Magery Taming tag team.

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
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Kip
Passer by
Posts: 2
Joined: Thu Jun 19, 2014 8:13 pm

Magery Taming tag team.

Post by Kip »

Something to keep hardcore mages interested in taming:

-convert all magery summons into a menu based format (like polymorph)
-add most common tamables in game based on level of taming
example: low mage/taming- summon a rat or weak dog.
gm tame/mage: summon mules or a dragon.
120 tame/mage: an imp or unique mage companion

This keeps young players from spamming EV or blade spirit as they could be considered a "pet" instead of cast and laugh.

Pet stays with you but level is unchanged and based on a formula including both skills.
Pet disbands on dismissal/death/logout. Could also be put on cast timer (30 minutes maybe?)

For balance maybe require certain reagents/items (despite lrc gear) to summon stronger creatures.
Idea: Player takes special skinning knife and kills appropriate mob to "absorb" the ability to summon it later.
Also a mage summon pet could take more slots than a normal tamed pet.

Could add a humorous element like the echee: If you cast summon and also try to tame an animal it does not like- they will kill each other regardless of skill.


To make it worth using both, maybe apply a casting ability to summons, based on a fraction of player's magery.
-low taming but high magery can yield a spell-casting rat that might help in a pinch.
-high taming but low magery can produce a dragon (if success) but it's almost certain to be low lvl and all phys damage.

Just some ideas. Hope you like them!
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