New changes to Felucca

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Cygnus
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New changes to Felucca

Post by Cygnus »

Right now, I am still holding my opinion on the changes. I have made a few forays into Fel and so far it really hasn't impacted me. We have always had to walk out of T2A and dungeons in Felucca. Once out of those areas it is really not that far to the 2 portals. Now, for those who travel by boat to the islands, I can see where that may be a hassle. Maybe if those places had a portal to the main land, that would help a bit.

Now, as for other changes, is it me or have some of these Felucca monsters gotten a little stronger? I went and attacked a Balron in Hythloth and one of my maxed mules was down to half health before I could cast my first heal spell. Or, has it always been that way and I just never noticed?

One thing I would like to see changed as I have mentioned before is that there is a lot of open space in Felucca that is just dying to have spawns placed. Random, special, ordinary it doesn't matter. With the amount of players now, more hunting grounds are needed.
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Re: New changes to Felucca

Post by Grandmaster Gherkin »

yeah one thing this change might bring is bigger partys of players hunting together , i personally think its going to just breed more trammys who wont go to Fel period , i think making bios more or less obsolete since now they have to be minded all the way to any dungeon or location in Fel is the worst idea/change ive seen done to a shard in all honesty , WHY couldnt the gm/team just come up with some new monsters , new challenges . new stuff instead of making what was already fine a total ball ache for no good reasons . IF IT AINT BROKE DONT FIX IT !! id like to know the reasons behind why this change has been made and also why we were only given 2 options of either a potion that makes bios sprint untill attacked ? (useless once your in a dungeon) or making it 20 uses on summon balls per summon which will only boost the price of trans powder , i could go on all day but i guess what i say only falls on deaf ears or should i say blind eyes. :sick: :displeased:
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Re: New changes to Felucca

Post by TsiyaAma »

Grandmaster Gherkin wrote:yeah one thing this change might bring is bigger partys of players hunting together , i personally think its going to just breed more trammys who wont go to Fel period , i think making bios more or less obsolete since now they have to be minded all the way to any dungeon or location in Fel is the worst idea/change ive seen done to a shard in all honesty ,


Ok, here I go. The change was a revert back to the way things used to be, the recall thing was a temporary fix for a problem which has since been resolved. Seems you haven't ever played on OSI, where there's no shrinking and you get to walk your pets out of Fel no matter what kind they are. This shard is pretty much easy mode, even with the walking. The champs are in Fel for a reason, they are supposed to be harder than Tram ones because bigger risk = bigger reward. There always have been and always will be Trammies, don't knock us because we're the ones who pay the high prices for the loot you Fellites(new word!) bring back. Better prices for trans powder would help newer players out, and it's something Trammies can do to pay for those 120 skill and stat scrolls found in Fel.
Grandmaster Gherkin wrote:WHY couldnt the gm/team just come up with some new monsters , new challenges . new stuff instead of making what was already fine a total ball ache for no good reasons . IF IT AINT BROKE DONT FIX IT !! id like to know the reasons behind why this change has been made and also why we were only given 2 options of either a potion that makes bios sprint untill attacked ? (useless once your in a dungeon) or making it 20 uses on summon balls per summon which will only boost the price of trans powder , i could go on all day but i guess what i say only falls on deaf ears or should i say blind eyes. :sick: :displeased:
It was broken, and they did fix it. Now everything is working fine, and they have opened discussion on options. Changes like the ones suggested take planning and lots of coding I would imagine, so since your post refers to things that happened yesterday falling on deaf ears and eyes, might wanna see how this washes out instead of freaking. Shard balance is a very tricky thing, and I know if nothing else that Coli and the team have only the best intentions for the shard. Even opening a discussion isn't necessary really, but it will help with the sore balls thing. If you don't think the staff hears the complaints you haven't been paying very close attention.

