The idea is that each metal would give a small bonus to an attribute, like gold gives
luck bonus on crafted armor/weapon. For example, bronze gives a small bonus to stamina,
verite to LRC etc.
These are the attributes I should be able to implement (from AOS.cs):
- RegenHits
RegenStam
RegenMana
DefendChance
AttackChance
BonusStr
BonusDex
BonusInt
BonusHits
BonusStam
BonusMana
WeaponDamage
WeaponSpeed
SpellDamage
CastRecovery
CastSpeed
LowerManaCost
LowerRegCost
ReflectPhysical
EnhancePotions
Luck
SpellChanneling

is taken care of.