If you had 105 points left to use on your weapon

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Cygnus
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If you had 105 points left to use on your weapon

Post by Cygnus »

If you had 105 points left to use on your leveled melee weapon, that already had life leech, swing speed increase, spell channeling, all the stat increases desired, mana re gen and hit point re gen, where would you spend it? I was originally thinking stamina leech but maybe it could be used better somewhere else. I would like your opinions if you all would be so kind.
Qualance
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Re: If you had 105 points left to use on your weapon

Post by Qualance »

Hit lightining
Namae the Wanderer
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Re: If you had 105 points left to use on your weapon

Post by Pendexter »

if ranged i would go with hit lighting, if melle i would spend points in hit harm.
TheWatcher
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Re: If you had 105 points left to use on your weapon

Post by TheWatcher »

Hit mana leech
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anarchy
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Re: If you had 105 points left to use on your weapon

Post by anarchy »

it really depends on what type of gear you have. RPD? are you maxed on it? DI are you maxed on it? with the regens on it...it sounds like you want to re layer the item? if your gonna go for a re layer then i would suggest spell damage increase, which increase's the points of damage to hit lighting and things like that.
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Cygnus
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Re: If you had 105 points left to use on your weapon

Post by Cygnus »

Thanks for all the inputs, they are very much appreciated. I have no relayers and will not be relayering. I wear 3 Mage Quest items. As a melee fighter, magic casters are either way to weak or way too powerful for me to leech their mana or so it seems. I either kill them in a few swings (Lich Lords and below) or they can kill me or heavily damage me in short order (Balrons and above). So, I would like to try another approach.

More questions

As far as hit lightning and harm are concerned, is that added damage to the damage your weapon does physically, or is it in place of when you hit?

Does leech work if you are at full health/stamina and mana?

Depending on the answer from my first question above, it looks like I will either go with the hit lightning or harm method or raise my damage increase as far as I can. Thanks again for all of your inputs.
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anarchy
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Re: If you had 105 points left to use on your weapon

Post by anarchy »

hit lightning will also do extra damage.

you'll get points for physical
hit lightning
hit fireball
hit harm

so in fact you could put mulitple hit damages. :) also fyi: spell damage increase affects hit spell damage. :)


Ps. if you have an area effect damage on a whirlwind weapon, and let's say your surrounded by 8 monsters. each monster takes 9 hits worth of damage. 1 from physical and 8 from area affect (because you hit 8 different monsters with whirl wind initializing the area damage effect. :) )

Image

remember i have 2 different hit area affect fire/energy on my halberd. so they were all taking up to 16 hit damages (if i hit all 8 with the 50% chance. :) hard to see kind of but you get the point, and so forth just think if you had 3 area affect damage in the 50's :)

hope this helps. ;)
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Adrias
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Re: If you had 105 points left to use on your weapon

Post by Adrias »

Cygnus wrote: Does leech work if you are at full health/stamina and mana?
Yes, although since you are already at full it doesn't really do anything. Leech is a misnomer because it does not actually lower the stam/hp/mana of what you hit to give to you, it just gives it to you. Most people like to have high mana leech so that they can constantly spam weapon abilities. Hit mana leech would also be my recommendation. As you get higher dex and hp you can start to melee harder enemies (Balrons have been buffed up a bit on this server, why they are toughies :) ). 220 dex lets you instantly heal with bandages and at that point you can fight most normal uo monsters with no problems.

Too much information following below (Anarchy was asking about some of this stuff awhile ago and I could not give him a straight answer then).


Attached below is the code that handles hit xxx leech via \Scripts\Items\Weapons\BaseWeapon.cs.

the item property % is the chance that a hit leech will activate

hit life leech gives you 30% of the damage you do as hp if it activates
hit mana leech gives you 40% of the damage you do as mana if it activates
hit stamina leech gives you 100% of the damage you do as stamina if it activates

vampiric embrace gives you 20% of the damage you do as hp every time
vampiric embrace + hit life leech activating gives you 50% of the damage you do as hp
wraith form gives you 5-23% (depending on spirit speak skill, the note is actually a little off, 120 should give 23%) of the damage you do as mana
wraith form + hit mana leech gives you 45-63% of the damage you do as mana



