Replies in order that questions were posted:
1. I haven't yet got to posting the changes but I have a raw list of changes (so I don't forget) that were made in the past which will be posted.
2. Biopets need to be fed, or they run away. For some time there was a suspicion that biopets somehow unstable themselves, but in all the cases that such thing happened there was no indication that this is true. So the free bio retrieval was a temporary thing, there were cases where I didn't have time to investigate so i considered that it really did poof and so I made a free retrieval to make it faster. Since there was a month or two without any reports of a bio poofing, and since there's no indication that this is a bug, I have suspended this temporary thing. I think this is a very minor thing, so i didn't post since this was a temporary thing.
In the case of your friend, the bio was not fed, and it went wild. I didn't personally come there and make it wild, nor was it a server error.
3. When i was placing oaks i forgot to turn up the frequency, i have just done that now. And at the time of implementing the triple-champ system we were aware that skull stealing might occur, but wasn't scripted at the time. I have scripted that and it will be in the next patch. A random participant will be chosen and will get the skull in their pack. And all of the participants will get a message about who that was. But the skull then belongs to the person that got it (theoretically skull should be diced for, basically the server now dices about who will get and keep the skull).
4. Gold issues.
The main problem here is that, if you want to buy something... well you gather the gold and you then buy it. But as more and more people do this, just gold is created. But the resources still need to be gathered... So as everyone just gathers gold, that just makes more gold in the game. We do our best to sink but while there's so much gold being farmed, this problem will remain (to a lesser extend though due to auctions and raffles, also the deco room and other sinks).
Also don't forget that a game economy is a lot different from the RL world economy. Here money pretty much grows on trees. If in RL, you had an option to either work a regular job for a regular pay (or even a good pay), or an option to squash cockroaches and get $1 for each, then hey you go somewhere with lots of cockroaches (i hear they breed quickly) and you squash 500 a day using a big shoe, and that's it. But if everyone did that, there'd just be a whole lot of gold but there's still the same amount of crops being grown. A loaf of bread would cost $100. And even those who do the things that keep our civilization going wouldn't be able to live on their salary, even if it was a good one, and would start to farm cockroaches to get the money so they could buy things at the enormous prices. Then this god dude would decide you can only get $0.10 from each cockroach, and that they would breed half as fast (reducing the income by x20). It would be a bumpy ride but soon a loaf of bread would go down to $5. (The good thing in the game though is that nobody starves).
5. GoC quest changes. These items were meant as the pretty much best gear you can get, and not something you could trade in wholesale. It's sort of equivalent to a biopet, or a level 100 weapon. The idea was that, after going at it for a few weeks, you would finally be able to obtain this very nice piece of armor.
The problem was that a few players were finishing the quest and getting a GoC about every 1-2 days. I don't really mind that they were able to earn lots with that, the problem was that there's so many of these being generated.
6. The arcanist shield is intended to come with SC, and if you have used a SC deed on it you will be refunded 100ed, this is not yet coded.
7. The council didn't work at the time, well maybe with a larger playerbase it would be different. Nobody was even interested until the elections were announced, and then everyone wanted in. The existing council members were very selective about who they'll let in or not, which is actually how it should work, but it worked too well and very few made in. As for the actual operations, i think there was a proposal being put together but it didn't get to my desk. So there was something going on but based on how it worked, I don't think it's really a solution.
8. In retrospect, the powerscroll bag was a huge mistake. A new element added into the game, making 120 powerscrolls much more abundant, more than they were meant to. So a countermeasure was required. Kaiana i'm sorry that this went in soon after you got yours.
9. Tyranny... the problem here is that there's numerous problems, some more important and some not as much. Also a particular problem might seem very important to one player, but not important to another. Let's take for example, should the imprisoned pets be nerfed? Those that have them, will say "no, what an outrage". Those that don't have the money to buy them, will say "yes definitely we're struggling behind while those vets can kill everything uber fast". If we go by the popular vote on this issue, who knows if the game will actually get better.
Then for each problem, there's also numerous solutions. When 5 of us staffers were discussing the Oaks champ problem, we didn't even intend to brainstorm and already 10 different solutions came up.
- The problem of having hundreds of people to make a decision is that it will just be a big mess and nothing will get decided.
- The problem of having a small group of players or even a single player to decide, is that you don't know if they're not just approving the things they will benefit from.
- The problem of having one person to decide, is that well there's just a whole bunch of stuff going on every day so it's overwhelming. And that I don't get to play much so I don't know everything that I should know, though we the staff consult each other, and when it comes to making a decision it's at least an informed one.
(10. sorta). The way I see it... There was suspicion of a bug. Although I have already proven on numerous occasions that objects in the game don't just disappear without a reason (many of these throughral investigations took an afternoon or the better part of a day), I went to dig deeper with this, and temporarily made it so that biopets are returned. This temporary thing wen't on for a long time, but is finally over. Then because someone didn't feed their pet, this thread emerged, and within a few hours it grew to 9 different issues.
If instead of locking the thread, I would go start writing a reply, by the time i press Submit here there'd be 5 new posts with new opinions, views, solutions, also suggestions and so on. I don't see anything coming out of this.
P.S.: It's a game. It's intended so that you can have a relaxing few hours during your free time (or at work

). If this game is stressful to anyone, they should take a few days off, either try a different game or simply spending time with family or friends. I suggest the latter, it's much more therapeutic.