Some logic in the weapon leveling please?
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Re: Some logic in the weapon leveling please?
I think its disappointing how people on here try to put words in the mouth of our staff members without having quotes and sources to back those words up. If the admins wish to express their views on an issue being discussed they will say how they feel on their own accounts.
Also one shouldn’t assume that just because it was implemented in the current fashion that it is 100% how the staff members want it. Most of the server is made up of pre-coded EasyUO code, after that code is implemented on the server and the admins see how it runs it may need to be tweaked by the admins to better tailor it to the shard.
I do tend to agree with the original poster though, killing more difficult monsters seems discouraged because the exp rewards can many times be worse then the easy monsters especially for the time spent killing. Greater risk leads to greater reward has been a gaming hallmark for quite some time.
Also one shouldn’t assume that just because it was implemented in the current fashion that it is 100% how the staff members want it. Most of the server is made up of pre-coded EasyUO code, after that code is implemented on the server and the admins see how it runs it may need to be tweaked by the admins to better tailor it to the shard.
I do tend to agree with the original poster though, killing more difficult monsters seems discouraged because the exp rewards can many times be worse then the easy monsters especially for the time spent killing. Greater risk leads to greater reward has been a gaming hallmark for quite some time.
Re: Some logic in the weapon leveling please?
in regards to the pros you listed for making leveling faster:
ok, the year example was specifically identified as, me not actually trying to level but having it just happen naturally, and with inconsistent game play. This is not the norm if you are a fairly regular player with the goal of leveling...
spending points that you change your mind on later- well this is trial and error but if you really think first or ask questions before applying points you shouldnt really have any second thoughts much.
different weapons for different uses- you can do this anyway. you can either level 1 at a time or kinda level more then one in cycles at the same time. it'll take time but thats the point.
"This puts the veterans players far above new players in that respect which may appeal to some players as a new player who is only 4-6 months old is unlikely to have a high level weapon, and that same new player who got their leveling deed in their first week is unlikely to know the correct weapon to put it on."
Ok, let's get this straight first:
vet = someone who has worked their way up from the bottom, invested a lot of time, energy and commitment thats been rewarded with good items.
new player = someone who just started, who needs to work their way up from the bottom and who is not expected to have the best of the best without lots of invested time, energy and commitment.
Now, based on that, a new player probably wont know what to put a deed on right away which is why they can ask or figure it out through trial and error. personally, i tell any new player that asks what my opinion of a good weapon is so they don't waste time. but the fact is, even the vets had to figure out the best leveling options. not only that but people have different opinions of 'the best' anyway.
so to close, i dont agree with the whole, lets speed everything up so i can have things faster b/c i want things faster... things are paced a certain way for a reason. why? so theres always something to explore, discover, test, try a different way, develop a new tactical approach for.. etc. leveling is an investment for a reason.. b/c its the ultimate option.
love,
Llexa
p.s.
wiki can be void of some information yuh know. Half the time the wiki concept could be in play, but there could also be a variable thrown in like i said before... why should we know all the details? we shouldnt. we should figure it out as we go along. i like surprises and I like the unexpected.
ok, the year example was specifically identified as, me not actually trying to level but having it just happen naturally, and with inconsistent game play. This is not the norm if you are a fairly regular player with the goal of leveling...
spending points that you change your mind on later- well this is trial and error but if you really think first or ask questions before applying points you shouldnt really have any second thoughts much.
different weapons for different uses- you can do this anyway. you can either level 1 at a time or kinda level more then one in cycles at the same time. it'll take time but thats the point.
"This puts the veterans players far above new players in that respect which may appeal to some players as a new player who is only 4-6 months old is unlikely to have a high level weapon, and that same new player who got their leveling deed in their first week is unlikely to know the correct weapon to put it on."
Ok, let's get this straight first:
vet = someone who has worked their way up from the bottom, invested a lot of time, energy and commitment thats been rewarded with good items.
new player = someone who just started, who needs to work their way up from the bottom and who is not expected to have the best of the best without lots of invested time, energy and commitment.
Now, based on that, a new player probably wont know what to put a deed on right away which is why they can ask or figure it out through trial and error. personally, i tell any new player that asks what my opinion of a good weapon is so they don't waste time. but the fact is, even the vets had to figure out the best leveling options. not only that but people have different opinions of 'the best' anyway.
so to close, i dont agree with the whole, lets speed everything up so i can have things faster b/c i want things faster... things are paced a certain way for a reason. why? so theres always something to explore, discover, test, try a different way, develop a new tactical approach for.. etc. leveling is an investment for a reason.. b/c its the ultimate option.
love,
Llexa
p.s.
It's pretty common.. but why be common? I rather be on a shard has some unpredictability myselfNewPlayer241 wrote: Greater risk leads to greater reward has been a gaming hallmark for quite some time.