I don't mean to offend anyone, but the panic level I'm seeing seems all out of proportion to the changes. I wandered around Fel some yesterday, and OMG, it took 8 minutes instead of 5 to get to one of the champs. That is not making anything obsolete, if you can't afford an extra 5-15 minutes to get your bio to the champ use pets. Bios are far from the only option. And with the current lack of aggressive spawn in Fel walking a pet isn't nearly the headache it could be. I'm not saying things should stay the way they are, just that it's not the end of the bleeding shard.
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Re: New changes to Felucca

Post by fingers »

TsiyaAma wrote: Seems you haven't ever played on OSI, where there's no shrinking and you get to walk your pets out of Fel no matter what kind they are.
On OSI, you can recall in every Fel location and even place houses, cept in t2a. You can also mark and recall out. No need to shrink anything in that situation. And I beleive that "Seems you haven't ever played on OSI" was unjustified. Who knows and what does it have to do about the topic?

Thats my opinion.

Greetings :D

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Re: New changes to Felucca

Post by Orbit Storm »

Frankly.. I see the point behind each side.. those for the change, and those against it.

I consider myself an "in-between" player.. I've been here a bit over 3 months now; and I've managed to assert myself in a comfortable position. In my first 30 days after joining Excelsior, I logged somewhere around 28 days.. 20 hours worth of play time, in a 30 day account age.. (That could be a record for a new player :lol: ) Regardless, I'm still considered a "newb" for whatever reason. But as I said, in my eyes.. I'm pretty well established for having just 3 months under my belt.

So let's look at a few key factors:

Those AGAINST the change:

-The most obvious being the issue with walking bios in and out of any spawn..
-Not being able to use the pet summoning ball in Fel..
-No recalling in or out..

Those FOR the change:

-Lessens the likelihood of spawn campers..
-Offers more opportunities for younger players at champs/peerless etc...


Honestly, I could cover half a dozen more points in either direction. But here's the way I see it..

Colibri had to make a decision to remove spawn campers. Not to target anyone individually.. but the majority of the "spawn campers" are comprised of none other than: Vets.. Which is what makes it harder, as the only way to prevent this camping BS is to handicap virtually thee best pet in the game.

I can fully understand Colibri's idea preventing bios from being rode/shrunk in Fel.. Most times, those who own one.. already have the spawn time down and then run in with their bio and camp it until it pops.. which leaves less opportunities for others, primarily newer players. Now on the other hand.. removing the ability to shrink them to take em out, well.. doesn't make much sense. I don't see any reason why a special teleporter cannot be added to the spawn site, which permits bios to walk through it...

As far as the hoorah regarding the summoning ball.. Colibri made mention that although you may not be able to use it inside of Fel, you can certainly walk your bio pet to a safe area and then summon them out..
"All Stay/An Lor Xen" anybody?

As for the recalling in.. that should absolutely be restricted.. obvious camping reasons.. As for recalling out, not really aware of any hazards this could invoke? :?

Bios are indeed time consuming.. they are indeed thee best pet in the game right now. So wouldn't you expect there to be some sort of handicap on them? Or would you expect it to be a cake walk after you finish crafting one?

The biggest thing to consider here is.. hardly any of this would be necessary if people were more inclined to use respect and common courtesy.. maybe take a lesson or two in common etiquette as well. Too many young players are shunned from opportunities at champs/peerless unless they pay/find a vet to take them along. I can't count the number of times I've had people turn me down from joining, when it was either just them.. or maybe 2 others.. Greed certainly reigns supreme around here. If anything, the changes might actually benefit the economy. Currently, Vets control champs/peerless and most of the market.. if they're the only ones able to obtain PS's and other items.. then naturally they control the prices..

I don't own a bio pet, nor do I intend to. The time I would have to invest in something like that, is purely ridiculous for my standards. I applaud those of you who have the capability of getting it done. Some of you Vets need to keep in mind that there are quite a few things here at Excelsior for Vets only (i.e. bios, mages inquisition, etc).. those of you who have the longevity, or have the time to invest so many hours into things. I was laid off work my first month here, and now that I'm full time again.. well, it limits me. I understand your points, and they're quite valid.. however, you must see where some of us other players come from.. when we have to scratch and claw our way to mediocrity in the Vet controlled economy.. :mrgreen:

**Just keep in mind, I am not trying to offend anyone. Some of you Vets here on Excelsior do some pretty incredible things to give back.. Some of you "unintentionally camp" spawns.. it just happens. But I've had my run-ins with some, who are more self-benefit minded than the next..
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Re: New changes to Felucca

