Addition to spell caster keys

Qwerty
Novice Scribe
Posts: 8
Joined: Fri Mar 13, 2009 9:06 pm

Addition to spell caster keys

Post by Qwerty »

I was just wondering if it was possible to add runes to the list sence you use them in crafting as well
User avatar
Bubba Ho Tep
Grandmaster Scribe
Posts: 88
Joined: Fri Jan 16, 2009 3:37 pm

Re: Addition to spell caster keys

Post by Bubba Ho Tep »

Heck, I was wondering something myself.
There should be a adventurer's key. Something to carry bandages, bolts, arrows and other stuff without getting so much weight.
Will it make things too easy? Nah, I dont think its that a big change (personnal opinion).
And it didnt have to be easy, It could be like stoneworkers or metalworkers key, that are a bit hard to do - like mobile forge even.
User avatar
Sorgon
Legendary Scribe
Posts: 272
Joined: Fri Oct 10, 2008 8:58 am
Location: Augusta,ME U.S.A.

Re: Addition to spell caster keys

Post by Sorgon »

Runes i Agree with. Not a bad idea.

The "adventurer's key" I think we already kind of have....Large Bag of Holding. You can put whatever you wish into it and no weight. Its well worth the donation. Hint Hint :D
If it is worth doing at all, it is worth doing well.
A Black Death
Elder Scribe
Posts: 108
Joined: Tue Feb 03, 2009 12:01 pm
Location: MO, usa
Contact:

Re: Addition to spell caster keys

Post by A Black Death »

blank runes in spell keys could be nice to unclutter pack but tbh i dont se a Major gain in doing so would just be a slight convenience ^^
A Black Death, fav songs by candle box rain and he calls home
if ya ever need help and your not a tool just pm me ill see what i can do for ya
14+years UO vet , reached vet status on ex in 3 months so got a q ill try to answer it too
User avatar
Harabakc
Legendary Scribe
Posts: 467
Joined: Thu Jun 22, 2006 2:43 pm

Re: Addition to spell caster keys

Post by Harabakc »

Arrows already go in wood workers keys, and you can carry cloth to cut for bandages on the spot in tailors keys.
User avatar
Pip
Legendary Scribe
Posts: 235
Joined: Sun Feb 26, 2006 8:33 am
Location: North Florida USA
Contact:

Re: Addition to spell caster keys

Post by Pip »

one trick i learned for runes is to have the runebooks, mark the runes to some generic spot and label them "reuse" and then you can store then in a rune book.

when you need one, drop it from the book, remark it, relabel it, and add it back to the book.

when the book has been completely remarked, move the runes to what ever book you want, and reload your book with generic marked runes and start the process over.
Learn somthing new every day.....
Die and forget it all.....

Main Character Sacagawea (yes it's female and yes I am actually a Dude!)
Controlled Chaos
Expert Scribe
Posts: 31
Joined: Sun Feb 22, 2009 6:22 pm

Re: Addition to spell caster keys

Post by Controlled Chaos »

Pip wrote:one trick i learned for runes is to have the runebooks, mark the runes to some generic spot and label them "reuse" and then you can store then in a rune book.

when you need one, drop it from the book, remark it, relabel it, and add it back to the book.

when the book has been completely remarked, move the runes to what ever book you want, and reload your book with generic marked runes and start the process over.

Good advice, indeed.
Dollar
Journeyman Scribe
Posts: 26
Joined: Sun Apr 12, 2009 10:22 pm
Location: Indiana

Re: Addition to spell caster keys

Post by Dollar »

I agree adding runes to the spellcaster keys would be great.
Kile Morgan
Elder Scribe
Posts: 126
Joined: Thu Jan 08, 2009 4:36 pm

Re: Addition to spell caster keys

Post by Kile Morgan »

I'd like to include to this something, I've seen where on the regent container a tab that would fill it from the backpack and the other containers in it.
Dash Ravishing
Grandmaster Scribe
Posts: 91
Joined: Mon May 11, 2009 12:33 pm

Re: Addition to spell caster keys

Post by Dash Ravishing »

<Please Remove>
Last edited by Dash Ravishing on Thu Jul 28, 2011 6:34 am, edited 1 time in total.
User avatar
+Rayne
Legendary Scribe
Posts: 297
Joined: Wed Mar 21, 2007 5:26 pm

Re: Addition to spell caster keys

Post by +Rayne »

Gold will never be a key-held item. :wink:

+Rayne
Image
[Administrator of Excelsior]

I'll look to like, if looking liking move:
But no more deep will I endart mine eye
Than your consent to give strength to make it fly.
User avatar
Rainmaker
Expert Scribe
Posts: 35
Joined: Wed Jan 13, 2010 9:17 pm
Location: Viña del Mar, Chile

Re: Addition to spell caster keys

Post by Rainmaker »

hmm Dash if godl where a Key-held item... checks would be of no use what so ever... and you would be able to carry arround billions and gzillions (not that i have that kinda of money in the first place) but the runes thing in keys would be exelent...
i thought (for myself) like 2 months ago and commented it to Kaimelar (my older Brother) that there should be runes in Spell caster keys he agreed i think... dont remember much haha well thats all i've got on Runes and Keys :)
[M A K E] [I T] [R A I N] [!]
Dash Ravishing
Grandmaster Scribe
Posts: 91
Joined: Mon May 11, 2009 12:33 pm

Re: Addition to spell caster keys

Post by Dash Ravishing »

<Please Remove>
Last edited by Dash Ravishing on Thu Jul 28, 2011 6:36 am, edited 1 time in total.
Purplesmurf
Apprentice Scribe
Posts: 12
Joined: Mon Jan 11, 2010 5:39 am

Re: Addition to spell caster keys

Post by Purplesmurf »

+Rayne wrote:Gold will never be a key-held item. :wink:

+Rayne
Make those stupid mobs drop checks ;-)
User avatar
+Rayne
Legendary Scribe
Posts: 297
Joined: Wed Mar 21, 2007 5:26 pm

Re: Addition to spell caster keys

Post by +Rayne »

Now where would the fun in that be? :wink:

+Rayne
Image
[Administrator of Excelsior]

I'll look to like, if looking liking move:
But no more deep will I endart mine eye
Than your consent to give strength to make it fly.
Locked