Well lol, i dont think wiki trumps the systemfingers wrote:I don't care if it's faster or not, all I want is the system to respect what wiki says: the harder the monster, the more xp you get. I also want to have the freedom to chose what i fight. Let's say all the monsters give 1 xp and the mongbats give 50, i should pass the next several months killing mongbats? Not for me thanks!

"We push and we push away,
For fear of facing our mistakes.
So we call it judgment,
And watch our friends, our world, ourselves... go comatose, inside."
For fear of facing our mistakes.
So we call it judgment,
And watch our friends, our world, ourselves... go comatose, inside."
Re: Some logic in the weapon leveling please?
Who talks about xp points just handed? I will try to make myself clear here. The red bushido guys at the dojo and north east of homare-jima give 45 xp. For me, they are a one shot kill. Between theses two places, i can kill easily 50 red bushido guys in 5 minutes and get more than 2000 xp. But I am a vet. Killing thoses guys is the most boring thing ever. I prefer to kill hard stuff: minotaures, crystal giants, peerlesses, toxic things, succubus (in fel, they are something;-). Adjusting the xp of theses monsters that take way more time to kill than a bushido guy would put some balance in the leveling system.Lyandrin wrote:
And thats a bad thing in what way? since we dont play this game to win I dont see the incentive in getting all the best thigns just handed to you.
Lyandrin wrote: What I meant was that Colibri and staff makes up the rules to their fitting, we just play here, if Colibri likes the system as is why can't we just adjust and be happy with what we have, far from every shard has lvlable weapons, so be happy we have them at all imo.
So why not just shut down the boards? The things are as they are on the shard, lets all be happy we have it and not discuss of annything that we think is buggy or unballanced. /sarcasm
Wow! lol. "mobs that couldnt be peaced, discorded or anything to make them easier" are called peerless. and then you go "in return you would get slightly higher rewards in regards to weapon abilites" wich is EXACTLY the subject of my post. Now are you just trolling? Because seriously, I am confused there.Lyandrin wrote: I for one would be happy with a super lvlable weapon where you could only lvl off of mobs that couldnt be peaced, discorded or anything to make them easier, also youd have to do 100% dmg with your weapon and it's abilites. but in return you would get slightly higher rewards in regards to weapon abilites.

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Re: Some logic in the weapon leveling please?
I completely agree with you here mate, and tbh I agree with most things you said, I interpreted dash ravishings post, not yours. I know you dont want free stuff for no effort, which I thought it sounded on dash, more or less. He might not have meant it like that but it sure sounded so, thats the exact reason why trammel was invented. stuff is too hard, make it more easy pwease.. *poof* welcome to carebear land where there is no risk and great rewards.fingers wrote:Who talks about xp points just handed? I will try to make myself clear here. The red bushido guys at the dojo and north east of homare-jima give 45 xp. For me, they are a one shot kill. Between theses two places, i can kill easily 50 red bushido guys in 5 minutes and get more than 2000 xp. But I am a vet. Killing thoses guys is the most boring thing ever. I prefer to kill hard stuff: minotaures, crystal giants, peerlesses, toxic things, succubus (in fel, they are something;-). Adjusting the xp of theses monsters that take way more time to kill than a bushido guy would put some balance in the leveling system.
Harder mobs should give out more xp, but remember that some mobs are implemented here on uoex for certain reasons, most peerless for example are implemented with the inquisition quest in mind, here on uoex ofc... They arent meant to lvl your weaps on

