Doom Gauntlet Luck System

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Xavian
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Re: Doom Gauntlet Luck System

Post by Xavian »

0 Luck seems to be the threshold for diminishing returns.
Alex wrote:Paragon arties can sell for 500k+
1 luck deed = 100 ED = 10 of the aforementioned arties. Unless your sole mission is to collect and sell that/those specific arties, then I'd stop at the threshold. Until the effects of luck +Nyx mentioned are implemented at least. Then we'll have another thread dedicated to the uselessness/usefulness of luck
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Ornias
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Re: Doom Gauntlet Luck System

Post by Ornias »

I've been running the gaunt lately with 400 luck and no drops. I got an item once doing the gauntlet- a ring of the elements.

Today a nice person got a bone crusher. It seemed to go some people got things some people didn't.

My question is there an actual drop rate associated with this? Sorta like there is a 1 or whatever percentage drop with paras but in this case doom without luck factoring in? As far as what's been said- it is on an hourly basis with some hours yielding rewards and others not so much. But is there an actual drop rate?
Unbeliever
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Re: Doom Gauntlet Luck System

Post by Unbeliever »

Xavian wrote:0 Luck seems to be the threshold for diminishing returns.
Alex wrote:Paragon arties can sell for 500k+
1 luck deed = 100 ED = 10 of the aforementioned arties. Unless your sole mission is to collect and sell that/those specific arties, then I'd stop at the threshold. Until the effects of luck +Nyx mentioned are implemented at least. Then we'll have another thread dedicated to the uselessness/usefulness of luck
+Nyx mentioned expanding luck in Elysium and Touria only. And Touria, at least, is probably not much less exclusive than the group that would benefit from high luck already.
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Xavian
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Re: Doom Gauntlet Luck System

Post by Xavian »

@Unbleiever - That's what I was referring to. Although I don't see luck doing much, anywhere, ever.

@Ornias - There is no drop rate, algorithm or anything with solid numbers for this shard. The best you can get is what the basic RunUO code holds. Here is that code as posted previously in this thread:

Code: Select all

if ( boss is DemonKnight )
chance = 1500 + (luck / 5);
else
chance = 750 + (luck / 10);

return chance;
}

public static bool CheckArtifactChance( Mobile boss )
        {
            return GetArtifactChance( boss ) > Utility.Random( 100000 );
        }

What this gives you is at zero luck is 1.5% drop chance for kills on DF. And .75% drop chance kills on the other bosses.

Each 100 luck will increase these odds by .02% on DF and .01% on other bosses.

7k luck increases odds to 2.9% on DF and 1.45% on other bosses.
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