Post by qspace »

Honestly i don't now that many bio owners that use a bio at the champ spawns other then at the end of kronos, bio champ and blood clan. druid spells is what is being used at the champs. if i can't use my bio in fell then forget the other stuff to do there i will start hitting the champs with a few mules and my druid spells

BIO's arnt the issue at champ spawns. and makeing it harder for bio users to use bio wont stop the champ spawn issue.
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Re: New changes to Felucca

Post by Orbit Storm »

True.. but as I said.. I'm not going to name names.. but I've seen bios used at MoA on Marble Island.. one that is pretty easy to handle in a small group or even a solo-able fashion..

Most vets who do own bios, seem to be less inclined to use anything other than that. Whats the need?

Cast off the bio point if you will.. but it still doesn't negate the fact that new players are certainly not in the majority group of the campers.. :(

I've always been against the drama of the demands to have the gap between new and old widened. Newer players should be embraced and welcomed.. not have ill-will wished upon them in the sense that they have it too easy. As another member mentioned in another post.. regardless of who makes the rules, and who has been here longer.. this shard is and always will be a democracy. Without new players, it will never surpass its future goals. Its come a long way thus far.. let's not hinder that process.
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Re: New changes to Felucca

Post by Calan Caitin »

Since I have been playing here, you couldn't mark/recall into Fel the same as Illesh. Also you couldn't recall out of Fel dungeons. All well and good. I don't see why the penalty or need to prevent from recalling out of Fel in general though. Making us walk out of Fel is just a waste of our time.

Since bios are so slow when following, I think we should be able to summon a bio outside of the dungeons at the least. Yeah, the bios are powerful pets, but they are slow killers also. Take a bio to lady mel and kill her with it alone and then take your herd of nobles to kill her and then tell me which pet is the more efficient killer. It also takes tons of organics and cost to be able to craft a bio that can't be shrunk and carried in your pocket, which was suppose to be the offset to them being powerful. How would you other pet owners like it to not be able to unshrink your pets in Fel? Perhaps make you lead your herd of nobles/mules/etc to everywhere you want to travel in Fel.

As for the points brought up regarding champ spawns. I don't think there are many that actually "camp" the champs spawns. Instead, they log into alt characters they have logged out at each of them to see if any are active. I'm sure you have seen certain players log out and a string of so-so has logged in/so-so has logged out over and over and then their main character log back in.

I also think the playing field should be even for players in fel and for tram. There are champ spawns in Tram also afterall. The dungeons should work the same as well.
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Re: New changes to Felucca

Post by qspace »

I haven't yet seen what the real issue(s) are, and what by implementing the new fell rules are supposed to address.
Is the issue Champ spawns? there are champs in malas and ISL
Peerless bosses? <- wouldn't this then also be an issue in ISL and TOKO bosses
tamable mobs

It's hard to speculate on what really needs to be change without really knowing the issue. seems to me just champs are it and the new changes won't address the issue
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Re: New changes to Felucca

Post by Calan Caitin »

Well I keep hearing so it makes it a more even playing field between veterans and for new players. But then I have to ask: What's the point of becoming an advanced veteran player if you get knocked back down? Don't we all train skills, acquire gear, breed/make pets so that we are more able to do these things? And what is the result of these actions? To make it so a player with a month on the shard can do the same as we can? Guess the only difference between new players and veterans then is the amount of eye candy they have at their home.
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Re: New changes to Felucca

Post by Orbit Storm »

I'd like to address each post individually, makes it a tad easier =P

Calan -
I wholeheartedly agree with you on the recalling out of Fel point.. as I saw in another post, OSI got rid of most of the recalling restrictions for Fel after the T2A era.. the LBR expansion really introduced a whole new Fel imo.. Bios might not be as "efficient" as a pack of nobles.. but frankly, its easier to handle.. More dmg + one target to heal = easy phase.. Keeping 5 nobles/4 nobles & a mule (whatever format you use) healed all at once, and keeping them locked onto one target is quite a hectic ordeal.. whereas a bio, well.. is just that.. A bio.. uno, un, one.. Not to mention, there's a very large difference between leading a pack of pets, versus leading one bio.. once again, much easier..