In my honest Opinion I dont see the lvlable weapon system as neither buggy nor unbalanced.
So why not just shut down the boards? The things are as they are on the shard, lets all be happy we have it and not discuss of annything that we think is buggy or unballanced. /sarcasm
You do know forums/boards can be used for more than just whining, discussing unbalanced issues right? /sarcasm


reread my post mate... weapons that can ONLY be lvled by those mobs, and tbh most of those peerlesses are far from the hardest mobs ingameLyandrin wrote: Wow! lol. "mobs that couldnt be peaced, discorded or anything to make them easier" are called peerless. and then you go "in return you would get slightly higher rewards in regards to weapon abilites" wich is EXACTLY the subject of my post. Now are you just trolling? Because seriously, I am confused there.


What i meant and still mean is that some mobs MAY not be implemented for weapon lvling... Appreciate them for what they are. challenges....
As to newbies post, I didnt say thats what colibri and gangs feel, i wrote that it's what i think they might feel...
Re: Some logic in the weapon leveling please?
Why do I read that the point of my post is to have stuff faster? I can get 2000 xp in a few minutes killing insignifiant mobs. As to explore and discover, I can name you so many mobs and the xp they give that its not even funny. That's even the reason of my post. After exploring different mobs on the shard, I found out that the risk vs reward system, wich is widely applied on all the UO shards I have ever played doesn't apply correctly in the xp system here.Llexa wrote: so to close, i dont agree with the whole, lets speed everything up so i can have things faster b/c i want things faster... things are paced a certain way for a reason. why? so theres always something to explore, discover, test, try a different way, develop a new tactical approach for.. etc. leveling is an investment for a reason.. b/c its the ultimate option.
Why not put the an imprisoned pet, 10 oinments and 20k of gold on all mongbats and 25 gold peice on cheif paroxysmus?Llexa wrote:It's pretty common.. but why be common? I rather be on a shard has some unpredictability myselfNewPlayer241 wrote: Greater risk leads to greater reward has been a gaming hallmark for quite some time.![]()
Well there is a difference between not disclosing some information and giving the wrong information. "The harder the monsters, the more experience you will gain" is just a false statement.Llexa wrote:
Well lol, i dont think wiki trumps the systemwiki can be void of some information yuh know.
I am really happy of all the input we have here. I beleive it's a good thing to discuss about the different aspects of the game. And to see the number of replies we have here, this subject was worth discussing

Re: Some logic in the weapon leveling please?
Its not a false statement its just a general statement. And remember that wiki has player input too so you can never expect wiki to be 100% accurate anyway.fingers wrote:Well there is a difference between not disclosing some information and giving the wrong information. "The harder the monsters, the more experience you will gain" is just a false statement.

First off, that would be predictable, if it effected all mongbats and paroxy's.fingers wrote:Why not put the an imprisoned pet, 10 oinments and 20k of gold on all mongbats and 25 gold peice on cheif paroxysmus?
But if it was an unpredictable variable....

Now if only parox would spawn succubi!Lyandrin wrote: reread my post mate... weapons that can ONLY be lvled by those mobs, and tbh most of those peerlesses are far from the hardest mobs ingamethey just have tons of health.. Take 3 succubis in palace of proxy for example. Id rather try my hands on proxy himself than try and melee those three together
Nasty hags id say.

love,
Llexa
p.s. I wasn't saying that you wanted it to be faster and easier. I was replying without singling out any specific person(s) in that statement, but the one(s) who did post, wanting things to be faster and easier.... they know I am talking to them.

