Changes to the Training Room

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
EnigmaMaitreya
Adept Scribe
Reactions:
Posts: 49
Joined: Fri Oct 19, 2012 12:03 pm

Changes to the Training Room

Post by EnigmaMaitreya »

I would advocate that the Player and Pets be allowed to be damaged to no more than say 75% of health, meaning they can take 25% damage.

This would allow for the training of the Veterinary and Healing skills.

I accept that both of these skills can be raised more less quickly. The problem being you need to be sustaining damage to raise them, well as far as I know.

My base assumption is the Training Room more or less is to facilitate the player being able to achieve sufficient skill to undertake some goal. Arguably that goal will be to kill Mobs for fun, gold, items etc.

If that assumption is more true than false, then allowing Healing and Veterinary to be raised in the Training Room would be consistent with the intent of the room.

I suppose one could argue that you could add a Dirk for each skill but then comes the argument for all the trades and that may be an unwanted escalation of ease of character development.
Iron Butterfly
Passer by
Reactions:
Posts: 2
Joined: Thu Oct 25, 2012 9:00 pm

Re: Changes to the Training Room

Post by Iron Butterfly »

The training room serves a specific purpose of training fighting skills to 75. Veterinary and healing are not fighting skills (skills that do damage). In order to raise veterinary, go tame an echee and put all its points into HPs (they come with max level when tamed with full unspent points). Set up a macro in razor to bandage the echee and have it attack a bull. Come back in a few hours and you'll have max vet. For healing skill go buy a headband of power (shouldn't be more than 5k from player vendor) and record a macro in razor that takes off the headband-> puts the headband back on-> bandage-> wait a few seconds -> rinse and repeat til you're GM.
EnigmaMaitreya
Adept Scribe
Reactions:
Posts: 49
Joined: Fri Oct 19, 2012 12:03 pm

Re: Changes to the Training Room

Post by EnigmaMaitreya »

Thank you for your information, there are a lot of ways to skin the cat of GMing+ Healing and Veterinary. :D

If in fact the Training Room is a closed function as your asserting(i.e. exclusive melee skills), then perhaps the other skills that are raised in that room should not be caped at 75.

One can coincidentally raise a significant number of skills while banging on the trainer or watching as the pet bangs on the trainer.

Why shouldn't these skills be allowed to continue past the rooms level 75?

Are you also asserting that Magery, Necromancy etc are weapons skills? If so then why do they not get the free pass on reagents as archery does? Gee I sure would like to pick up a Magery Dirk and go at the trainer until I hit 75.

If not then am I misusing the "Training Room", by raising Magery and the other skills?
User avatar
Xavian
Legendary Scribe
Reactions:
Posts: 485
Joined: Sun Dec 25, 2011 4:09 pm

Re: Changes to the Training Room

Post by Xavian »

In my opinion you should train whatever you can in there. No more and no less. Be thankful that you have this area to train anything at all. There will always be something else that someone wants to add to the room. Be greatful you have what you do and make use of it, don't ask for additional things to be handed to you.
User avatar
Larsa
Legendary Scribe
Reactions:
Posts: 265
Joined: Thu Dec 09, 2010 2:56 pm

Re: Changes to the Training Room

Post by Larsa »

Xavian wrote:In my opinion you should train whatever you can in there. No more and no less. Be thankful that you have this area to train anything at all. There will always be something else that someone wants to add to the room. Be greatful you have what you do and make use of it, don't ask for additional things to be handed to you.
+1

Veterinary is easy to GM :twisted: nuff said!
Now offering free tours to Sgail and Umbris camp, bring your own weapons as safety is not guaranteed.
EnigmaMaitreya
Adept Scribe
Reactions:
Posts: 49
Joined: Fri Oct 19, 2012 12:03 pm

Re: Changes to the Training Room

Post by EnigmaMaitreya »

Ok, the replies represent a couple of personal opinions of the game but nothing about the proposed change.

Personal Opinions of the game:

1) uoex is to easy and needs to be harder to do things.
2) there are other ways to do the things you want in the training room, but not the things I want in the training room.

