[OpenEUO] Using Git for scripts

If you make a Client-side script you can publish it here for other players to use
Locked
Quinton
Master Scribe
Posts: 51
Joined: Sat Apr 02, 2011 6:40 am

[OpenEUO] Using Git for scripts

Post by Quinton »

Hi all,

I've started a git repository to hold all my openEUO scripts/hacks/libraries (useful when I start making changes). If you don't know what git is, and you are a developer/coder/scripter - I'd be happy to point you to some resources, and give you some tips on how to use git. In a nutshell, Git is "a distributed revision control and source code management system".

If you would like to be able to access/collaborate on this with me, please send me a message here on the forums with a username for GitHub -> https://github.com/ and I'll add you as collaborator. Many of my scripts need to be cleaned up and processed for the public use (GUIs, Error Message, etc)...I'll be working on this, but I'll also be pushing any scripts here on the forums into the repository at some point.

If you have any questions, post here.

-Quinton
User avatar
anarchy
Legendary Scribe
Posts: 1610
Joined: Wed Nov 04, 2009 10:34 am

Re: [OpenEUO] Using Git for scripts

Post by anarchy »

is this like an online jar?
Quinton
Master Scribe
Posts: 51
Joined: Sat Apr 02, 2011 6:40 am

Re: [OpenEUO] Using Git for scripts

Post by Quinton »

;] Kinda, purpose of git is to keep track of all changes to scripts, who made the changes, and why -- it holds all versions of the scripts, so if someone pushed a script with bad changes to the remote repository, you can always pull an older version. But only the collaborators would be able to do this -- anyone is able to download a zip or tar of the current repository, which right now is all the scripts I use/wrote.
User avatar
anarchy
Legendary Scribe
Posts: 1610
Joined: Wed Nov 04, 2009 10:34 am

Re: [OpenEUO] Using Git for scripts

Post by anarchy »

very cool. :)
Quinton
Master Scribe
Posts: 51
Joined: Sat Apr 02, 2011 6:40 am

Re: [OpenEUO] Using Git for scripts

Post by Quinton »

Here is a link to an introductory page for this project:

http://mchale.github.com/Scripts/

Some scripts you'll like, some scripts will break. I'll get to them all eventually to fix them up for the mass public.
User avatar
Stilton
Master Scribe
Posts: 50
Joined: Fri Feb 03, 2012 9:10 am

Re: [OpenEUO] Using Git for scripts

Post by Stilton »

I already started using this - wonderful set of scripts.
Just wish the BeeKeeping one worked a little more :D Might be me but I'm having all kinds of issues with it!
Quinton
Master Scribe
Posts: 51
Joined: Sat Apr 02, 2011 6:40 am

Re: [OpenEUO] Using Git for scripts

Post by Quinton »

It's been a while since I kept bees, and even when I did it was a very basic script.

I'm not sure how friendly I made the script, in terms of needing a bag of holding or not. Many of my scripts are now dependent on it, even though they shouldn't be. Hence setting up a repo, so other programmers could tackle stuff as I haven't been around to play much anymore.

Anyway if you want to give me a run down on the issues you are having I can review them and put them in the issue tracker on github :] and handle them one by one. Either that or you can set up an account there- send me the information and I'll add you. Even as a non programmer (if you are a non programmer), you'll be able to enter bugs/issues/support as you see/need them.
User avatar
Fiernocht
Legendary Scribe
Posts: 427
Joined: Thu Nov 11, 2010 2:13 pm

Re: [OpenEUO] Using Git for scripts

Post by Fiernocht »

ahh with the beekeeping one i get the error "...enEUO\scripts\McHale-Scripts-dbe4aec\Apps\beeApp.lua:9: access denied
" when i try to run it
“No tree, it is said, can grow to heaven unless its roots reach down to hell.”
― C.G. Jung
Locked