Code: Select all

{
				int lifeLeech = 0;//m_AosWeaponAttributes.HitLeechHits;
				int stamLeech = 0;//m_AosWeaponAttributes.HitLeechStam;
				int manaLeech = 0;//m_AosWeaponAttributes.HitLeechMana;

				if ( m_AosWeaponAttributes.HitLeechHits > Utility.Random( 100 ) )
					lifeLeech += 30; // HitLeechHits% chance to leech 30% of damage as hit points

				if ( m_AosWeaponAttributes.HitLeechStam > Utility.Random( 100 ) )
					stamLeech += 100; // HitLeechStam% chance to leech 100% of damage as stamina

				if ( m_AosWeaponAttributes.HitLeechMana > Utility.Random( 100 ) )
					manaLeech += 40; // HitLeechMana% chance to leech 40% of damage as mana

				if ( m_Cursed )
					lifeLeech += 50; // Additional 50% life leech for cursed weapons (necro spell)

				context = TransformationSpell.GetContext( attacker );

				if ( context != null && context.Type == typeof( VampiricEmbraceSpell ) )
					lifeLeech += 20; // Vampiric embrace gives an additional 20% life leech

				if ( context != null && context.Type == typeof( WraithFormSpell ) )
					manaLeech += (5 + (int)((15 * attacker.Skills.SpiritSpeak.Value) / 100)); // Wraith form gives an additional 5-20% mana leech

				if ( lifeLeech != 0 )
					attacker.Hits += AOS.Scale( damageGiven, lifeLeech );

				if ( stamLeech != 0 )
					attacker.Stam += AOS.Scale( damageGiven, stamLeech );

				if ( manaLeech != 0 )
					attacker.Mana += AOS.Scale( damageGiven, manaLeech );

				if ( lifeLeech != 0 || stamLeech != 0 || manaLeech != 0 )
					attacker.PlaySound( 0x44D );
			}
TheWatcher
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Re: If you had 105 points left to use on your weapon

Post by TheWatcher »

Adrias wrote:
Cygnus wrote: Does leech work if you are at full health/stamina and mana?
Yes, although since you are already at full it doesn't really do anything. Leech is a misnomer because it does not actually lower the stam/hp/mana of what you hit to give to you, it just gives it to you. Most people like to have high mana leech so that they can constantly spam weapon abilities. Hit mana leech would also be my recommendation. As you get higher dex and hp you can start to melee harder enemies (Balrons have been buffed up a bit on this server, why they are toughies :) ). 220 dex lets you instantly heal with bandages and at that point you can fight most normal uo monsters with no problems.

Too much information following below (Anarchy was asking about some of this stuff awhile ago and I could not give him a straight answer then).


Attached below is the code that handles hit xxx leech via \Scripts\Items\Weapons\BaseWeapon.cs.

the item property % is the chance that a hit leech will activate

hit life leech gives you 30% of the damage you do as hp if it activates
hit mana leech gives you 40% of the damage you do as mana if it activates
hit stamina leech gives you 100% of the damage you do as stamina if it activates

vampiric embrace gives you 20% of the damage you do as hp every time
vampiric embrace + hit life leech activating gives you 50% of the damage you do as hp
wraith form gives you 5-23% (depending on spirit speak skill, the note is actually a little off, 120 should give 23%) of the damage you do as mana
wraith form + hit mana leech gives you 45-63% of the damage you do as mana
+1

Why i said mana leech :) Ty for the actual stats on it. I guess by this rational you need less stamina leech than mana or life??
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Adrias
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Re: If you had 105 points left to use on your weapon

Post by Adrias »

yes, mathematically speaking a 40% stamina leech weapon is equal to a 100% mana leech weapon in the amount they drain per hit. Likewise a 30% stamina leech weapon is equal to a 100% hp leech weapon. Although you often likely wouldn't get the full effect of the stamina leech because if you are missing that much stamina hopefully you would use divine fury to fill it back up :) I guess people with a lot of relayers can probably be missing a lot of stamina before they notice a drop in swing speed though
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anarchy
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Re: If you had 105 points left to use on your weapon

Post by anarchy »

thank you adrias. always full of useful information. :) much lub.
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