Because in my eyes, it's a broken mechanic. My idea failed, and people are using it in unintended ways. So, we can try to fix it, or it can go back to the way it was. I'd still prefer to see high end items on vendors, so going back to the old way wouldn't solve that issue. It would also likely cause more issues, since now that we've given you something nice, it wouldn't be great to take it away, just because it didn't work perfectly.Wil wrote:Hi +R,+Requiem wrote:The purpose of a vendor, is to sell an item or items for you, while you are afk/away doing other things. The purpose isn't to negotiate the price. It's to sell stuff, hopefully at the price set by the seller. If you want to negotiate prices, you can make a shop where there are tables, and either talk with other players in game, or make a forum post to discuss it.
What is the need to dictate the purpose of a vendor from on high? In the TC-style vendors you have a game mechanic which, voting with their feet, the players seem to like. Why not let the players decide what the purpose of that game mechanic is and how best to put it to use?
Regards,
Wil
A lot of players have also expressed concerns/complaints about the system. This is our attempt at addressing those complaints.
Also, I'd like to point out - I'm not necessarily against people negotiating prices (even though I don't see that as a function of a vendor). I am against people avoiding the tax/fees, based on my definition of a vendor. This solution still allows that (without avoiding fees) which was one of my main concerns.
Which I think the new proposal's solve. So, for instance:
If you put item X on your vendor for 1 million gold:
You get charged 50,000 (listing fee) if you remove it yourself. You get charged 100,000 (listing fee + sales fee) gold if it sells.
The percentages won't necessarily be 5% each, this is just an example. I don't think it needs to be any more complicated than that.
@Muokle Yes, that makes much more sense