"We push and we push away,
For fear of facing our mistakes.
So we call it judgment,
And watch our friends, our world, ourselves... go comatose, inside."
For fear of facing our mistakes.
So we call it judgment,
And watch our friends, our world, ourselves... go comatose, inside."
- Orbit Storm
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Re: Some logic in the weapon leveling please?
Hello gang..
I must say, I wholeheartedly agree with Polar Bear on this issue.. as a player who quietly floats around the medium between mediocre and Vet, I can say the XP system for levelable weapons does indeed seem a bit off. Now, you cannot go around adjusting every peerless to provide exorbitant amounts of XP, especially since bosses such as Lady Mel can be downed within a reasonable amount of time, either solo or with a small group. I think maybe, to better serve everyone, the harder the boss is to get to, as well as down, the more points that could be rewarded.
I do not agree with the notion that it should be easier. Yes, I've been a very vocal and strong willed advocate of reducing the gap between new players and Vets, but for once, I don't see any need to change the system in the sense of speed. Would it be nicer? Yes. But as Llexa stated, these weapons are an investment; not an unsecured loan or some sort of overnight cash advance. Even for myself, my highest leveled weapon sits at somewhere around 25. Granted I spend most of my time tending to my hives and vendor shopping, but I still don't find the process in the least bit "unfair". In fact, I own 2 other weapons, one of which is level 10 and the other is around 15. I've been here for almost half a year now, and honestly, I think I've leveled these fairly quickly since you can scratch out 2 months of that time I spent incapacitated in a hospital.
I do also agree, that more information should be provided. Of course I enjoy the unpredictability of things (like not knowing how to kill an Umm as a newbie!), but with such an investment.. I'd feel more comfortable knowing I'm getting my time and money's worth. I don't think anyone here would invest $100k in a small business without any inclination as to the type of market they're getting into, nor their potential.
On a side note.. I'm not aware of whether or not "Rares" still have the old OSI daily spawn timers.. but how about having random "rares" spawn daily, or weekly in different locations? Level deeds, free mid-level weapons.. or even have a random spawn that grants tons of XP. Maybe this would dissolve some of the grievances around the longevity required for levelable weapons?

I must say, I wholeheartedly agree with Polar Bear on this issue.. as a player who quietly floats around the medium between mediocre and Vet, I can say the XP system for levelable weapons does indeed seem a bit off. Now, you cannot go around adjusting every peerless to provide exorbitant amounts of XP, especially since bosses such as Lady Mel can be downed within a reasonable amount of time, either solo or with a small group. I think maybe, to better serve everyone, the harder the boss is to get to, as well as down, the more points that could be rewarded.
I do not agree with the notion that it should be easier. Yes, I've been a very vocal and strong willed advocate of reducing the gap between new players and Vets, but for once, I don't see any need to change the system in the sense of speed. Would it be nicer? Yes. But as Llexa stated, these weapons are an investment; not an unsecured loan or some sort of overnight cash advance. Even for myself, my highest leveled weapon sits at somewhere around 25. Granted I spend most of my time tending to my hives and vendor shopping, but I still don't find the process in the least bit "unfair". In fact, I own 2 other weapons, one of which is level 10 and the other is around 15. I've been here for almost half a year now, and honestly, I think I've leveled these fairly quickly since you can scratch out 2 months of that time I spent incapacitated in a hospital.

I do also agree, that more information should be provided. Of course I enjoy the unpredictability of things (like not knowing how to kill an Umm as a newbie!), but with such an investment.. I'd feel more comfortable knowing I'm getting my time and money's worth. I don't think anyone here would invest $100k in a small business without any inclination as to the type of market they're getting into, nor their potential.

On a side note.. I'm not aware of whether or not "Rares" still have the old OSI daily spawn timers.. but how about having random "rares" spawn daily, or weekly in different locations? Level deeds, free mid-level weapons.. or even have a random spawn that grants tons of XP. Maybe this would dissolve some of the grievances around the longevity required for levelable weapons?


