So i was wondering how much each resist do i need if i choose to go all relayers? Does the resist 'base' gotten from resisting spells stack? And how much extra was it again at 120 skill?
Edit: Ok so it doesn't seem to stack So it's 70 resists all... Or..?
Also if anyone knows the effects of enhance potions (1% = x ammount of hp/str), would be great If not i'll be testing it shortly myself
You need higher than 70 resist in physical to compensate for the protection spell. You need higher than 70 for fire resist to compensate for the Vampiric Embrace spell.
Melkor wrote:You need higher than 70 resist in physical to compensate for the protection spell. You need higher than 70 for fire resist to compensate for the Vampiric Embrace spell.
Not sure about pots, I don't really use em
Also for vamp. form i need more poison as well... Thanks about the physical resist tho, didn't know that protection spell lowers it
Melkor wrote:Not sure about pots, I don't really use em
Actually, GS pots are very cool.... I tried to incorporate 100 Enhance Potions into my gear but I noticed that I had to sacrifice a lot of other stats to be able to reach it. I knew of a player that with all the relayers he had SoT, BC, TH plus GS pots (No angelic form) he was reaching mid 600hp.
It is kinda cool to ride with a full barrel of GS pot and a bottle for when I need that little boost of HP LOL!
Now offering free tours to Sgail and Umbris camp, bring your own weapons as safety is not guaranteed.
Larsa, I actually have been thinking of getting into GS pots. I've been able to add 50 Enhance Potions into my gear, but yea squeezing more is hard. Thanks for the nudge, I'm going to make up some pots
My every relayer has & will have enhance pot. on em, so far no problems on adding it, meaning i haven't sacrificed any other stat to get enhance pot... Since i don't use any BC's i have much more points to spare for the non-capped stuff
I have a lot more pots than what you guys are saying, I get 82 strength from a GS. Bumps me up to 752 HP. It's nice for those sticky situations, but it's not necessary. All up to your play style. Throw in a little angel form and it's a cool 788.
Cornbread wrote:I have a lot more pots than what you guys are saying, I get 82 strength from a GS. Bumps me up to 752 HP. It's nice for those sticky situations, but it's not necessary. All up to your play style. Throw in a little angel form and it's a cool 788.
I don't think it works that way. Pretty sure it's like oh so many other things that the higher it goes the less the benefit.
Oh yeah, to answer your math it's .24 HP per %. Of course it's be easy to test, but then I'd have to quit farming to mess around with gear and drinking potions over and over.
Cornbread wrote:I don't think it works that way. Pretty sure it's like oh so many other things that the higher it goes the less the benefit.
Oh yeah, to answer your math it's .24 HP per %. Of course it's be easy to test, but then I'd have to quit farming to mess around with gear and drinking potions over and over.
I always thought that EnhP was a simple x% modifier. Ie. - a GS potion of 20 point power (IIRC) would be 20 x (100+EnhP)%. Though that formula seems to be wrong when compared to the numbers supplied by Cornbread. It gives 82 while it should give 87. It might be because there is either a cap, a certain reduced gains point or a human error in numbers. The formula is close enough to give a good estimate though.