribe
Posts: 9
Joined: Sun Aug 18, 2013 1:31 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by Mayestic »

Since NOV 2012 this posting is dead and now you reanimate it :)

I always use [claimall and clean my Inventory with the agents from razor. the most items goes into the trash bag to make some extratoken :) the needful thing goes into a mule. but razor dont know whats good or bad. you have to check all items in the trashbag with this method.

i think you are right if you say we have some player who use an good working looting macro but why should they tell you this ?
Unbeliever
Legendary Scribe
Posts: 287
Joined: Tue Jul 16, 2013 9:08 pm
Location: East Tennessee

Re: [EasyUO]TEST: KaianaUberLooter

Post by Unbeliever »

Mayestic wrote:Since NOV 2012 this posting is dead and now you reanimate it :)
It's the most recent and most popular autolooter in these forums.
Mayestic wrote:I always use [claimall and clean my Inventory with the agents from razor. the most items goes into the trash bag to make some extratoken :) the needful thing goes into a mule. but razor dont know whats good or bad. you have to check all items in the trashbag with this method.
I asked about a fast autolooter or a fix for Kaiana. I don't want to manually sort through tons of junk.
Mayestic wrote:i think you are right if you say we have some player who use an good working looting macro but why should they tell you this ?
No one's required to help anyone here. They do it anyway though. People both ask for and give help freely and often.

If anyone can answer my original question from the previous post, I would still GREATLY sppreciate it.
in-game Thomas Covenant
Unbeliever
Legendary Scribe
Posts: 287
Joined: Tue Jul 16, 2013 9:08 pm
Location: East Tennessee

Re: [EasyUO]TEST: KaianaUberLooter

Post by Unbeliever »

UPDATE - This autolooter is crash happy. It crashes the client if you attempt to move away from a corpse that it is attempting to loot, which is a huge problem since sometimes you just HAVE to move. It also crashes the client if you're within a 2 tile range of a corpse but your character is unable to "see" it because of obstructions (a closed door, column, etc). Apparently this is because it uses exevent drag/drop, which means short of rewriting the script yourself there's nothing you can do about it.

The crashing is so frequent and annoying that the aggravation and inconvenience far outweigh the benefits of using this for autolooting.
in-game Thomas Covenant
Locked