'Felluca' *Wrong* by: +Mocha

Name says it all
+Mocha
Expert Scribe
Posts: 38
Joined: Sat Jun 26, 2010 7:11 pm
Location: San Antonio

Re: 'Felluca' *Wrong* by: +Mocha

Post by +Mocha »

Some updates have been made, some new things added as well as a gate to Fel Wrong from Tramm Wrong for those that can get by the guy guarding the gate :D
A couple new mobs in there some more things to steal and some but not all the chests have been updated.
Entrance has been reworked a bit back to prevent the whole zone in and die issue as well as the run in and steal things without any risk.
Nelapsi
Legendary Scribe
Posts: 268
Joined: Thu Apr 15, 2010 11:16 am

Re: 'Felluca' *Wrong* by: +Mocha

Post by Nelapsi »

Went running around, looked nice though I did I miss that sudden jolt when entering. Nothing better then a motivated welcoming party
Trygg
Master Scribe
Posts: 62
Joined: Tue Aug 17, 2010 11:18 am

Re: 'Felluca' *Wrong* by: +Mocha

Post by Trygg »

Gold on the light side within Felucca Wrong. Hard to get rich Hunting here. :(
Nelapsi
Legendary Scribe
Posts: 268
Joined: Thu Apr 15, 2010 11:16 am

Re: 'Felluca' *Wrong* by: +Mocha

Post by Nelapsi »

Trygg wrote:Gold on the light side within Felucca Wrong. Hard to get rich Hunting here. :(
I only did once pass and didn't feel that was a large enough sample to get a solid opinion of the gold situation there.

I would have to agree with you on that single pass though, it is like.. no pets, greater risk and less reward vs pets, less risk better reward. A good example of this is Blood Dungeon, the three balrons there are much easier then anything in Wrong Fel yet give up a lot more loot.

Don't get me wrong +Mocha, I love what you are doing there and I feel is a good step in changing the current mindset, also gives those of us that do not use pets an area to play without someone yelling "all kill" over our shoulder. hehe, if there is one thing I know about, it's gold!
User avatar
anarchy
Legendary Scribe
Posts: 1610
Joined: Wed Nov 04, 2009 10:34 am

Re: 'Felluca' *Wrong* by: +Mocha

Post by anarchy »

made 36 ointments in 10 mins. :)
Holypal
Elder Scribe
Posts: 109
Joined: Sat Nov 20, 2010 10:46 pm

Re: 'Felluca' *Wrong* by: +Mocha

Post by Holypal »

Thanks, +Mocha.
MKaros
Grandmaster Scribe
Posts: 93
Joined: Mon Sep 06, 2010 12:43 am

Re: 'Felluca' *Wrong* by: +Mocha

Post by MKaros »

Very entertaining dungeon overall. I had several dawning moments when I realized why certain things were so powerful, and it's very interesting to have to strategize to a certain extent and understand creature mechanics.

The guy on level 2 was probably the strongest melee-able creature that I've ever seen (aside from the things that just 1-shot you). This was probably the hardest I've ever been hit and lived (380+).

Do you need lockpicking to open the door to the brood mother's cage? I took a look around thinking that perhaps there was a key dropped somewhere, but I explored everything and couldn't find one.
Areth Karos
Danilo Thann
Elder Scribe
Posts: 102
Joined: Wed Feb 17, 2010 10:52 am

Re: 'Felluca' *Wrong* by: +Mocha

Post by Danilo Thann »

You need a key or keys. One from the door guardian and one from the brood mother... to get in and out of all the doors, safely... be careful of the enchanted mouse... its rainbow dangerous.!!!
Criticism is good because it improves upon what came before, and solidifies the strongest of foundations.
+Mocha
Expert Scribe
Posts: 38
Joined: Sat Jun 26, 2010 7:11 pm
Location: San Antonio

Re: 'Felluca' *Wrong* by: +Mocha

Post by +Mocha »

My apologies for taking so long to get back to working on WRONG, I have made some fixes and changes as well as some new additions.

The gate guardian is now fixed and will drop the key as he is supposed to. An issue with getting into the room without keys was fixed, Keys now decay properly. On a side note it does take 2 keys to get in, you will need one from the guardian and the brood mother to get into the room.
Entrance way was changed and the insane mages removed , since after further tests I decided they were more discouraging than challenging. I'm still working on some ideas. I have made some changes that will impact a bit making it more feasible for a group of players who are not extreme top end to be able to play around a bit ( I don't advise them going down to level 2).

There is a shortcut from tram that I added a little bit ago but didn't announce it is at WRONG tram if you can beat the gatekeeper there then you can go through a gate that takes you right to Fel WRONG.
For those not familiar with my little playground it is a no pet zone, so please stable your critters before going.

I'm working on the cute little mousies, they are really a favorite of mine, much to the distress of many of you players :dance

Now about the gold, it wasn't developed as a get rich quick since most the players than can even get it have no issues getting gold to begin with. What it has are items that are unique to that place only and can not be found elsewhere. Yes most are on a spawned timer and or have a very low drop rate but its a challenge which after the last few years I have seen asked over and over please give us something challenging! Well here you go :)
Gwendolyn
Legendary Scribe
Posts: 324
Joined: Tue Mar 16, 2010 11:37 pm

Re: 'Felluca' *Wrong* by: +Mocha

Post by Gwendolyn »

I think you're confusing extremely high hit point pools with challenging.
Image
NOBODY GETS OUT OF LIFE ALIVE, LIVE, LAUGH, LOVE, DO IT FOR TEH LULZ!
+Mocha
Expert Scribe
Posts: 38
Joined: Sat Jun 26, 2010 7:11 pm
Location: San Antonio

Re: 'Felluca' *Wrong* by: +Mocha

Post by +Mocha »

Effusive as always but not very contructrive which is also not surprising to me.
Dj Sticky
Grandmaster Scribe
Posts: 97
Joined: Wed Jul 14, 2010 6:42 pm

Re: 'Felluca' *Wrong* by: +Mocha

Post by Dj Sticky »

Pretty sure once you're geared correctly the only possible challenges are:

1. Can you keep curse weapon refreshed vs mortals?
2. Can you toggle WW every swing?
3. Can you refresh CA once it's charge has been consumed?
4. Can you refresh Conc Weapon vs Mana Leeches?
Locked