I've noticed several spawns on this shard recently, or in the past year, upgraded. Large amounts of hit points were added, and really little else. I was wondering, on these spawns, maybe some new specials or much higher -something- can be added. Spawn like Netopir, where before he was somewhat fun to kill, but now it's more like chopping them down rather than killing, whacking through hp's... not much challenge, just a lot more time whacking through hp's while receiving the occasional area life leech. I've noticed a few creatures modified this way.. Wondering if we can -really- upgrade them and make them one hitters or something. Maybe raise their fighting skills so they are hard to hit. Many, many things can be done rather than just making it take more time to kill.
I've noticed elsewhere that Grizz destroys all armor and weps when fought, so you are forced to fight him with no gear on. I'm thinking creative aspects like this would go further on everything rather than just tacking on 30k more hp's.
HP's and Spawn Upgrades
HP's and Spawn Upgrades
...Dimiir Borgu
Re: HP's and Spawn Upgrades
I'm curious which mobs in specific you are speaking of? No mobs have been modified for additional HP in the last year or so. Colibri added HP to Netopir, but that was nearly 2 years ago now at this point I believe. Some areas received updates, where new mobs were added that were more difficult than others, or additional spawns were added. But off the top of my head, there have been no mobs changed to simply up their hits.
Re: HP's and Spawn Upgrades
I know netopir +Colibri made longer to kill by adding STR, HP and I think Poison resist up so you couldn't use the poison field to cheat the life leech area. But that was like 1.5 years ago. Never noticed a diff in Grizzle, but there are repair deeds, powder of fortifying and SR5 deeds that can all be purchased or used on gear to help them with their durability woes.
Re: HP's and Spawn Upgrades
I also remember the durability going down faster on Grizzle, but it wasn't that serious...