So, the requested change is simple, allow all skills to be trained in the Training Room with no prejudice (opposite of favoritism) towards any skill.

When it is all said and done, is a 100% of all skills at level 75 a bad thing for the players and the "Shard Vision, by the powers that be powers"?
User avatar
Ilsanor
Legendary Scribe
Reactions:
Posts: 407
Joined: Tue Jun 07, 2011 5:47 am

Re: Changes to the Training Room

Post by Ilsanor »

I'm slowly starting to think you like to cause a stir just for the sake of it. The training room has worked the same way for years and it worked good. The purpose behind it is not to let people max out their characters in all skills. Far from it - it is designed to equip new player with the tools (skills) to allow them combat with the most basic enemies without dying every 5 minutes. Having combat stats at 75 and bumped stats from training does just that. You want to get better? Go out in the world and train or use (and perhaps pay) for a personal trainer that will allow you to max all skills.
User avatar
Xavian
Legendary Scribe
Reactions:
Posts: 485
Joined: Sun Dec 25, 2011 4:09 pm

Re: Changes to the Training Room

Post by Xavian »

Maybe they should add a skill gate that puts all skills at 75 as soon as you walk thru it. That way you don't have to waste any of your time to train anything. Then another right next to it that outfits you with a full set of GoC gear.
EnigmaMaitreya
Adept Scribe
Reactions:
Posts: 49
Joined: Fri Oct 19, 2012 12:03 pm

Re: Changes to the Training Room

Post by EnigmaMaitreya »

So the two of you clearly think that now that you are elite, that uoex makes things way to easy on everyone and that it should be made much harder. You know I get the concept, "now that I am elite, lets make it impossible for others to be as good as me".

But this is nothing about your concept, this is about, making things better for the rest of the people on the shard that ... perhaps do not share your opinion. Perhaps, you have been spoilt to the point that you think trying to belittle others, badger them. bully them via constantly reiterating the exact same oh so simplistic view point over and over and over and over again gets you what you want. With me, you will find the tactic encounters a maxed level teflon area and barely even registers as something.

On the other hand, beat me by explaining how the shard does NOT benifit from allowing the Training room to train all skills to level 75. I assert that does not mean anyone will take all skills to 75, it just means that the majority of players will be able to get their character to the skills and stats THEY want to play as versus your insistance of the character THEY should play.

As for the skill gate that is an archaic solution, you should have been able to do better. The set command will do just nicely, or change the character start screen to allow one to select the skills they want to set to 75.

Now beat me, IF you can, by talking about the merits from an objective perspective vs I dont want anyone to be able to be as good as I am (alternative ... lets call it assertion (being nice here :) ) is I dont want anyone to be as good as I am without doing as much work to be as I BELIEVE I did).

If you cant, then I understand, it just means you need more time in some training room some where :)
Ilsanor wrote:I'm slowly starting to think you like to cause a stir just for the sake of it. ... Go out in the world and train or use (and perhaps pay) for a personal trainer that will allow you to max all skills.
There is a Dirk in the training room that makes a total mockary of your thinly veiled attempt at a personal attack. Unlike you I do not intend to take away from something.

I intend on advocating the balance of things and to allow players to customize their characters the way they want to and not how you dictate they must be.

To allow the players to play the game the way they want to play the game and not the way you dictate they must play the game.

I think your trying to improve your skill in trolling, if you are why not pick on some one else that perhaps will help you to improve on trolling.

Me, I have no intent on helping you level trolling. 8)
User avatar
Larsa
Legendary Scribe
Reactions:
Posts: 265
Joined: Thu Dec 09, 2010 2:56 pm

Re: Changes to the Training Room

Post by Larsa »

I will chime in once again...

There is nothing wrong with your suggestion to be able to max ALL skills in the training room. In fact lets do that and we can also start removing the low level dungeons... since these will be pretty much useless. It can be done actually, if you use a hatchet or axe on the trainer you are training swordsmanship and lumberjacking at the same time. You can tame two animals and take them to the training room and train veterinary. Other skills you can train inside are animal lore, anatomy, focus, hiding, spirit speak, bushido, ninja, magery, necromancy, meditation, etc...