Regardless of whether a person physically camps on set spawn, or whether they use multiple alts to keep track of the spawn timer.. its camping in my book all the same. Greediness at its best frankly.. I have alts as well, but only to get away from being known as "Orbit".. I don't use them as a sort of exploit.. As for the spawns in Tram.. they're not nearly as valuable as those in Fel, thus the camping situation is sorta reduced..
_______________________________________

qspace -
There's multiple issues being addressed.. for me, I see the biggest issue is the exploiting/camping revolving around champs and other various spawns throughout Fel.. I however do not speak for the shard. The fix on BoB, recalling in/out certainly reduces the likelihood of campers.. It doesn't resolve the alt exploit, sadly.. but since most people have alts with little to no skills trained, maybe set the portals with a particular required amount of skill points? since most are easy to GM.. set it for an even 2k or so.. That requires at least 20 skills GM'd.. or less with some trained to 120.. I dunno.. seems to me the bio handicap isn't necessarily a bad idea.. I see how it may hurt bio owners, but with all the power they accrue, as well as the equipment you can add to them.. there's no surprise there's been a handicap handed down..

_______________________________________

Back to Calan's second post..
I know that veterans clearly deserve an upper hand, but never in all my years in UO.. have I seen a shard so.. "controlled" so-to-speak by it's vets.
I don't think anyone else have ever insinuated, (and I know I haven't), that new players should be able to assert themselves in a vet's position within a month. But most Vets are constantly complaining about the things that are offered to help newer players. For instance.. the biggest one yet was apparently the rat quest in the newbie dungeon. Before that quest was added, it was quite apparent that unless a vet singled you out and decided to help, there were virtually no interactions amongst old/new players. Now with this new quest, it ensures it. With most vets clearing out all the spawns, it makes it harder for newer players than you vets ever had it when you started.
Think about it logically.. when most of the vets here started, there were 50 or less average players.. now, you're looking at roughly 150.. that's triple the amount, and a 1/3 less chance of getting a spawn.
The only real knock down you speak of.. to my knowledge, is the handicap on the bios.
Look at it this way too.. Most of us newer to mid-level players (virtually anyone who doesn't own a bio) have no chance of soloing certain peerless spawns. But someone with a bio does.. quite easily. So.. is it fair that someone like me, has to search for a group capable of handling the entirety of a peerless dungeon to fight the peerless boss at the end? While someone with a bio or two, can go out and handle it easily?
I don't have the time, nor the means to craft a bio.. so seeing a very slight handicap on a bio, doesn't phase me. After I initially read through the changes I didn't care much either way. But after reading through some responses, I've seen a lot of selfishness and have decided I'm all for the change. The gap has been widened enough as it is with the market control and peerless/champ spawn campers...

Just my 2 cents.. :roll:
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Re: New changes to Felucca

Post by Calan Caitin »

I also will handle my responses one at a time:

"Bios might not be as "efficient" as a pack of nobles.. but frankly, its easier to handle.. More dmg + one target to heal = easy phase.."

Unless you are fighting a monster like Grizzle that has area effect, you are only having to heal the one pet that is receiving damage. A pack of nobles or mules issue a great deal more damage than a single bio. Especially if you are using a non-human bio.

"Regardless of whether a person physically camps on set spawn, or whether they use multiple alts to keep track of the spawn timer.. its camping in my book all the same."

I agree. I don't have an alt at any of the champ spawns. I run through to check each of them or, in the past, used a brace of binding to jump to a guildmate that is actively working the champ.

"As for the spawns in Tram.. they're not nearly as valuable as those in Fel, thus the camping situation is sorta reduced"

The tram champ spawns are not "less valuable. They drop PS and gold just the same as the Fel champs. Neira and Oaks are required skulls for summoning the Harrower and can only be found in Tram... well, Malas and Illesh, but still tram ruleset.

"I don't have the time, nor the means to craft a bio.. so seeing a very slight handicap on a bio, doesn't phase me."