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Re: Some logic in the weapon leveling please?
*misLyandrin wrote: I interpreted dash ravishings post,
That's funny because I read earlier you state:Lyandrin wrote:Harder mobs should give out more xp
andLyandrin wrote:well peerlesses was never meant to be killed for xp mate
thats the simple answer.
andlive with it and enjoy it how it is.
If it aint broken, why fix it?
Which seems to indicate you're flip-flopping, or contradicting yourself.why can't we just adjust and be happy with what we have
Now, I've got far too much going on in my life than to get dragged down in a flamewar with a troll, so I'll nail the coffin shut
Compare with:Lyandrin wrote:I didnt say thats what colibri and gangs feel, i wrote that it's what i think they might feel...
Lyandrin wrote:Colibri and staff makes up the rules to their fitting, we just play here, if Colibri likes the system as is why can't we just adjust and be happy with what we have
It's okay. I forgive you.Lyandrin wrote:Colibri for one, I'm quite certain he knows that peerless mobs dont give insane amounts of xp and I'm equally certain that he is happy with how it is today.
Note to spectators: When people get caught in their own webs like this, they tend to get very emotional.
Expect an even longer response to this, with even more quotations, and probably more insinuations and name-calling than her last post. I'd recommend just skipping past it, because most likely that's what I'm gonna do

Re: Some logic in the weapon leveling please?
Is lyandrin in llexa's guild?
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Re: Some logic in the weapon leveling please?
Ever heard about exception to the rule?Dash Ravishing wrote:That's funny because I read earlier you state:Lyandrin wrote:Harder mobs should give out more xp
andLyandrin wrote:well peerlesses was never meant to be killed for xp mate
thats the simple answer.andlive with it and enjoy it how it is.
If it aint broken, why fix it?Which seems to indicate you're flip-flopping, or contradicting yourself.why can't we just adjust and be happy with what we have
If I'm supposed to be flaming you I'm sorry because I've missed that part completely, I'm merely stating my opinions and you seem to find it fun to dissect different answers to different peoples posts aswell as copy/paste them together in order to find flaws in my statements, for what purpose if not flaming if I might ask?
ill just lol hereNote to spectators: When people get caught in their own webs like this, they tend to get very emotional.
Expect an even longer response to this, with even more quotations, and probably more insinuations and name-calling than her last post. I'd recommend just skipping past it, because most likely that's what I'm gonna do

dont worry mate, ill stay well away from your discussions from hereon since my opinions are a mere flame apparently
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Re: Some logic in the weapon leveling please?
fingers wrote:Is lyandrin in llexa's guild?
no polar I'm not.
and why would that matter btw?

Re: Some logic in the weapon leveling please?
It doesn't matter, i just find it a perfect match 

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Re: Some logic in the weapon leveling please?
for what reason?fingers wrote:It doesn't matter, i just find it a perfect match

Re: Some logic in the weapon leveling please?
Well opinions match, she's a girl, you are a boy... she has a guild, you could be in it, she does marvelous bios... Thats all from the top of my head;-) To be perfectly honnest, in politics, there are people that are called "from the left" they want change, they are opened to new ideas, and there are people from the right, conservative, that likes it how it is. I find you and Llexa having the same politic view.
Re: Some logic in the weapon leveling please?
hmm
so what if your *left right* or *right left* ?hehe
im all for changes if its really for the better but im not if the *new *shiny thing/stuff/law/rule is just old stuff with a new *coat*
btw its my opnion in general and not just aimed at this topic
*clear throat* if it aint broken dont fix it

im all for changes if its really for the better but im not if the *new *shiny thing/stuff/law/rule is just old stuff with a new *coat*
btw its my opnion in general and not just aimed at this topic
*clear throat* if it aint broken dont fix it

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