Now, for the crafting part we can ask +C to make a cave within the training room so new players can train mining, blacksmith, tinkering... add some trees and we can collect logs for carpentry, voila!!! All skills can be trained in the training room, you just have to use your imagination.

I hope you don't feel offended cause that's not the point of this reply. To be Elite here is not a must...it's a privilege. What level you want to be it is totally up to you. Since you claim that there are no disadvantages in implementing this changes then tell us what are the BENEFITS of doing it? So new players do not feel burn out training and they can come out to the real world faster and better prepared? Does the difference of 25 pts makes a big difference for anybody? I mean you can train there even AFK, so what's the problem? Is not that you cannot train other skills there, yes you can! I just listed a bunch of skills you can do there... but seriously IMHO I would be bored to death. I rather go out in the world and test my boundaries, adjust train some more and keep pushing forward.

I don't get where you believe that every senior player has this conspiracy that we do not want younger players to advance. YOU will become an elite player regardless if any of us wanted or not... it's just a matter of time which it seems from you post you are not willing to put the time. In a real life scenario this is how it sounds... if you work at a company for 10+ years and I started at the same company tomorrow with your same pay, how will that feel? Yeah... exactly.

And to finish off... your sentence about making things better for the rest of the people I don't really buy it. There is nothing wrong with the way it works now. It has been like this for many years and we haven't heard about people dying cause of the hard work. Anyways, this is your feature request and you have all right to ask for something... whether or not is approve it all depends on all mighty +C. Have a helluva nice day! :dance
Now offering free tours to Sgail and Umbris camp, bring your own weapons as safety is not guaranteed.
User avatar
Ilsanor
Legendary Scribe
Reactions:
Posts: 407
Joined: Tue Jun 07, 2011 5:47 am

Re: Changes to the Training Room

Post by Ilsanor »

Me, I have no intent on helping you level trolling.
Yeah, you are so elitist and spoiled that only you can level trolling in this topic. Nicely done.
So the two of you clearly think that now that you are elite, that uoex makes things way to easy on everyone and that it should be made much harder.
It's actually the other way around. YOU want to make it easier for all the people. I trained in the training room with the current rules, without the dirks even. I did not have a freely available personal trainer (the one in spanky's shop) to train even further. Which means I had it harder than you did. I actually had to train the skills in-game, rather than leave you character in the training room overnight to level everything to 75, which you advocate.

Except for personal attacks (which the 'elitist' comments are) you have no arguments as to why allowing levelling all skills to 75 in the training room should be possible. *You* want to change it. *You* need to provide arguments for it. "It'll be better for all" is an argument, just a populist one, not a logical one." And while we're at it - why 75? Wouldn't allowing them to go to 100 be more beneficial?
But this is nothing about your concept, this is about, making things better for the rest of the people on the shard
And this is about your concept, not theirs. Everyone *can* voice an opinion and I wouldn't assume the remainder of the shard is so mentally handicapped, that they need you to voice their opinion for them. So far, from what I see from the replies it's Yes 1, No 2 (I'm not assuming opinions of Larsa or Iron butterfly as either).

11 paragraphs in your post, 0 "merits from an objective perspective".

And to anyone else reading this - sorry, it's winter. It'd be heartless of me not to feed the trolls. ;)
EnigmaMaitreya
Adept Scribe
Reactions:
Posts: 49
Joined: Fri Oct 19, 2012 12:03 pm

Re: Changes to the Training Room

Post by EnigmaMaitreya »

Larsa wrote:I will chime in once again... To be Elite here is not a must...it's a privilege. ... And to finish off... your sentence about making things better for the rest of the people I don't really buy it. ... :dance
First off I am not selling it, but by all means try to improve your stealing skills :nod:

It is 100% about letting each and every player build the character they want to have, not as you dectate they must have. To be able to play as they want to play, not as you dictate they play.

