Doom Gauntlet Luck System

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Xavian
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Doom Gauntlet Luck System

Post by Xavian »

I've been curious as to how this works and have been doing a lot of reading for the past hour or so.. Just wondering if it would be possible for staff to shed some light on this situation.


Options I've found thus far:

1. Works like the Treasures of Tokuno point system. Points are awarded for kills:
The Dark Father = 45-55 points
Other Gauntlet Bosses = 9-11 points
Target Artifact Cost: 500 points


2. The Dark Father has a 1 in 20 base chance. Other Doom Boss Monsters have a 1 in 300 base chance. Luck affects it as follows:
a. Take the square root your luck
b. Multiply that by the base chance value
c. Divide by 100
d. Subtract this value from the original base chance
Image


3. A base chance, plus a bonus chance from your luck. The chance final number is divided by 100 to give you a percentage. Taken straight from the RunUO code without modification: (demonknight = Dark Father)

Code: Select all

If (boss is demonknight)
chance = 1500 + (luck/5)
else
chance = 750 + (luck / 10)
4. Some other system or a combination of the systems above.
Last edited by Xavian on Tue Feb 25, 2014 12:10 am, edited 1 time in total.
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Xavian
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Re: Doom Gauntlet Luck System

Post by Xavian »

As for my opinions on the options:

1. Highly doubt it. There doesn't seem to ever be a definite chance for an arty as the system would imply. If it were this system then everyone would get an arty every 5-6 rounds.

2. Much more likely than the first option, however the numbers for Non-DF mobs seems rather low. If it were a 1 in 100-ish base chance it would seem to be more accurate from my experience.

3. This option seems the most realistic and the odds are very similar to option 2 if the base chance on Non-DF mobs were changed. In fact using these calculations there base chance for Non-DF mobs in option 2 would be 1 in 80.

4. *shrug*
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Re: Doom Gauntlet Luck System

Post by Dramoor »

More than likely the situation is percent bases probability change either every hour or every other hour. It is not just in the Gauntlet (Veargoth, The Violator and myself did tests at every 400 and 200 luck differences which never changed the outcome of artifacts) but is with all the systems. Paragon luck follows the some hours you get a lot, some you get nothing. Bio DNA Sampling for high tier mobs perform in the same matter with luck/right percent base hour running.

Weapons, Doom Gauntlet Artifacts, Twisted Weald (Sabrix Eye, Gnaw's Fang), Travesty Keys, most lower percentage GoC quest items and batwings (this is more seen to be more apparent since testing a 2 hr spawn timer is hard to calculate but after a few of us spent days and days on it) all seem to also fall in the same category of some hours you get nothing at all, some you get nonstop/every mob to every other mob.


I do not think luck plays part in it so much as the probability meter is changed at those times and most see it as a "with this luck" or a "without any luck" conclusion basically because they either pop on when the Percent Base Probability is on or off.


I will say on the "On" times for those Probability changes, Higher luck does seem to work more frequent drops on Paragon Artifacts and Sampling DNA from high tier mobs (mainly prowess). But as for the Gauntlet I have about 450 items still in a stronger box on top of the probably 500 to 1000 I have sold on vendors of artifacts sold most of them obtained at certain hourly changes with 0 to 500 luck range.


I also gather these conclusions from gathering more frequent with 0 luck at certain time in a 30 min period as 7600 luck was getting during a 5 hour period on an off time. The gap would not happen if luck mattered. The same can be said for the weapon looting as I have gotten more 4 or 5x46 and 3 or 4x 58s with 0 luck than I would get with higher luck on given times. Luck as far as I have found, does not change the probability on them at all.

Also the code from Runuo has changed over the years and I think if I am not wrong we are on version 1.5 or even lower (pretty sure 1.5) a lot of systems have changed since then and been tweeked or changed. Also +Colibri has changed a lot of codes to create his own systems on things so I would never really base it off of Runuo's Distro codes.