How very thoughtful of you to support something that has no impact on you. Many of us have worked very hard to either be able to create a bio or to pay for one. I personally have spent 1000s of EDs in luck deeds just to be able to sample DNA. I don't necessarily hunt with my bios on everything, but adding more limitations on top of what they already have is not right. Not unless there is a balance for the people using pack pets also. Making them unsummonable in Fel gives the ones with their herds an unfair advantage since they can "run" there while the bio owner has to "walk" their pet there. That's a real nice reward for the players who have invested the time and means to craft or buy bios.
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Re: New changes to Felucca

Post by qspace »

Orbit stated
"
Look at it this way too.. Most of us newer to mid-level players (virtually anyone who doesn't own a bio) have no chance of soloing certain peerless spawns."

You are absolutely wrong with this statement .. I myself maybe considered a new player 2-1/2 months old.
I have harder time with some peerless bossed using bio then i doe with 5 mules..
Mell for instance. it take way to long to kill with just a bio. once i kill her she will spawn again before i can even loot here with a looting script. and i hate cleaning pack or being overloaded with ClaimAll.
I cannot solo the boss in the Labyrinth, just can't heal fast enough and is way to slow at killing it using a bio.
I couldn’t and can't walk my bio solo threw prism or proxy

Orbit Storm said:
"
I don't have the time, nor the means to craft a bio.. so seeing a very slight handicap on a bio, doesn't phase me
"
So it sounds like you have NO IDEA what your talking about when it comes to bio’s then…

Orbit Storm said:
"
Bios might not be as "efficient" as a pack of nobles.. but frankly, its easier to handle.. More dmg + one target to heal = easy phase
"
Again sounds like you never used a bio and have no idea what you are talking about?

Orbit Storm said:
"
The only real knock down you speak of.. to my knowledge, is the handicap on the bios.
"
Really, the people that have kids or other things that might require their immediate attention wouldn’t be affected.. Bio or no bio stops me cold in my track for doing much in fel especially with a bio

Orbit Storm said:
“
keeping them locked onto one target is quite a hectic ordeal.. whereas a bio, well.. is just that.. A bio.. uno, un, one.. Not to mention, there's a very large difference between leading a pack of pets, versus leading one bio.. once again, much easier..
“
All kill is still ALL KILL, all come is stil all come, all stay is still all stay, all follow me is still all follow me.

Orbit said:
“spawns in Tram.. they're not nearly as valuable as those in Fel
“
Since when. How is one better then the othere, with the exception to the DR A, blood clan (Vet champ isn’t it?) and frost which would be tough for nood to mid level play by any means, it Is best for druid that have 130 Lore or mage necro player

Orbit stated:
“
Before that quest was added, it was quite apparent that unless a vet singled you out and decided to help
“
There are webstone all over the place that take you to uoex website.
There are quite a few people that help people out on this shard all the time. Blaze is always calling people to help with champ spawn. And calan has always invited people to join in on a spawn when he is doing it or given the spawn over to others.
Most of the time that I see issues with champ spawn is a fairly new players soloing a champ and won’t allow them to join in. the candle system should me moved to initiate request to join in when spawn is at LVL4 not 8 candles. User with druid seem more of an issue then users with bios

Orbit stated:
“Now with this new quest, it ensures it. With most vets clearing out all the spawns, it makes it harder for newer players than you vets ever had it when you started.
Think about it logically.. when most of the vets here started, there were 50 or less average players.. now, you're looking at roughly 150.. that's triple the amount, and a 1/3 less chance of getting a spawn.
“
Making it harder to use your pet will not in any way make it easier for a new player to do, let’s say for instance MEL.
Lets say I am a VET I can’t use my bio so now I use my mules / knobles which kill faster now. How is a younger player going to get more of a chance at the boss? To allow more of a chance the boss will need to spawn in more then one location. If you make It spawn faster the person killing it just get to kill more of the bosses in a shorter amount of time.

As a player get stronger he/she will move up to a stronger boss in most cases. I started with Dread horn, then trav.
If you can remove the ghost from the champ spawn this will reduce some people from going the long distance to check on the champs.
But won’t stop the quick check spawn like MOA champ. I couldn’t image an alt char at one of these champs.
Add more champ spawn location. So you might find nireo in 3 location but only one is spawned at a time.

