a few thoughts on Factions and pvp

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Dedra
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a few thoughts on Factions and pvp

Post by Dedra »

I know that this is a no pvp shard but I was wondering if ever you might make it so that factions can be active, in a real life sense its common for a strong gang to try to dominate a town and press its merchants for a shake down which leads to the controling of how expensive things could be.
Not all pvp is bad, I live for the rush I get when engaged in combat with something that actually has a brain and can do more than stand in front of me or run away when near death (boring)
I have seen factions being used on shards that dont like pvp with rules that forbid camping some one and griefing them aka rez killing them over and over just to be a pain to them.. rules like that cut down the anger people get when they are killed.
I am of the personal belief that if you hunt in felucca it should be more dangerous not just with stronger monsters but with the chance that some player might come and kill you and take your ore or your wood and so on.
there could be rules on what can be looted too and with insurance... what is the problem with pvp? its not like you dont have a choice on what you want to protect and what you dont. a player can insure anything that they would not want looted when they die.
if you dont want open pvp why not think about just faction pvp? where if a person does not mind the danger of apparent pvp they would be in a faction and have the chance at controling a town ?
and since I have noticed that your felucca towns are insane ( yeah I died to a butcher in the mage shop :P that was surpriseing) why not make the trammel towns able to be won
you have a mayor
why not give a chance to factions to influence the town as well?
a good balance of good vs evil
just my thoughts because I loved how realistic it is when a faction could control a town and had to guard its territory from rival factions... in the real world they would be called Mob or if they are less refined a simple gang would suffice

to sum it all up. I miss the excitement of the rp of a faction and the chance to influence the town the idea of handing power to change things to ordinary players should they dare to reach for it
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+Colibri
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Post by +Colibri »

Well, for regular PvP you can find a fellow fighter and go to the PvP dungeon, the entrace to which is on top of Brit bank watchtower. Another way is to make a guild war... a guild can select another guild to be in war with, in that case you can PvP with the other guild.

But remember, please do this in a quiet place. Or well, the PvP arena in Excelsior Halls would be a good place too, but it's closed for access. Anyhow, the pvp dungeon is your best choice.
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Dedra
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Post by Dedra »

what about the idea of a town being able to be controled by a faction ? even that could be customized to take away the pvp part of it.. like for instance taking the fact that a faction can control a town by stealing the thingy .... instead of it being factions doing this you could make it able to be done by any player guild that is involved in a war ring?
I dont know if any of that makes sense
but my main thing that I am thinking of is giving more freedom to be real in the game and part of that freedom is to have power with a town.
is there any way that you could find a way to make the claiming of a town available with minimal pvp or even no pvp but still make it hard to keep and hard to get? at this point I am rambling I think >.>
guess its not hard to guess that I would be one of the players wanting to take control of a towns taxes:).
And a comment on the pvp dungeon...and pvp in genral..
I know this is a young shard and I dont expect that any time soon for it to have open pvp but its open pvp that I am talking about.. not willing pvp with a friend.. for instance people who wandered in to felucca did so with the knowlage that there was risk of being player killed and for that risk there was a greater reward, so in essence everyone who ventured in to felucca did so willingly and accepted the rules of PVP to have the chance for the greater reward.
I understand that you worry about champs being camped and pkers being a problem there but at this time I think the shard is small enough that if some one even tried that the people would not be able to show their faces around town ( small town attitude makes every one know everyones busniess) and if its the camping of spawns that you worry about you could make rules like " No champ spawn stealing"
which means that if you see some one working a spawn you can not wait for them to work it down and then kill them when it gets close to the boss.. thats the classic griefer action, and from what I have seen so far this shard is full of classy people that just would not be that mean to anyone.
but if some one broke that rule it could be reported and the person could be jailed or something
other rules could be no harrassment meaning rez killing, and finally since its "stuff" people get mad about and since most things are insured anyways.. you could limit what people can and cant loot while in pvp to things like reagents , bandages and gold... like the old days
and if that rule is broken it could be a stronger punishment.
but like I said
with a community as small as this one I dont think anyone would really be stepping on anyones toes and become a jerk typical griefer pk.
I just want the ability to play the role as a bandit available to me.. or a thief to be more useful than the typical stealing of dungeons artis and npc junk.
with the chance of pvp you give a greater freedom to a player to better role play their character by making the world a bit more realistic and less god mode. in all things there must be balance :D
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+Colibri
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Post by +Colibri »

Well, one reason i would like to enable PvP is because then people would have more to do. The revenge game never drains out :wink:

But we've had polls about this and the results have been against it (in majority). Also, most of the people on our shard play here because they know it's not PvP, they wont get killed by some veteran player who's bored of his powers.

The extra rules for spawn camping and rez killing, that works well in theory, but in practice we would need more staff, there would be more complaints that we would have to handle... so that all just complicates things. This is also a grey area, who was camping for what and whether the GM's decision was just...

This shard was made in a non-pvp fashion and will most likely stay this way. You can request me to put up a poll again, to see how the players respond now. And if there's 90% "yes", then we can think onward.
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Dedra
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Post by Dedra »

maybe I will request the poll again when I am skilled enough to kill everyone:D until then I say long live the no pvp cause I sure dont want to die tons too heh.
all I wanted to know is that if someday maybe even a couple of years once the shard is better established and has more adimn if pvp might be a little bit more active on it because it can be really fun.
heres a quick question
Thieves guild makes you grey to anyone who has high enough forensic eval.. is it ok to kill those players who our in game skill shows as grey?
I ask this strictly from a roleplay stand point.
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+Colibri
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Post by +Colibri »

http://www.uoex.net/codex/
Rules under the number 5.
You may engage in PvP combat only if all parties agree to the battle. That's why i suggest going to the PvP dungeon - only the ones looking for PvP go there.
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Don't know what the purpose of your life is? Well then make something up! ;)
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Dedra
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Post by Dedra »

:oops: guess I didnt fully understand that rule. I thought it applied to blues ( innocent players) only and not to those who would be grey or red if red was possible here
I am still learning :)
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