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Ornias
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Re: Doom Gauntlet Luck System

Post by Ornias »

As far as I read on the wiki, I believe it is on a counter that resets to 0 after the arty is acquired and is based off of so many kills. Atleast that is what the wiki says:

Quote wiki.

The base chance of achieving an artifact is about one in a thousand (or one in a hundred from Dark Fathers). These odds improve as you make more and more kills until such time as you receive an item, at which point the counter resets.

They are not looted, but instead placed directly in your Backpack (or Bank Box, should you be overweight) with the following system message:

"For your valor in combating the fallen creature, a special artifact has been bestowed upon you."
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Re: Doom Gauntlet Luck System

Post by Xavian »

@Dramoor - Thanks for the hourly insight. That makes more sense from experience as well. I never tracked hourly, but there have been times when I've gotten drops in back to back circuits and times when I've got none through 10 or so.

@Ornias - Did you pull that from somewhere in our wiki or somewhere else off the web?
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Re: Doom Gauntlet Luck System

Post by lestatzero »

@Xavian he got it from the Uoex wiki
http://uoex.net/wiki/Doom_Artifacts.
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Re: Doom Gauntlet Luck System

Post by Xavian »

This part is not in our wiki, at least on that page:
Ornias wrote:The base chance of achieving an artifact is about one in a thousand (or one in a hundred from Dark Fathers). These odds improve as you make more and more kills until such time as you receive an item, at which point the counter resets.
Hence why I asked. Something found on another website cannot be directly applied to our server in all cases. This is one of those cases.
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Re: Doom Gauntlet Luck System

Post by Ornias »

Actually yes it is on our wiki. You go to the doom artifact page and try clicking on an artifact. I quoted the Bone Crusher page:

http://uoex.net/wiki/Bone_Crusher.

And Lestat- it would be she found it on our wiki, but suppose I digress. :)
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Re: Doom Gauntlet Luck System

Post by Xavian »

Ah. I see it is there. It's not on the Doom Artifacts page which is why I asked. I'd still like staff confirmation on the system as the wiki is written/maintained by players in a lot of cases.
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Re: Doom Gauntlet Luck System

Post by Unbeliever »

I'd be interested to know the answer as well but I've read several other threads about luck and they never seem to go into specifics.

Since the question of how luck and artifact drops works/worked on production servers is always brought up in these discussions, I did a little reading to find the answers myself. Ultimately nothing really matters except how luck actually works right here on Excelsior but I'll share the historical stuff I read if it'll put anyone's questions to rest.

http://www.uoguide.com/Doom#Boss_Artifacts says the following:

Under the heading "Previous Drop Systems":

[The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before Corpse Instancing was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.

During Publish 48 the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.]

Under the heading "Boss Artifacts":

[All bosses located in the Gauntlet area have the chance to drop artifacts as loot. These are known as the Doom Boss Artifacts. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the Ornament of the Magician is unrivaled with its 2 Faster Casting property.

Publish 48 has the most recent changes for this drop system. Players now accumulate points the same way they did during the Treasures of Tokuno event.]

Publish 48 went live November 27, 2007. Excelsior went live more than a year before that.

---------------------------------

From Ultima Online Storm Chat, February 2003, when Luck first rolled out with the Age of Shadows expansion:

http://www.uoguide.com/Ultima_Online_Storm_Chat_6

[Kehleyr - *Coop* With the changes in AoS, Luck being the main factor here for increased chance of better items, kill stealing has become an even greater problem. Are looting rights up for some changes to prevent people from casting a single fireball and looting your loot?
MrTact - OK, so let's be clear on the whole Luck deal
MrTact - Luck gives you a % chance to get one additional item per "loot list" on a creature
MrTact - Higher level creatures (e.g. the Dark Fathers) have 3 or 4 loot lists.
MrTact - Then each item has the same % chance to get one additonal property, and have the property bumped up in its intensity" by a small amount.
MrTact - I've seen some theories flying around about how luck works that were . . . humorous, to say the least
MrTact - But that's EXACTLY what it does
MrTact - As far as looting rights go . . .
MrTact - We see a lot of players that are unhappy with the current situation, so there's a good chance we'd revisit that in an upcoming publish.
MrTact - Can't say exactly when, though
Vex - I think MrTact meant to say that Luck increases the quality of the magic items you get, but not the chance of getting one in the first place. ]

