Considerations Regarding Vendor Change

Buying, selling, searching for, looking for help with...
alchemyjim
Apprentice Scribe
Posts: 19
Joined: Fri May 03, 2013 7:18 pm

Re: Considerations Regarding Vendor Change

Post by alchemyjim »

by the way thought this was a no no
A Keg Of Shrink Potions 100 Pots At 260 Each The Keg Is Completely Full. Shop: -torque- check it out =) torque 12.12.13 22:36 -
A Keg Of Shrink Potions 25 Pots At 250 Each The Keg Is About One Quarter Full. Shop: -torque- check it out =) torque 12.12.13 22:31 -
A Keg Of Shrink Potions 25 Pots At 250 Each The Keg Is About One Quarter Full. Shop: -torque- check it out =)

lets see i am a dummy 100x260 is 26000 seems like a price to me. took market out do not want to blacklist
User avatar
Melkor
Legendary Scribe
Posts: 1042
Joined: Sun Feb 14, 2010 1:30 pm

Re: Considerations Regarding Vendor Change

Post by Melkor »

Jim, you and the kegs lol

Ahh interesting put the price in the description, interesting loophole.
Image
TDC Guild
alchemyjim
Apprentice Scribe
Posts: 19
Joined: Fri May 03, 2013 7:18 pm

Re: Considerations Regarding Vendor Change

Post by alchemyjim »

loophole was covered earlier by nyx said was a no no. i do not sell kegs of shrink just hit keg to check stock and found this
User avatar
Devlin
Legendary Scribe
Posts: 652
Joined: Thu Mar 18, 2010 12:50 pm

Re: Considerations Regarding Vendor Change

Post by Devlin »

+Colibri wrote:- I am also considering a sort of different pricing for TC vendors, where the rent would be higher, but the daily salary would be lower, thus making it appealing for players who sell high price items.
Love it. TC/MZ have faded out of memory as of late, would be great to see them flourish once again. However, you may want to consider a different approach to bring traffic back to these areas. As a reference, an item listed at 1,666,666 gold will incur a daily fee of 10k on any vendor. Thats .6% of the item price going to the vendors daily fee, with a total of 4.2% going to the fee per week, assuming the item even remains up that long. In my opinion that's actually fairly beneficial to the seller. 10k a day to post an item for over 1.5mil seems pretty fair.

I would say tinker with the one-time fee that is paid in these areas, but those exist as a deterrent to prevent vendors being stocked with lesser, unpopular items, or not being stocked at all. The one-time fee might be able to be lowered a little bit, but I'm not sure that would drive players to flock back there.

The weekly rent paid in TC might be able to be lowered a bit as well, but that could pose the same issues as altering the one-time fee.

Maybe the number of vendors in TC could be reduced; this would potentially help reduce lag issues faced by many, as well as increase the significance of having a vendor in TC. Fewer vendors in TC might push up competition/desire for spots, as well as allow MZ to flourish, as those who cannot place a spot in TC would be left with the option of Tele Shops or MZ.

Another option would be to greatly reduce the price of increasing the item/weight limit of a vendor in TC. Most player run shops do not charge fees for players to put vendors there, meaning they can simply add another vendor should they reach the cap on weight/items. A player with a vendor in TC who wishes to stock more goods would be forced to pay large sums of cash, or do without the addition of more items. Charging half the price to increase these caps would allow vendors in TC/MZ to stock more items, which may have been a reason that people fled away from these areas. My old vendor in TC had at least 750k invested in increasing these caps, whereas my shop now has 6 vendors with the potential for dozens more, completely negating the need to pay these fees.

Also, love the new vendors.uoex.net changes. Prices were plummeting across the board, hopefully this should reverse the flow.

TLDNR: Vendor fees = only .6% of the item fee. Could consider reducing the number of vendors in TC and/or reducing cost of increasing items/weight to improve the ratio of vendors there and, as a result, the traffic.
Last edited by Devlin on Fri Dec 13, 2013 10:01 pm, edited 5 times in total.
Resident Wiki Editor/Village Idiot

EasyUO Scripts
ReArmer
ReArmer (Old Version)
ReReader
Separate Journal for Guild or Public Chat (Old)
---------------------------------------------
Combat Focus Guide (Godmode Formula)
Anna Marie
Expert Scribe
Posts: 37
Joined: Fri May 17, 2013 1:26 pm

Re: Considerations Regarding Vendor Change

Post by Anna Marie »

Melkor wrote:Anna, the website only updates every 10 or 15 min, maybe it was that?
I have had the darkened sky on there all day and it is still not showing it when I do a search and the other times when I searched I had the items on there for weeks so I don't get it.
alchemyjim
Apprentice Scribe
Posts: 19
Joined: Fri May 03, 2013 7:18 pm

Re: Considerations Regarding Vendor Change

Post by alchemyjim »

make sure you turn on at control panel for vendor look bottom center . you should see it
Anna Marie
Expert Scribe
Posts: 37
Joined: Fri May 17, 2013 1:26 pm

Re: Considerations Regarding Vendor Change

Post by Anna Marie »

It says it is enabled and I just did another search and still not showing up.
Kevan
Master Scribe
Posts: 59
Joined: Mon Sep 02, 2013 7:36 pm

Re: Considerations Regarding Vendor Change

Post by Kevan »

I had the same issue with Bat Wings a few weeks ago. It wouldn't show up on the vendor site, even though all of my other inventory was. I ended up having to pull them off the vendor because I was being charged the daily fee but not getting exposure to be able to sell it. So it's definitely some sort of bug.
Anna Marie
Expert Scribe
Posts: 37
Joined: Fri May 17, 2013 1:26 pm

Re: Considerations Regarding Vendor Change

Post by Anna Marie »

Is it selected to only certain items show cause I just added something and it showed then I added another item and that won't show after 20 minutes and the first item I did showed up in about a minute. So I wonder if certain items are set to not show up.
alchemyjim
Apprentice Scribe
Posts: 19
Joined: Fri May 03, 2013 7:18 pm

Re: Considerations Regarding Vendor Change

Post by alchemyjim »

love how people try and get around new rules a vendor in trinsics shop name is free Epair deeds ok not hard to figure he is circumventing rule. type repair deeds look at vendor name and see shop name and basically you can see his price. if something like this goes then will start changing my shop names and leaving 1 letter out.
I like this guy buy jewlery from him. But no not even close that is like me putting my price and saying alchemykegs as shop name. because they are potion kegs not alchemy kegs and then it shows up on vendors uoex.net
User avatar
+Nyx
Administrator
Posts: 2472
Joined: Wed May 18, 2011 1:31 pm
Contact:

Re: Considerations Regarding Vendor Change

Post by +Nyx »

alchemyjim wrote:love how people try and get around new rules a vendor in trinsics shop name is free Epair deeds ok not hard to figure he is circumventing rule. type repair deeds look at vendor name and see shop name and basically you can see his price. if something like this goes then will start changing my shop names and leaving 1 letter out.
I like this guy buy jewlery from him. But no not even close that is like me putting my price and saying alchemykegs as shop name. because they are potion kegs not alchemy kegs and then it shows up on vendors uoex.net

This thread wasn't really meant to become the tattling thread. You already have a page in, why are you bumping this thread to essentially nark on the guy to the public?

Locked.
Locked