Lore/Vet clothing
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- Legendary Scribe
- Posts: 231
- Joined: Fri Feb 01, 2008 8:32 am
- Location: South Carolina USA
Lore/Vet clothing
Ok if I read the taming bod reward list correctly, Robe/sash/small apron reward clothing give animal lore bonus and Apron/shoes/cape give vet bonus. Whats chance of changing cape and/or apron to Lore bonus. I mean you can use magery and cleric and various spells to heal pets. Vet skil is nor teal very critical. Lore on the other hand is very critical when trying to use druid spells with minimum fizzling. Please consider the change.
Ack! Natural Sunlight. I must flee to my coffin!!!
Well, non-fizzling on druid spells should be pretty hard to achieve. I'd stick with what we already have, unless if more people think we should.
Unfortunately, i think you'll just have to turn in a few more bods to get the good lore clothing.
At 115 lore, with 3 +4 items - total of 127 lore, i think you hardly fizzle at all.
Unfortunately, i think you'll just have to turn in a few more bods to get the good lore clothing.
At 115 lore, with 3 +4 items - total of 127 lore, i think you hardly fizzle at all.
+Colibri, Administrator of UO Excelsior Shard
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Don't know what the purpose of your life is? Well then make something up!

(Old Colibrian proverb)
I agree with you on that coli
127-130 range is pretty much a doable druid spot
With the reduction of druid or toned down druid (guessing you toned it down about 25% range) and capping clothes at max of 135 range on lore.
Druid books power/length comes from lore, some shards that have the full power and 150 range lore clothes available have people knocking down riktor or meph in about 10 mins top side, Here it takes 2 good druids in most of the medium champs and thats minimum at best.
I think you pretty much Nailed a good spot for druids in general without taking away from the str/fun of the druid.
Safe journeys,
Ka
127-130 range is pretty much a doable druid spot
With the reduction of druid or toned down druid (guessing you toned it down about 25% range) and capping clothes at max of 135 range on lore.
Druid books power/length comes from lore, some shards that have the full power and 150 range lore clothes available have people knocking down riktor or meph in about 10 mins top side, Here it takes 2 good druids in most of the medium champs and thats minimum at best.
I think you pretty much Nailed a good spot for druids in general without taking away from the str/fun of the druid.
Safe journeys,
Ka