For the most part I see that the more people that are coming to this shard the ruder and more inconsiderate they become, mainly do to the competition. Multiple location to get the boss / champ would probably ease the competition.

Oaks champ Spawn:
What a nice one to try to do. I have check this one every day since I have started, seen it completed about 6 times. Found out that it spawned when I was sleeping ETC, pretty much the same people doing it. I would have to assume since this isn’t in fel it wouldn’t be addressed.

Bottom line is you have a bio you’re going to be punished for it by cutting off your leg, make you pay more to use it, and no one really gains other then the people that have 6+ hours to play none stop.

I been here 2 ½ months, I wouldn’t consider myself a vet but maybe I am cuz I have a bio. I don’t know why VETS are being attacked I always see them helping other

If you have no idea how a bio fight then you probably can’t make an informed decision about them period….
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Re: New changes to Felucca

Post by wizzer »

The only problem I have with the changes is not being able to recall out. Especially when you have to take a boat to some place like Prism of Light in Nujelm. My play time is limited. So if I have to spend more time walking pets to the location, it just eats up more of my play time having to walk all the way back.

As some one said earlier there are 3 times more players here than a year ago. This will prevent players from going to the farther distances and more people to go to closer spawns to save time. I have myself. I'll skip a trip with a boat ride especially in favor of a spawn I can walk to and from to save time.

So the Prism of Light will see few and far between, while the Sanctuary and Blighted grove will be camped more than before. Of course not all are time limited as I am. And I dont mind the time to walk into some place. I would like to be able to recall out. I dont even mind walking my bios in. But I spent enough time and gold making the bios, that I won't risk loosing them because I have to leave before I can walk them out. Thus only the closer hunting spots that more people will be using.
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Re: New changes to Felucca

Post by Orbit Storm »

First and foremost, I am not the only one who shares my opinions, so singling me out and trying to pick apart everything I say, just isn't going to work.. You made the remark: "For the most part I see that the more people that are coming to this shard the ruder and more inconsiderate they become".. Maybe you should speak for yourself? :displeased:

Anyway, on-topic.. at 2 1/2 months, you either had an enormous amount of playtime in order to accrue ridiculous amounts of gold in order to purchase a bio, or you had one virtually handed to you. It takes most vets an average of a few months to craft one, and I highly doubt you started the day you joined. So obviously, you not nearly as informed as you try to pretend you are.

Another thing.. at 2 1/2 months, I don't think you have half the gear some of the vets are wearing.. Vets such as BlaZe, Calan, E'Walker and so forth. These guys have gear that would take me another 6 months, if not longer, to collect at my current rate.. Don't try to play the victim here, as you're not a vet in any regard.. heck, I've been here longer than you. So obviously, if you had thoroughly read my post, instead of copy/pasting everything and attacking it in bits and pieces, you'd realize I directed most of my opinions toward those who've been here a year or more.

Bios do indeed attack slower, but they also have a much higher hit chance than nobles. 5 nobles could miss while a bio could swing once and do just as much damage. I may not own one, but I certainly know how to use them, and their basic concept. Bios are essentially a derivative of evos and mercs.. used them both in advantageous ways on other shards during my years in UO.
___________________
qspace wrote: "So it sounds like you have NO IDEA what your talking about when it comes to bio’s then…"

"gain sounds like you never used a bio and have no idea what you are talking about? "
This certainly proves my point about you picking apart my post and using "selective reading".. Not only did you read and understand what you wanted to see.. but you attacked each one in a rude and contentious manner.