Regarding the actual formula itself, several sites quote a post from MrTact on the Stratics forums in 2003. Those threads can't be seen any longer but the quote is identical on at least five different sites I was able to find. Here's one:

http://www.thehonorempire.org/forums/to ... e-on-luck/ (Posted 16 April 2003 - 05:55 PM)

[Mr Tact posted on the stratics forums the exact luck formula:

Luck translates directly into a % chance to get a bump in number of items, number of item props and property intensity. The % is calculated very simply: it's luck ^ ( 1/1.8 ), which ends up being slightly better than the square root. As you know, luck maxes out at 1200, which gives you roughly a 51% chance of getting the bump.

MrTact]

An archived version of guide.uo.com's page on Luck from April 5, 2003 confirms all above statements regarding how Luck worked at the time:

https://web.archive.org/web/20030405080 ... ies_4.html

I was able to find several posts on the RunUO forums clearly stating that they had a working Luck system going back to at least 2004. And there you have it. That's how Luck worked on OSI from the beginning, it's supposed to have worked the same in RunUO shortly afterwards, and all that may have absolutely nothing to do with how luck works on Excelsior. :lol: Mazel Tov!
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Re: Doom Gauntlet Luck System

Post by Xavian »

Unbeliever wrote:Publish 48 went live November 27, 2007. Excelsior went live more than a year before that.
This is why I said that I doubt the first system I described. However.. Prior to Publish 48 you had to loot the artifact from the corpse. "During Publish 48 the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers." http://www.uoguide.com/Doom#Gauntlet
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Re: Doom Gauntlet Luck System

Post by Dramoor »

Ornias wrote:Actually yes it is on our wiki. You go to the doom artifact page and try clicking on an artifact. I quoted the Bone Crusher page:

http://uoex.net/wiki/Bone_Crusher.

And Lestat- it would be she found it on our wiki, but suppose I digress. :)

Yeah my bad for not changing it. I initially went off the original version when making the template. Template has been updated and will no longer read that as it is not true. Instead I updated it with what has actually been proven on this server. (Some hours u get stuff, some you don't)
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Re: Doom Gauntlet Luck System

Post by Melkor »

Dramoor wrote: Instead I updated it with what has actually been proven on this server. (Some hours u get stuff, some you don't)
Does that mean that luck has little to no effect for Doom Arti drops?

Does that also mean that luck is really only useful here for Bio-Engineering.
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Re: Doom Gauntlet Luck System

Post by Alex »

Melkor wrote:Does that also mean that luck is really only useful here for Bio-Engineering.
and for Tokuno drops and Paragon drops to my understanding
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Re: Doom Gauntlet Luck System

Post by Dramoor »

Yes from tests Veargoth, Cornbread, Violator and myself have run over the few years and keeping track of luck differences to drop rates from anything the only thing that luck has ever effected for us are as follows.

1. Paragon Arty Drop Rate - There are times when drop rates are lower but at certain times when the "drop rate probability" is higher, having more luck does in fact increase your chances of an artifact.

2. Tokuno Arty Drop Rate - Just go to tokuno with high luck and see it does get annoying at times though (bag can very soon be filed with 15 to 20 artifacts in no time).

3 Bio DNA Sampling - This falls under the same category as with timing going hand in hand with luck. I used to test on a High tier Prowess with 3 DNA Samples, if more than one of the 3 breaks,I would come back later and test again, as even with the Max Luck at times when that Probability Meter is down, you could waste a lot of Organics (we would farm about 10 to 20 Prowess when that timer was on our side).


Nothing else ever was effected by luck. Some say weapon drops are effected but if that was the case, you would have more high luck people pulling nicer 3 and 4x58s instead of what normally happens where lower luck players pull them more frequently. And most of my higher tier weapons I pulled while testing with low to no luck at all.
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