I am unclear why you take a very simplistic suggestion and make the mother of all Rube Goldbergs out of it, in short, take a light switch (you know on / off simplicity) and make it a 200 step process to turn the light on.

There are Dirks in the Training room ... period. This is NOT a bad thing, in fact it is a GOOD thing and I do not advocate any loss of current function here. All I advocate is that these Dirks be expanded, either through a menu system or *shudder* more Dirks.

I will say to you as well, there is one Dirk in that room that so totaly makes a mockery of your posture and so totaly yells at being prejudicial vs balanced.

If the powers that be powers intend this to be this way, then fine, if it is not cast in concrete then fine. It would serve the community better if an objective point / counter point were to be had than attempts to make it all about the individual, or so it would seem to me but then again perhaps I am alone in that perception.
EnigmaMaitreya
Adept Scribe
Reactions:
Posts: 49
Joined: Fri Oct 19, 2012 12:03 pm

Re: Changes to the Training Room

Post by EnigmaMaitreya »

Ilsanor wrote: ...
I trained in the training room with the current rules, without the dirks even. I did not have a freely available personal trainer (the one in spanky's shop) to train even further. Which means I had it harder than you did. I actually had to train the skills in-game, rather than leave you character in the training room overnight to level everything to 75, which you advocate.
...
So, your entire argument against it is because you had to walk 30 miles through the snow, walking up hill to and from school, both ways, so everyone else must do it as well?

I did not create the Training Room, I do not see it as a problem, I did not create the Dirks, I do not see them as a problem. For you to suggest that you do not see them as a problem would certainly contradict the quoted piece.

I as a new player to this shard see the Training Room and see that it is clearly biased towards a certainy play style. I would have been amiable to your earlier assertion that the Training Room is for blah blah blah. The problem is the Training Room itself refutes your assertion, totaly, completly as it is currently implemented.

As such, extending the Training Room to allow for any player to decide how their character should be, when they want to come out and play and how they play, should be up to the player, within the guidlines of the vision of the powers that be powers. Not you and not me.

Feel free to both trivialize and dismiss my argument that this request is to allow a balanced use of the room.

That request is not outrageous or redefining the intent of the room beyond the content of the room, that already dictates what are acceptable parameters.

He he, I just laugh at the howto's you and Larsa keep using, have either of you any idea what I am talking about, when I say the Training rooms and the Dirk's? If not then perhaps you both need to go take a refresher course.
User avatar
Ilsanor
Legendary Scribe
Reactions:
Posts: 407
Joined: Tue Jun 07, 2011 5:47 am

Re: Changes to the Training Room

Post by Ilsanor »

So, your entire argument against it is because you had to walk 30 miles through the snow, walking up hill to and from school, both ways, so everyone else must do it as well?
No, my entire argument is to point out, that having used the training room as it was and is does not make me in any way elitist. Whatever else you want to get out of it - it's your imagination. Twisting words to serve your needs will certainly get you far in life. Good luck.
User avatar
Xavian
Legendary Scribe
Reactions:
Posts: 485
Joined: Sun Dec 25, 2011 4:09 pm

Re: Changes to the Training Room

Post by Xavian »

I'm not even going to waste my time reading all of the non-sense you've typed Enigma. The training room has evolved and improved since I, and the others commenting here have used it. I can't speak for them on skills, but I can myself. I leveled what I could there then went out and actually worked for the rest. I have over 5k total skills and earned most of them outside of the training room. To make everything trainable in the training room would eliminate the need to actually EARN stuff in this game. You wouldn't have to work for anything. This is a major issue with the economy on the server. The newer wave of players feel that everything should be handed to them. Hence why prices are so low. People don't know the value of actually earning something. You say the gate idea is a poor idea, however you want the same concept to be available via the training room. How much effort does is take to download a script for EasyUO and hit play in the training room? Not much. You would essentially be able to raise absolutely everything AFK to 75. So why should +Colibri spend weeks or months of scripting time completely remodeling and recoding the training room when scripts for a gate already exist? His time would be better spent adding that script and working on legitimate issues the server has now.
Locked