Again, to make my point about bios being easier. You can march a bio through Fel and manage to keep them in-line.. while with a pack of nobles, one can easily be aggro'd off to attack some random thing.. Not to mention, healing ONE bio versus healing 5 nobles is much easier.. if you disagree, well.. clearly you have a bit to learn as well..
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qspace wrote: Really, the people that have kids or other things that might require their immediate attention wouldn’t be affected.. Bio or no bio stops me cold in my track for doing much in fel especially with a bio
Not really following you on this line.. frankly, it made absolutely no sense.. Especially since it didn't pertain, in any way, to what you had quoted prior to this statement.. :?
qspace wrote:All kill is still ALL KILL, all come is stil all come, all stay is still all stay, all follow me is still all follow me.
Again, clearly you didn't read my post... As for Fel not being better.. it is.. as another player remarked in a different thread: "high risk = high reward".. Fel just has better loot, period...
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qspace wrote:There are quite a few people that help people out on this shard all the time. Blaze is always calling people to help with champ spawn. And calan has always invited people to join in on a spawn when he is doing it or given the spawn over to others.
Aside from your irrelevant webstone remark.. Lets get one thing straight.. I never said that all vets are inconsiderate or do not offer their help. I could list a dozen vets right now, off the top of my head, who consistently, daily, assist newer players, with BlaZe most certainly being at the top of that list. Don't even try to put words in my mouth.
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qspace wrote:Most of the time that I see issues with champ spawn is a fairly new players soloing a champ and won’t allow them to join in. the candle system should me moved to initiate request to join in when spawn is at LVL4 not 8 candles. User with druid seem more of an issue then users with bios
Look, this statement is typical of the age old war between vets and newer players. But you know something, I've been both for quite a few years. I currently have a 9 year OSI account... I know the difference between BS and fact.. Don't try to insinuate that newer players are the ones hogging champs. Should I conduct an experiment and visit all the champs each time they're up and screenshot the member(s) of that raid? And do you realize in the above quoted statement that you're talking in circles? Most people with druid books have either donated, or purchased them. Either way, they're usually: vets.
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qspace wrote:Making it harder to use your pet will not in any way make it easier for a new player to do, let’s say for instance MEL.
Lets say I am a VET I can’t use my bio so now I use my mules / knobles which kill faster now. How is a younger player going to get more of a chance at the boss? To allow more of a chance the boss will need to spawn in more then one location. If you make It spawn faster the person killing it just get to kill more of the bosses in a shorter amount of time.
Where in the world did you get that I said making it harder to use a pet, would benefit players? I insinuated that the handicap on bios may improve newer players' chances.. but not pets in general. wow..
I've found that most players who have bios are less inclined to use anything but their bio.. As for the idea of multiple locations for one champ, that sounds great.. so long as they are randomized..
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qspace wrote:Bottom line is you have a bio you’re going to be punished for it by cutting off your leg, make you pay more to use it, and no one really gains other then the people that have 6+ hours to play none stop.

I been here 2 ½ months, I wouldn’t consider myself a vet but maybe I am cuz I have a bio. I don’t know why VETS are being attacked I always see them helping other

If you have no idea how a bio fight then you probably can’t make an informed decision about them period….
First off.. as I said above.. with only 2 1/2 months under your belt, chances are you had a friend or guildie pretty much hand your bio to you. So for you to play a victim again in this thread, is senseless. Especially since its hardly believable you put the sort of work into yours as other like Calan, BlaZe, etc have.
6+ hours doesn't get you as far as you'd like to think, fyi...
Having a bio doesn't make you a vet in any aspect of the word..
Also, I am in no way attacking vets. I'm simply making an observation and stating my opinion. It'd be a pretty ridiculous assumption to say that a newer player has the upper hand on Vets in any way. Fact of the matter is, regardless of whatever butt kissing you're trying to do here.. the facade is pointless against fact.
Fact: Vets have better capabilities and higher chances of getting champs/peerless.
Fact: Vets are able to accrue better items/goods that newer players need/want due to the above fact.
Fact: Due to the above fact, Vets are able to control itemized pricing, and in effect.. the market/economy..

Once again, if you disagree with those 3 facts, clearly you haven't been here long enough. As I said, I'm not attacking vets, but there are those who would love to have the gap widened between vets and newer players, even farther.

Lastly.. this debate does not center around how a bio fights, but whether its fair for the Vets to have a handicap instead of new players, for once.

I'll overlook your rudeness as this is simply a discussion in my mind. Once again.. I'm not trying to offend anyone, nor make "personal attacks" on Vets as qspace here would have you believe. I'm not harmed, nor do I benefit from the new changes.. but I see more pros than cons resulting from the change, therefore, I am for that. If you do not like that.. flame my opinion, but not me. Thanks! :dance
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